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Exmaple Core
Ancient Exiles
1257
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Posted - 2013.09.17 00:28:00 -
[1] - Quote
Viktor Zokas wrote:Look son, tanks. Don't worry about them, they are mostly harmless, especially the missile ones.
:( 1.5 is getting closer!! |
Exmaple Core
Ancient Exiles
1257
|
Posted - 2013.09.17 00:33:00 -
[2] - Quote
Bojo The Mighty wrote:actually as a scout I fear Missile turrets more than blasters. Most people can't aim worth crap with em, so I hop my way out of issues. But I came across an actually decent missile user but I was thinking, "Can't touch this"
He oneshotted my ass with his damn large AOE. hahah ppl actually have to be accurate with them too. Poor scout suit, fortionetly for you no one missile tanks. Mass drivers are more efficent |
Exmaple Core
Ancient Exiles
1258
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Posted - 2013.09.17 00:50:00 -
[3] - Quote
Meeko Fent wrote:Bojo The Mighty wrote:actually as a scout I fear Missile turrets more than blasters. Most people can't aim worth crap with em, so I hop my way out of issues. But I came across an actually decent missile user but I was thinking, "Can't touch this"
He oneshotted my ass with his damn large AOE. Yeah, but MD's have a bigger plash. Lawl. That, and Tanks are pretty much Paper with Buffed SLs, and All Proto AV on the field. 1.5 Should... Buff Active ModsOR Nerf AV. Due to the Screaming people on the community start whenever they hear the word Nerf, I foresee a Active Mod Buff in 1.5, Plus a Render Fix, Plus a Balance to Armor and Shield tanks. To recap what 1.5 should bring to Vehicles...
- Buffed Survivablity to AV
- Render Fix
- Balance to the Gunnlogi Versus Madrugar scenario
Or 1.5 will be another useless "Balance patch" The Ammo System to vehicles will just be a nice bonus. id rather them keep AV the same, fix tanks and release some variants. I think tanks should be getting their ass kicked and even soloed by proto av because we have standard vehicals. It will be a sad day when a standard tank can tank through 2 proto Av users, but much more balanced when a proto tank needs no more than 3 proto AV users to drive back or destroy |
Exmaple Core
Ancient Exiles
1258
|
Posted - 2013.09.17 00:51:00 -
[4] - Quote
hahahah |
Exmaple Core
Ancient Exiles
1260
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Posted - 2013.09.17 01:27:00 -
[5] - Quote
ReSuRgAM DEI wrote:Exmaple Core wrote:Viktor Zokas wrote:Look son, tanks. Don't worry about them, they are mostly harmless, especially the missile ones. :( 1.5 is getting closer!! lol its funny because when I run with legend, he usually drops 20 bombs like it is nothing. He is a skilled armor tanker. I am only a "skilled" shield tanker :( Also, armor tanks are bugged, they are supposed to be exactly as sh*tty as sheild tanks but their rep saved them. But you can talk to him, he doesent like how tanks are ethire. |
Exmaple Core
Ancient Exiles
1260
|
Posted - 2013.09.17 01:39:00 -
[6] - Quote
bam |
Exmaple Core
Ancient Exiles
1263
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Posted - 2013.09.17 02:22:00 -
[7] - Quote
Void Echo wrote:Meeko Fent wrote: The Ammo System to vehicles will just be a nice bonus.
bonus to who? the tankers or you infantry? to Bojo! he will enjoy not getting hit by:
DJINN Rampage wrote:I missile tank. it's called "Core Locus Grenades". |
Exmaple Core
Ancient Exiles
1269
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Posted - 2013.09.17 03:49:00 -
[8] - Quote
Spkr4theDead wrote:Void Echo wrote:Meeko Fent wrote: The Ammo System to vehicles will just be a nice bonus.
bonus to who? the tankers or you infantry? To infantry, of course. no to us! you see, if they limmit the ammo to limmit tanking twice as more to us tankers, then our tanks mean twice as more to us!! our ammo will hold Sentimental value |
Exmaple Core
Ancient Exiles
1269
|
Posted - 2013.09.17 03:59:00 -
[9] - Quote
Our Deepest Regret wrote:Exmaple Core wrote:Spkr4theDead wrote:Void Echo wrote:Meeko Fent wrote: The Ammo System to vehicles will just be a nice bonus.
bonus to who? the tankers or you infantry? To infantry, of course. no to us! you see, if they limmit the ammo to limmit tanking twice as more to us tankers, then our tanks mean twice as more to us!! our ammo will hold Sentimental value Wolfman said the trade off for giving turrets Ammunition, was that they were going to hit harder. i recall. Thought that was funny cuz im certain ill be able to get a proto compressed turrent with damage mods and skills that will bump blaster damage to OHK some standard suits. 2 hit some advaced. 3 or 4 hit proto pending on how stacked they are for EPH.... then leave and abuse the recall feature to get more ammo if there is not a supply debot in the area. So silly. In a shield tank, stacking damage mods will not hinder the tanks ability to survive at all. Sounds pretty tarded but wel see |
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