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Master Jaraiya
Ultramarine Corp
775
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Posted - 2013.09.16 21:53:00 -
[1] - Quote
OP, I agree on both points. It irks me when I have to Lug my fat ass after a (howinthefuckisitthatfast) HAV to get the last shot to take it out, only to see it disappear in front of my eyes once I turn the corner/top the hill and blast it. Then I end up shot in the face with a Geck.
Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. Excellent Idea. Perfect fix to the problem. |
Master Jaraiya
Ultramarine Corp
775
|
Posted - 2013.09.16 21:55:00 -
[2] - Quote
Nguruthos IX wrote:Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. Problem with that is you can be standing among 5 enemy players, where you should NOT be able to recall a vehicle. but due to the short recall time, and low rate of fire from certain weapons (small missile turrets) they could still recall vehicles while under fire, if players simply missed a shot or two between their constant volley. There should be no way, really, to recall a vehicle in the situation where somebody is actively trying to kill you. However the problem with interrupts is you could be following the rules, go back to your redline or over a hill and start recalling. You're almost done and somebody shoots it with an AR. Hence I believe the solution is to prevent recall from 10 seconds after last damage, but not interrupt recall from damage Then interrupt recall when damage from AV weaponry only is received. |
Master Jaraiya
Ultramarine Corp
775
|
Posted - 2013.09.16 21:57:00 -
[3] - Quote
Fire of Prometheus wrote:Actually once your vehicle has lost a certain amount of health (I believe it's around 75%, including both shield and armour) then you cannot recall.
I experimented this with some militia grade vehicles and I found after a certain amount of damage is taken, you cannot recall unless you heal your vehicle (via modules etc)
I honestly think you may be mistaken. I have taken many HAVs down to flames and sure enough, having a shred of armor left, they jump out and recall the vehicle.
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Master Jaraiya
Ultramarine Corp
775
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Posted - 2013.09.16 21:59:00 -
[4] - Quote
Garrett Blacknova wrote:You can always cancel it by hitting the driver while he tries to recall.
If the "victim" gets far enough away to park their vehicle in the path of your fire and it still has enough EHP to survive the recall process, you got outplayed and they deserve it. If they don't get far enough away, but you don't target the driver to interrupt the recall, and they finish before you kill it, the vehicle deserves to survive because you screwed up. I don't think vehicles take damage while being recalled. I have shot at flaming tanks, but they didn't blow up. Shortly after, they disappeared. |
Master Jaraiya
Ultramarine Corp
775
|
Posted - 2013.09.16 22:02:00 -
[5] - Quote
Nguruthos IX wrote:Monkey MAC wrote:Master Jaraiya wrote:Nguruthos IX wrote:Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. Problem with that is you can be standing among 5 enemy players, where you should NOT be able to recall a vehicle. but due to the short recall time, and low rate of fire from certain weapons (small missile turrets) they could still recall vehicles while under fire, if players simply missed a shot or two between their constant volley. There should be no way, really, to recall a vehicle in the situation where somebody is actively trying to kill you. However the problem with interrupts is you could be following the rules, go back to your redline or over a hill and start recalling. You're almost done and somebody shoots it with an AR. Hence I believe the solution is to prevent recall from 10 seconds after last damage, but not interrupt recall from damage Then interrupt recall when damage from AV weaponry only is received. Sounds fair!! No because often enough you really do have a chance to finish a vehicle with some non-AV. it might be down to 200 armor and just needs a few more bullets left. That or the efforts of the collective team firing light weapons at a burning vehicle is a pretty epic way to kill one or go down.
Like I said a sec ago, I don't think vehicles even take damage while being recalled. Even if they do, the suggestion was to interrupt recall. If you can damage the vehicle while it is being recalled, there would be no need for this.
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Master Jaraiya
Ultramarine Corp
775
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Posted - 2013.09.16 22:04:00 -
[6] - Quote
Shattered Mirage wrote:Master Jaraiya wrote:Garrett Blacknova wrote:You can always cancel it by hitting the driver while he tries to recall.
If the "victim" gets far enough away to park their vehicle in the path of your fire and it still has enough EHP to survive the recall process, you got outplayed and they deserve it. If they don't get far enough away, but you don't target the driver to interrupt the recall, and they finish before you kill it, the vehicle deserves to survive because you screwed up. I don't think vehicles take damage while being recalled. I have shot at flaming tanks, but they didn't blow up. Shortly after, they disappeared. They take damage... test it sometime if you need proof. Its when they turn invisible before leaving that I think they take no damage. I have.
Call me crazy, but I don't think any burning vehicle could survive a blast from my Advanced Assault Forge Gun. Just sayin. |
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