Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
261
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Posted - 2013.09.18 14:28:00 -
[1] - Quote
A few notes on keeping IC and OOC separate:
* It's easier said than done. OOC knowledge (stuff you know, but your character doesn't-- the origins of the DUST implant is a prime example) is not only tempting but difficult to avoid over time, as your memory of where you got the knowledge may fade while the knowledge itself remains strong.
* By the same token, it's best not to share any OOC information you don't want making an appearance in-character.
* At least as important as not taking OOC likes and dislikes IC is the reverse. This is a dark setting with few unambiguous heroes, and some of the people around you will be playing flat-out villains. It's possible to overdo villainy, but the really well-played ones will add a great deal to the RP experience. Do not confuse player and character morality; you're most likely mistaking James Earl Jones for Darth Vader. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
265
|
Posted - 2013.09.19 02:26:00 -
[2] - Quote
A genre note on heroism and villainy:
New Eden, like the movie "Blade Runner," is placed in a sci-fi "noir" setting. This means that it's short on untainted goodness, but absolutely packed with moral significance. Factions won't break down into "good" and "evil"; rather, they break down by nationality, culture, faith, political philosophy-- the usual things people break themselves down according to.
That said, characters, regardless of origin and regardless of philosophy, have moral choices to make. Your character can try to walk the (or "a") path of righteousness. This is likely to hurt, a lot, and it should. Noir, as a genre, is largely about moral choices and their consequences, which, whether the choice is for good or ill, always involve suffering.
Not all moral struggles need be about the same things; not every Amarrian is going to struggle centrally with the morality of slavery, nor the Matari with the morality of revenge. Whatever your character's issues may be, you might sometimes be purer than the next guy, or become corrupt; almost everybody in such a setting will do a bit of both. A hero will not be untainted, and the best villains have a touch of honor or some similarly sympathetic quality about them.
The setting is cast in shades of gray, tending towards the darker end. Power, especially, casts a long, dark shadow-- and our characters are all, all, powerful people. It is difficult to hold this kind of power in this kind of setting without finding reasons to use it. |