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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
650
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Posted - 2013.09.16 10:16:00 -
[1] - Quote
Yesterday i was in my tank, 11k and more damage with 2 wirkomy volley and they were not in the weak spot, 2 carapace and 1 heavy repper activated. 11k is more or less 2x my total ehp in that fit, so i'm asking how is that imaginable?
Damage mods should not be allowed on certain wepons, especially the ones with an high damage.
Swarm launcher Forge gun Mass driver
The plasma cannon and flaylock are different because are not that easy to use at the moment. |
gargantuise aaron
Sanguine Knights
152
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Posted - 2013.09.16 10:20:00 -
[2] - Quote
I'm fine with that, you know you could have the hp of a ds and die to a militia swarm |
Omareth Nasadra
QcGOLD
65
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Posted - 2013.09.16 10:31:00 -
[3] - Quote
i'm a a MD user and i think it would make sense, but plasma cannon and flaylock are just the same even if they're not as effecttive, it wouldn'nt make much sense anymore |
Jack McReady
DUST University Ivy League
549
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Posted - 2013.09.16 10:49:00 -
[4] - Quote
shaman oga wrote:Yesterday i was in my tank, 11k and more damage with 2 wirkomy volley and they were not in the weak spot, 2 carapace and 1 heavy repper activated. 11k is more or less 2x my total ehp in that fit, so i'm asking how is that imaginable?
Damage mods should not be allowed on certain wepons, especially the ones with an high damage.
Swarm launcher Forge gun Mass driver
The plasma cannon and flaylock are different because are not that easy to use at the moment. ok lets see, assuming all missiles hits, everything was against armor with three damage mods and max skills => 330 missile damage * 6 missiles * 1.1* 1.15 * 1.086 * 1.057 *1.3 = 3737,69518122 damage per full volley
that is 7475 damage if proto swarm hits you twice against armor with max skills and 3 damage mods.
in short: cool story bro. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
650
|
Posted - 2013.09.16 10:54:00 -
[5] - Quote
Jack McReady wrote: ok lets see, assuming all missiles hits, everything was against armor with three damage mods and max skills => 330 missile damage * 6 missiles * 1.1* 1.15 * 1.086 * 1.057 *1.3 = 3737,69518122 damage per full volley
that is 7475 damage if proto swarm hits you twice against armor with max skills and 3 damage mods.
in short: cool story bro.
Damage dealt, was something more than 11k, maybe there was 3 volley and not 2, but it's still too much for a single weapon. |
broonfondle majikthies
Bannana Boat Corp
252
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Posted - 2013.09.16 11:06:00 -
[6] - Quote
I'm hoping the increased lock-on time was a prelude to vehicles (especially DS's) getting countermeasures. In the meantime, thank you so much CCP for handing out Proto swarms to all the aspiring AV'ers. It even gives the already proto guy's a little ISK break. It was difficult getting around the new maps without a DS but now its close to impossible sometimes to even get off the ground.
As to OP I would have to agree. for instance the MD was kinda ok before as they had to sacrifice shielding for extra damage, so when they were caught out they were mostly helpless. Now armour is where it should be the heavy gunners can still be fairly tanked while also deal the hurt. It should be one or the other |
pegasis prime
BIG BAD W0LVES
979
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Posted - 2013.09.16 11:10:00 -
[7] - Quote
Is the fact that swarms also do 129% dammage to armour . And if they have say 3 complex dammage mods then they prettymuch can out mach the best armour hardners. Especially with being able to unload the full clip before the first volly hits. My gunlogi still eats swarms and spits back xt frags . All hail the mighty shield affraid of nothing but forges and rails and av nades and plasma cannons and flux nades and blasters and ...... hrm ....... yip our tankes are ******. |
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