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KING CHECKMATE
TEAM SATISFACTION
1401
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Posted - 2013.09.30 01:54:00 -
[1] - Quote
As i see it:
Vehicle enhancing Dropsuit modules
Say one for more turret tracking. one that helps the scan precision,one that (somehow) helps the Shield regen rate, etc... |
KING CHECKMATE
TEAM SATISFACTION
1405
|
Posted - 2013.09.30 02:16:00 -
[2] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:As i see it:
Vehicle enhancing Dropsuit modules
Say one for more turret tracking. one that helps the scan precision,one that (somehow) helps the Shield regen rate, etc... This. I would put a mix of speed, repair, and resistance. Will be yummy
Well i think the idea is, since vehicles have a ZILLION modules but only 7-8 slots to fit them all in, the Pilot suits would work as ''extra'' module slots for said vehicle. The higer the tier of the Suit, the higher the amount of slots and power of this vehicle, but also the cost. |
KING CHECKMATE
TEAM SATISFACTION
1405
|
Posted - 2013.09.30 02:27:00 -
[3] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:As i see it:
Vehicle enhancing Dropsuit modules
Say one for more turret tracking. one that helps the scan precision,one that (somehow) helps the Shield regen rate, etc... This. I would put a mix of speed, repair, and resistance. Will be yummy Well i think the idea is, since vehicles have a ZILLION modules but only 7-8 slots to fit them all in, the Pilot suits would work as ''extra'' module slots for said vehicle. The higer the tier of the Suit, the higher the amount of slots and power of this vehicle, but also the cost. That could get a little bit too OP that way. Rather, it should have modules that boost a certain module, like an armor repairer booster that makes it work better, or a nitro flow adjuster that makes it work longer. Things like that.
Oh well of course. im not talking about putting VEHICLE modules on a PILOT suit. But yeah. Your idea is pretty much what i was thinking.Think of this:
While getting your ''cx Armor repairer'' as a vehicle module you would also unlock a dropsuit module that increases the effectivness (without having to spend SP on it, or VERY minimal.Like 6sp with a x2 multiplier) This way (imaginary example) say this Cx Armor repairer gives you 500 per pulse. While you unlocked this module you also unlocked ''armor technician'' skill. This Would give something like +2% armor rep efficiency per level (BY DEFAULT/PASSIVE) and you could equip a Cx Armor Rep enhancer MODULE ON YOUR SUIT that gave you up to 15% more armor repaired per pulse for a total of 25% (625 repair per pulse instead of 500)
this is JUST an example, please CCP DO NOT USE THIS numbers, for gods sake...LOL |
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