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Thread Statistics | Show CCP posts - 2 post(s) |
Quil Evrything
DUST University Ivy League
121
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Posted - 2013.09.16 21:58:00 -
[1] - Quote
there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet.
CCP could make it so that team-specific redline areas, could never have line-of-sight to anything in neutral territory.
(the other, easier method already suggested, would be to simply have zero reward given for kills made from behind redline)
Personally, though, I'd like to see less redline entirely, in all maps except ambush maps.
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Quil Evrything
DUST University Ivy League
121
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Posted - 2013.09.16 22:17:00 -
[2] - Quote
Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past.
I saw a tank doing it just yesterday.
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Quil Evrything
DUST University Ivy League
122
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Posted - 2013.09.17 00:59:00 -
[3] - Quote
Vell0cet wrote:Vesago Ghostcore wrote:I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped the other side into the ground and it was horrible. The red-line was invented to give loosing teams a chance to fight back.
Another alternative to this, would be to give players a greater spawn-invulnerability time. The current one is pathetic. There may as well not be any. I barely have time to figure out which way I am FACING, let alone if there are any threats, let alone have time to run, or figure out which WAY to run, or fire back, or...
There obviously is SOME spawn invulnerability. of what, all of 2 seconds? I think it needs to be 5 or more. then redlines could be gone.
(technical note: there may literally be "5 seconds of invulnerability" already programmed in. If so, the problem is that console loading time, and potential net lag time, is eating up at least 3 of them. So make it 4 seconds longer than (whatever it is now))
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Quil Evrything
DUST University Ivy League
123
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Posted - 2013.09.17 03:13:00 -
[4] - Quote
Blade Masterson wrote:Or the redline could be reworked in some large warhouse or make use of the tunnels in sone maps
Or there could just be no redline; if you want safety, you drop from MCC, and you get to control more where you land, and while you are falling you are invulnerable.
oh, and no stupid 1-second delay after you hit ground. UGH!
For that matter, maybe there can be some kind of MCC targetted ejection machanism
Or... just forget the whole stupid annoying timewasting fall-from-mcc mechanics entirely, and just let the player choose their exact spawn, ANYWHERE WITHIN 100m RADIUS of MCC.
There, I Fixed It For You.
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Quil Evrything
DUST University Ivy League
130
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Posted - 2013.09.17 05:33:00 -
[5] - Quote
PS it's still possible to camp base spawns, if there is only one left. If there's line of sight, all another team has to do is pull in a few tanks. and/or dropships.
If it was so bad before, I'm surprised it doesnt still happen.
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