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Chunky Munkey
Amarr Templars Amarr Empire
1518
|
Posted - 2013.09.18 18:55:00 -
[1] - Quote
. . . behaves like the other specialisation bonuses, what then will be the point of proto or advanced versions of the suit?
Currently specialisation bonuses are the same regardless of tier, and only governed by the level of said specialisation. If this is the way the pilot specialisation will function, then there will really be no point in using the prototype since it'll be couped up safely inside a tank or dropship. The only benefit would perhaps be to tank the suit when in a LAV.
Should this be an issue? I generally don't care, on the other hand I'd at least object to vehicle users being able to upgrade their loadouts without any added financial risk.
Shoutout to Taz-666 for pointing this out to me. |
Chunky Munkey
Amarr Templars Amarr Empire
1518
|
Posted - 2013.09.18 19:08:00 -
[2] - Quote
Foundation Seldon wrote:This honestly isn't something that I'd ever thought of.
Some solutions off the top of my head would be the addition of vehicle specific modules for dropsuits being added to the game. If this happened then the proto versions of these dropsuits would be worthwhile because you could fit more vehicle modules on your proto pilot suit.
Though an easier way to handle this would be to have the passive suit bonus as well as a bonus that is set up on the dropsuit itself, say the Pilot Dropsuit skill adds 10% of X and the Dropsuit itself would add 5%/7%/10% additional X depending on whether you're using STD/ADV/PRO
I like this. I was actually expecting modules for vehicle use a long time ago, along with a kind of area effect modules for a commander dropsuit. |
Chunky Munkey
Amarr Templars Amarr Empire
1518
|
Posted - 2013.09.18 19:09:00 -
[3] - Quote
Vin Mora wrote:Chunky Munkey wrote:. . . behaves like the other specialisation bonuses, what then will be the point of proto or advanced versions of the suit?
Currently specialisation bonuses are the same regardless of tier, and only governed by the level of said specialisation. If this is the way the pilot specialisation will function, then there will really be no point in using the prototype since it'll be couped up safely inside a tank or dropship. The only benefit would perhaps be to tank the suit when in a LAV.
Should this be an issue? I generally don't care, on the other hand I'd at least object to vehicle users being able to upgrade their loadouts without any added financial risk.
Shoutout to Taz-666 for pointing this out to me. Considering the expense of a tank or well fitted dropship and LAVs, I disagree. Besides, good vehicle users already do this.
You disagree with what? And what do vehicle users already do? |
Chunky Munkey
Amarr Templars Amarr Empire
1623
|
Posted - 2013.09.30 01:36:00 -
[4] - Quote
Spkr4theDead wrote:Chunky Munkey wrote:
Should this be an issue? I generally don't care, on the other hand I'd at least object to vehicle users being able to upgrade their loadouts without any added financial risk.
lolwut We die once, we're out a million.
That's a general balance issue. I'm talking about improving your entire setup with no extra cost. |
Chunky Munkey
Amarr Templars Amarr Empire
1623
|
Posted - 2013.09.30 01:50:00 -
[5] - Quote
Godin Thekiller wrote:Chunky Munkey wrote:Spkr4theDead wrote:Chunky Munkey wrote:
Should this be an issue? I generally don't care, on the other hand I'd at least object to vehicle users being able to upgrade their loadouts without any added financial risk.
lolwut We die once, we're out a million. That's a general balance issue. I'm talking about improving your entire setup with no extra cost. You think we hop in the pilot seat/pod with a PROTO suit on? Ha!
How did you reach that conclusion?
No, I think that if you want a lvl5 specialisation bonus it should cost more than 3k a pop. |
Chunky Munkey
Amarr Templars Amarr Empire
1623
|
Posted - 2013.09.30 02:09:00 -
[6] - Quote
"You keep on saying that we want to improve our fits, but doing so we would have to use the PROTO, even though we might be trying to use a cheap fit. By that logic, pro. skills would be only useful on the Officer weapons, and all other suits would have to go by that rule. I don' think so."
No, you wouldn't have to use the proto. That's my point. Specialisation bonuses apply equally to all meta levels of that specialisation. Did you read my OP? |
Chunky Munkey
Amarr Templars Amarr Empire
1623
|
Posted - 2013.09.30 02:18:00 -
[7] - Quote
Godin Thekiller wrote:Chunky Munkey wrote:"You keep on saying that we want to improve our fits, but doing so we would have to use the PROTO, even though we might be trying to use a cheap fit. By that logic, pro. skills would be only useful on the Officer weapons, and all other suits would have to go by that rule. I don' think so."
No, you wouldn't have to use the proto. That's my point. Specialisation bonuses apply equally to all meta levels of that specialisation. Did you read my OP? Well, if you paid attention, you would see that, like we're all saying other than you, that there would be some kind of extra something that the adv. and PROTO ones would get over the STD ones. That's obvious. A skill wouldn't be enough.
You mean the others in this thread who are answering the actual questions I posted in the OP?
Try reading before replying, k? |
Chunky Munkey
Amarr Templars Amarr Empire
1634
|
Posted - 2013.09.30 11:33:00 -
[8] - Quote
The Robot Devil wrote:All suits should have a bonus
Militia and Standard suits should get a static bonus that reflects the suit's role.
Advanced should get the standard static and a leveled bonus that is race specific.
Prototype should get the static, racial and then a weapon bonus that is leveled.
Militia and standard Amarr assault could have 10% better armor reps. Advanced would have a 5% per level heat build up reduction per level and 10% better reps. The proto suits could have 5% to heat per level, 10% better reps and then 2% per level LR range.
This type of progress would allow muliple suits of each type in every tier and let mercs really use a suit to the fullest. I don't really like the differences in suits because they are bland. The prototype suits and advanced suits are just more of the same thing and they don't have much of a difference besides more slots and resources. They should be different or do something more specialized.
The pilot suit is a perfect example. If the bonuses are set up like they are with the other suits then there is not a reason to go proto. Why would I spend more on a suit that isn't going to help me 99% of the time.
Standard - 10% resistance to damage - race specific. Advanced - 10% resistance with 2% per level CPU/PG increase. Prototype - 10% resistance, 2% per level to resources and 1% increase to turret damage per level - race specific.
Anything we can do to make the game more diverse and offer different play styles that isn't more tank and an AR should be looked at and considered.
I agree, but . . . why have you posted this here? |
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