| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1764
 
 
      | Posted - 2013.09.16 16:31:00 -
          [1] - Quote 
 I like to destroy turrets in friendly territory because if I don't it only takes a redberry about 5 seconds to turn it against us which is far more troublesome than a friendly turret is helpful.
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        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1764
 
 
      | Posted - 2013.09.16 16:40:00 -
          [2] - Quote 
 
 8213 wrote:Well again I destroy them for other reasons than the points, but orbitals can be game changes if used at the right moment. It's not about getting the kills, it's about neutralizing a threat like some devastating HAV or neutralizing an area long enough to gain control.Its so sad to see that DUST really only has one "killstreak" and people will do whatever it takes to obtain it.How many kills can an orbital get? Is it really that useful?
 
 ...or, is it just a killstreak, that FPS players are programmed to want to obtain for no reason other than obtaining it...
 
 
 Really, who gives a sh*t about Orbitals? They last 5 seconds, are kind of neat to watch, and then its back to the game as usual.
 
 And yeah most tanks can survive the normal orbitals, but they're not getting away from the EVE ones.
 
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        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1767
 
 
      | Posted - 2013.09.16 19:05:00 -
          [3] - Quote 
 
 Vin Mora wrote:Aero Yassavi wrote:I like to destroy turrets in friendly territory because if I don't it only takes a redberry about 5 seconds to turn it against us which is far more troublesome than a friendly turret is helpful. But you make the assumption that your team can't hold it, that is my issue with this practice. People assume that their team is full of idiots that can't hold a resource, or recapture a resource. I love the battles where the enemy hacks a friendly turret, the battle around the turrets are some the funnest that I have had in the game. To be fair, out of all the public and factional contracts I have taken up over my time in Dust, the blueberries haven't exactly given me a reason to believe they are anything more than idiots who can't hold a resource or recapture a resource.
 
 And honestly, even if they can hold them down for the most part it still only takes about 5 seconds to convert them and very easily to sneakily do that. If installations entered a contested state like null cannons then it would be different, and perhaps we'd see less of them getting blown up from the get go.
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        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1767
 
 
      | Posted - 2013.09.16 19:09:00 -
          [4] - Quote 
 
 Vespasian Andendare wrote:Just remove WPs from unhacked (yellow) ones, please! I put it in my edit of last page, but for the sake of a new page I'll add it here.
 
 The problem isn't the warpoints, it's how quickly these can be turned without anyone noticing. If you remove the warpoints tankers will still blow these things up, I guarantee you. What would be much better is if once you hack an installation it enters a contested state similar (but shorter) to the null cannons so you at least have time to acknowledge it and perhaps counter it.
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