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Godin Thekiller
Hellstorm Inc League of Infamy
712
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Posted - 2013.09.16 20:34:00 -
[1] - Quote
8213 wrote:Its so sad to see that DUST really only has one "killstreak" and people will do whatever it takes to obtain it. How many kills can an orbital get? Is it really that useful?
...or, is it just a killstreak, that FPS players are programmed to want to obtain for no reason other than obtaining it...
Really, who gives a sh*t about Orbitals? They last 5 seconds, are kind of neat to watch, and then its back to the game as usual.
1: Like people has said, they are liabilities. And it's not like you scrubs will guard them.
2: OB's are very useful for clearing needed areas, hard to get people, objectives, etc. use them at the right time, and it turns games around. |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 20:36:00 -
[2] - Quote
Chris F2112 wrote:Have the turret icon blink when it is being hacked, similarly to an objective. I would not put in a contested period though. And I still think they should limit the warpoints from destroying unhacked turrets. It's silly that you get three kills worth of WP for killing a turret that won't fight back.
So you think you should get 0 wp's for killing a unoccupied HAV? It's the same concept. Plus, someone (currently a AI) paid for it, which means that killing it is worth it, in which I should get rewarded for it. |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 20:37:00 -
[3] - Quote
Chris F2112 wrote:They should reduce the warpoints for destroying turrets. Maybe make it 100 for an enemy turret, and 50 for a neutral turret.
Still would kill them. empty turrets are dangerous. I'd like to have all areas cleared so if I need to bolt, I won't get shot at still. |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 20:38:00 -
[4] - Quote
Aero Yassavi wrote:8213 wrote:Its so sad to see that DUST really only has one "killstreak" and people will do whatever it takes to obtain it. How many kills can an orbital get? Is it really that useful?
...or, is it just a killstreak, that FPS players are programmed to want to obtain for no reason other than obtaining it...
Really, who gives a sh*t about Orbitals? They last 5 seconds, are kind of neat to watch, and then its back to the game as usual. Well again I destroy them for other reasons than the points, but orbitals can be game changes if used at the right moment. It's not about getting the kills, it's about neutralizing a threat like some devastating HAV or neutralizing an area long enough to gain control. And yeah most tanks can survive the normal orbitals, but they're not getting away from the EVE ones.
I haven't been killed in my Maddy by a EVE OB. no skillz whatsoever lol |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 21:40:00 -
[5] - Quote
Operative 1171 Aajli wrote:Aero Yassavi wrote:Vespasian Andendare wrote:Just remove WPs from unhacked (yellow) ones, please! I put it in my edit of last page, but for the sake of a new page I'll add it here. The problem isn't the warpoints, it's how quickly these can be turned without anyone noticing. If you remove the warpoints tankers will still blow these things up, I guarantee you. What would be much better is if once you hack an installation it enters a contested state similar (but shorter) to the null cannons so you at least have time to acknowledge it and perhaps counter it. I agree. Make the things work like the objectives. Hack it and it takes time to change in which case it will go neutral and you can see the icon filling up like the objectives. You can either pop it at neutral for no points or let it go red and pop it for points. If it is hacking toward blue you can't pop it.
1: If it's neutral, still would kill it. Those things are too dangerous. And since I did work, I should be paid. No exceptions.
2: Read #1
3: Wait, let me get this straight: you want to remove the law of physics and not allow damage to be taken if someone's hacking it? What are you on? |
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