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LT SHANKS
Amarr Templars Amarr Empire
529
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Posted - 2013.09.16 09:43:00 -
[1] - Quote
The MD is amazing!
When 1.4 rolled around, I made a thread stating I would spec into MDs because everyone hopped onto the high RoF, mid to long range bandwagon. Finally getting operations to level 5, the joy I feel can hardly be contained. With the EC-3 Assault (Boundless is unnecessary), not only am I able to successfully use it as an area-denial support weapon, but it works wonders in 1v1 situations as well.
I will admit that I have probably died more times from my own explosions than from enemy fire, but the MD is such a great weapon to use for the medic logi.
If I see a felled or severely injured teammate surrounded by reds, a quick volley of 8 shots is enough to clear the area, enabling me to provide a res or rep whilst catching me a couple kills or assists in the process. Even better is when I have to hold down an area. Throwing out two K-2 Nanohives whilst perched on an elevated platform ensures that I keep reds from capping an objective as I rain down grenades from above.
Recently, I have also been able to handle myself in 1v1 scenarios. I am sure this relates to the downgraded aim assist, but with about 600 or so EHP, I am able to survive slightly longer than usual, thus giving me the chance to unload a good amount of well-placed shots into my opponent, securing my win or killing us both in the process.
In my opinion, the Assault variant of the MD is vastly superior to that of the standard and breach. Although the direct and splash damages of the EC-3 are about half of the EXO-5, the larger clip size, ammo capacity, and faster RoF more than makes up for what it lacks.
With no experience of the "OP" 1.3 MD, I will say that the 1.4 MD is still very much a viable weapon for any type of combat. |
LT SHANKS
Amarr Templars Amarr Empire
530
|
Posted - 2013.09.16 12:47:00 -
[2] - Quote
So, I decided to try a few games with the standard Breach (I wasn't about to waste 70k+ for the Proto variant) and my experience wasn't too bad. It reminds me more of a skill-shot weapon than anything else: probably similar in likeness to that of the Plasma Canon. If anything, I might consider running it for a day or so just to see what else it can do. |
LT SHANKS
Amarr Templars Amarr Empire
531
|
Posted - 2013.09.16 12:53:00 -
[3] - Quote
Absolute Idiom II wrote:Btw, AA has not been changed since 1.4 release. Y'all are imagining differences.
Source: confirmed by a dev. Then what is happening in game? TTK seems to have gotten a bit longer as compared to week 1 of 1.4. |
LT SHANKS
Amarr Templars Amarr Empire
532
|
Posted - 2013.09.16 12:59:00 -
[4] - Quote
Mortedeamor wrote:try the boundless with 2 dmg mods its like the exo dmg over 7.2 m lol I've done that, but each fitting was costing me well over 100k. Dying twice per match is all I can afford. With a 15% Corp Tax rate and netting slightly over 200k per match, running a Boundless is not worth the money considering I only have 40 some mil. |
LT SHANKS
Amarr Templars Amarr Empire
533
|
Posted - 2013.09.16 13:20:00 -
[5] - Quote
Wow, so if AA wasn't tuned down... can it really be that blueberries have adapted their play styles? I refuse to believe that!
@NAV HIV
Do not get me wrong, the support function of the MD is great and I'm not trying to relegate it to just that. Personally, I went somewhere around 25-3 the other night with a Damage Mod and Armor stacked fitting just to see how effective I could be. With no other equipment besides standard Nanohives and no grenades, the killing potential of the MD is brutal if one is in fact aiming for that type of play style. I, on the other hand, enjoy playing out the Medic and support role. I'll leave the slaying to the slayers. |
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