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Thread Statistics | Show CCP posts - 2 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
1061
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Posted - 2013.09.20 07:42:00 -
[1] - Quote
SpinUp wrote:I tried this game again after the new patch and as a previous Hmg user I find this build I cant seem to use it like I used too? did it get a nerf? The patch notes seem to say it got a buff? I just get walked through by every Assault rifle on the field.
I cant see myself continuing with the Heavy build for the HMG anymore. Is there anyone still using it what's your advice? I really seem to do better with my militia assault rifle more range better accuracy should I continue with the HMG or go AR?
Good news HMGs got a neutral buff/nerf! over heat reduction skill was changed to a recoil reduction skill. problem is recoil was never really an issue, because it only kicks in after about 150-200 rounds. if they are at range by that point you probably shouldnt even be engaging. but you'll never see recoil on the HMG because by that 200th round where recoil really starts it over heats.... hurray! the HMG has mre recoil than any other gun, but its managable up until the 200th round.
CCP why didn't you make that skill increase range, or decrease disperision? recoil the player controls but dispersion can't be countered by the player.
bad news AR got buffed too! thats right, the new hit detection and auto ai.... i mean aim "assist", coupled with the ARs already insanely high DPS/range profile, monster accuracy, 0 recoil and disperion makes it an HMG with none of the draw backs.
the difference between 425 and 600 is 29% (or if you include the bonus 10% buff its 467 and 660).
here is the trade off you make for using an AR vs HMG:
disadvantages
- does 29% less damage
- does marginally less damage to armor
advantages [list]
- can kill any suit in its optimal and effective ranges in 3.4 seconds or less (often less)
- does more damage to shielding
- has a much greater range with less damage fall off
- has no recoil up until the 40th bullet. this can be reset by quickly repressing the trigger button
- reloads in 3 seconds or less
- has one of the best PG/CPU usage among all weapons
- requires very little PG and has the most blue prints in the game
- comes free with a milita fit
- has a high fire rate with great hip fire spread making it as effective as shotguns in CQC.
- has very low negligible dispersion
- never overheats
- very low SP costs
- no suit limitations
make the move. |
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:45:00 -
[2] - Quote
KING CHECKMATE wrote:low genius wrote:not really. having a heavy suit with an ar is still better than one with an hmg.
clip size doesn't matter, the effective range of the gun is like 3 meters. Not the Assault one.
THe HMG and the BURST HMG are CQ weapons.
The ASsault HMG actually has decent range qualifying at least as a med ranged weapon :3
AHMG does less damage than SMGs per level bro. and it only has about 5 more feet to it... nothing special.
milita SMG = 23@1000rpm AHMG = 12@2000rpm
wtf |
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:52:00 -
[3] - Quote
I am a proto heavy. I've been doing his since chromosome. I can tell you for certain the HMG is not doing what it is supposed to. period.
give it some range, with much less damage fall off, and less dispersion. HMGs are supposed to have longer range than ARs but with more dispersion. this combo results in the desired supression effect.
right now ARs suppress Harder than any HMG, which is why people really don't run HMGs, especially not in PC.
but, think on this too. When is the last time you have encountered a burst HMG? I can only use mine on maps with objectives in CQC. the burst is really the heavies shotgun. but, these maps are hard to find. We need the HMGs fixed. |
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