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Godin Thekiller
Hellstorm Inc League of Infamy
712
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Posted - 2013.09.16 20:41:00 -
[1] - Quote
1: I much as I would enjoy that, I would say no, because the medium & light frames need some kind of AV weapon.
2: The Plasma Cannon is more an AI weapon imo, unless your going against a Gunnlogi.
3: 1.5 is coming soon, like 2-3 weeks, in which case we'll see how good WM did with the balancing. |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 20:46:00 -
[2] - Quote
R'adeh Hunt wrote:Bartimaeus of Achura wrote:I am going to keep this as short as possible
upgrade the swam launchers to a heavy weapon it would reduce the amount of people running around the battle with a lock on weapon, and most would have to switch to the plasma cannon instead of investing in a entirely new suit this would help with the drop ships as well.
hope you all consider my solution thank you.
Right...because the plasma cannon is sooooo effective against tanks...right? As a swarm launcher you're already penalised by being a lot less effective against infantry (at least a forge gun can still kill infantry!). Making AV even less accessible is nonsense.
We're not going back to that bullshit we had in Replication. |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 21:33:00 -
[3] - Quote
Dunk Mujunk wrote:I'll admit I was a bit surprised to find the Swarm Launcher was a light weapon when I first started playing. On the topic of making it a heavy weapon, i'm not sure how I feel about that. The ideal solution for any matchup issues should be (in my opinion) team work. I'm not a driver, but over the past week or so it seems to me that Infantry VS Tank battles can go either way, depending on teamwork and tactics. As much sense as it makes to me to have the Swarm be heavy, making this switch is going to light up the forums with QQing and respect demands (god knows there is enough of that already).
I still say the best way to protect a tank is LLAV+ 1-3 ground troops. All bases are (for the most part) covered with this method, and even better the tank needs to worry much less about retreating, letting it focus on attack and making it pretty powerful (and letting the ground troops feel nice and safe).
Definitely an interesting proposition though, can't really say I feel too strongly about it either way.
But that's vs. only 1 swarmer, which can still get to a position in which is impossible to be killed. I'm just going to wait until 1.5 and start laughing at swarms. |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 21:37:00 -
[4] - Quote
Operative 1171 Aajli wrote:If I were to be the one that had to choose what class a weapon was to fall into I would have said that a swarm launcher would be a heavy weapon.
Amarr have lasers and that heavy weapon is coming.
Gallente have short range blaster (rail) tech and that is coming I guess.
Minmatar have projectile and we have the HMG.
Caldari always have two types of weapons GÇö long range rail and missiles.
Hence, the forge gun is the rail tech although I think it should have a reduced ranged. Long range is a relative term per the weapon in question after all.
So the swarm launcher would be the missile tech heavy weapon.
Combine this with the choice of ammo like in EVE and it would be awesome!
Think about being able to load in missile types for either armor piercing or flux for shields.
Make it a devastating weapon for someone trained well in it. Combine that with the heavy suit that can't move fast but can jump out of the way of a turret blast and can survive a turret shot better though not able to be very mobile unless using a vehicle and you have a pretty good balance.
That being said I wish they'd make weapons more dependent on skill training to be good. i.e. the sniper rifle. I'd like to stop hearing QQ about easy militia snipers vs. dedicated sniper players who've trained up to be useful.
1: The only Amarr heavy Weapon that I know of has nothing to do with Lasers
2: Blasters aren't rails, and the Gallente heavy weapon is still unknown.
3: Yes, I agree that the FG's need less range.
4: The (other) Caldari Heavy weapon is a LMG-like weapon called the Gauss Rifle. The swarm is a Light weapon, and will stay that way.
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