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Thurak1
Psygod9 D.E.F.I.A.N.C.E
192
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Posted - 2013.09.19 05:42:00 -
[1] - Quote
With how much intel can be gathered with active scanners i really believe that there should be more reward . I typically play a heavy so i cant carry one and when nobody on the team is using one i am fighting blind never really knowing if the enemy is right around the corner ready to ambush me. I was trying to think of a way to reward people for using active scanners with WP's and what i thought of was to give 1 wp per player scanned and 1/2 a WP for equipment scanned. There should also be a cap for how many wp's can be earned in this method so that players dont end up doing nothing but sitting in a spot and scanning maybe 200 wp's per match. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
85
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Posted - 2013.09.19 05:44:00 -
[2] - Quote
From what I understood scanner WP was coming in 1.5, don't know if recent 1.5 content changes effect this. I would imagine we will know for sure whenever the 1.5 Dev Blog hits next week. |
Awry Barux
Shining Flame Amarr Empire
53
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Posted - 2013.09.19 05:52:00 -
[3] - Quote
Dunk Mujunk wrote:From what I understood scanner WP was coming in 1.5, don't know if recent 1.5 content changes effect this. I would imagine we will know for sure whenever the 1.5 Dev Blog hits next week. QFT. My hope is that scanner WP will take the form of, say, +10WP scan assist when an enemy currently scanned by you is killed. WP should NOT be granted just for scanning, I would abuse that all day. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
86
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Posted - 2013.09.19 06:05:00 -
[4] - Quote
Thurak1 wrote:I was trying to think of a way to reward people for using active scanners with WP's and what i thought of was to give 1 wp per player scanned and 1/2 a WP for equipment scanned. There should also be a cap for how many wp's can be earned in this method so that players dont end up doing nothing but sitting in a spot and scanning maybe 200 wp's per match.
Scanning will probably be closer to this.
Awry, you say this would be abused, but you want to give 10 WP for every kill on a current scan. I've seen squad mates hit a scan, pick up 10 guys, and have the squad wipe all 10 of them out in 5 or so seconds. That's 100 WP right there.
But no, that wouldn't be abused...... |
Awry Barux
Shining Flame Amarr Empire
53
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Posted - 2013.09.19 06:11:00 -
[5] - Quote
Dunk Mujunk wrote:Thurak1 wrote:I was trying to think of a way to reward people for using active scanners with WP's and what i thought of was to give 1 wp per player scanned and 1/2 a WP for equipment scanned. There should also be a cap for how many wp's can be earned in this method so that players dont end up doing nothing but sitting in a spot and scanning maybe 200 wp's per match. Scanning will probably be closer to this. Awry, you say this would be abused, but you want to give 10 WP for every kill on a current scan. I've seen squad mates hit a scan, pick up 10 guys, and have the squad wipe all 10 of them out in 5 or so seconds. That's 100 WP right there. But no, that wouldn't be abused...... I run active scanners on pretty much every fit I use. I see myself sitting in a quiet exterior corner near a locked-down Dom objective and scanning 16 people every ~10 seconds for an entire match. That's about 100WP every minute for doing almost nothing, much more if you're giving 1/2 a point for every piece of equipment scanned. That's not even beginning to count what I could do with a Min Logi and 4 different scanners. At the very least, if it's kill based, you ensure that it's not *too* easy to farm. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
193
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Posted - 2013.09.19 06:18:00 -
[6] - Quote
Awry Barux wrote:Dunk Mujunk wrote:Thurak1 wrote:I was trying to think of a way to reward people for using active scanners with WP's and what i thought of was to give 1 wp per player scanned and 1/2 a WP for equipment scanned. There should also be a cap for how many wp's can be earned in this method so that players dont end up doing nothing but sitting in a spot and scanning maybe 200 wp's per match. Scanning will probably be closer to this. Awry, you say this would be abused, but you want to give 10 WP for every kill on a current scan. I've seen squad mates hit a scan, pick up 10 guys, and have the squad wipe all 10 of them out in 5 or so seconds. That's 100 WP right there. But no, that wouldn't be abused...... I run active scanners on pretty much every fit I use. I see myself sitting in a quiet exterior corner near a locked-down Dom objective and scanning 16 people every ~10 seconds for an entire match. That's about 100WP every minute for doing almost nothing, much more if you're giving 1/2 a point for every piece of equipment scanned. At the very least, if it's kill based, you ensure that it's not *too* easy to farm. That was also why i suggested a cap per match. There are plenty of easy ways to get WP's I myself find simply deploying uplinks in strategically useful spots to gain me a lot of wp's and i only use militia uplinks. Dropping nanohives near a heavy is almost a sure fire way to gather wp's also. Despite the "easy" wp's for scanning it can provide so much intel i really think it deserves a reward. I would leave it largly up to ccp to figure out what would be right without turning the game into active scanner 514 and we end up with tons of players just sitting in the redline running the scanner. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
86
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Posted - 2013.09.19 06:19:00 -
[7] - Quote
Thurak1 wrote:There should also be a cap for how many wp's can be earned in this method so that players dont end up doing nothing but sitting in a spot and scanning maybe 200 wp's per match.
There are solutions for everything. I, personally, don't feel making the scan-ee's death a requirement for the scanner to receive WP is a good idea. If I kill some one I get WP. If I hack an objective I get WP. If I heal some one I get WP. If I scan someone I should get WP (I don't run scanners, just an example). |
Awry Barux
Shining Flame Amarr Empire
53
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Posted - 2013.09.19 06:31:00 -
[8] - Quote
Dunk Mujunk wrote:Thurak1 wrote:There should also be a cap for how many wp's can be earned in this method so that players dont end up doing nothing but sitting in a spot and scanning maybe 200 wp's per match. There are solutions for everything. I, personally, don't feel making the scan-ee's death a requirement for the scanner to receive WP is a good idea. If I kill some one I get WP. If I hack an objective I get WP. If I heal some one I get WP. If I scan someone I should get WP (I don't run scanners, just an example).
I suppose that makes sense. As someone who has been using scanners since 1.2, I've gotten used to thinking about the scanner as not intrinsically worth WP, but as tool that, when used properly, will net you far more WP than you would otherwise earn. A scanner lets me know where the enemy is and where they're looking, which means I get more kills, more hacks, etc. Basically, the information from the scanner is only as useful/valuable as what you and your team can do with it. It doesn't matter if you know where the whole enemy team is if that doesn't lead to their deaths. That's why I feel the scan needs to result in something more than just knowledge for the scanner to deserve WP. Capping WP gain from a particular action is not a very good approach IMO, we'll just see people bringing out scanners until they've hit their cap, then putting them away for the rest of the match. If my scans repeatedly result in the success of my team, I should be repeatedly rewarded until I stop being useful. I'm basing it off kills because I'm not sure how else to measure the "usefulness" of a given scan. To compare to nanohives- you get no WP if noone actually uses your nanohive to regain ammo/HP. |
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