Ghost Kaisar
Pradox One
300
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Posted - 2013.09.24 17:08:00 -
[2] - Quote
Shotty GoBang wrote:+1 for any form of Dev hugs. Another module or equipment slot would be great! A boost to base movement speed would be great as well (backpedaling is OP :p).
Yeah, the addition of unifed turn speeds and a boost to strafing really stealth nerfed the scout. Why?
Scouts have low eHP to gain the following: Stealth, Speed, and Maneuverability.
However, by giving everyone a boost to strafe and unifying the turn speed removed a lot of the bonuses of the scout. We can no longer out strafe people in CQC. Everyone in CQC can now dance like a butterfly (Heavies included), which means in a surprise engagement, you better flat out kill that sucker FAST. If you turn it into a strafing game, their higher eHP will kill you everytime.
I have been killed too many times now by Assault CK.0's shield and armor tanking, sprinting behind them and landing a shotgun blast to their back, only to watch them jump, turn and hipfire an AR and kill me in the following strafe game. Shoddy hit detection on moving targets in CQC (SO MUCH BLUE SPARKS) means that if they start to strafe, you better have a flaylock if you wanna kill them.
Just my 0.02 ISK.
ALSO. My old argument against Speed problems.
Also, I am finding it really aggravating that while we sprint fast, our movement speed is only a tad bit faster than the medium.
Example:
Say that I am 2 meters away from the target mid suit when he turns and sees me. He starts to move backwards. Since I cannot charge my knives, I have to walk the distance. I walk at 5.6, and he walks at 5 m/s. I only gain .6m every second, so in order to cover that 2m distance to my target, it will take me around, 3 seconds to cover that distance. My target will be spraying AR at me the whole time.
Say that I decide to sprint at my target instead of running. I can't attack while sprinting, and I have had them just jump over my head or just start circle strafing around me spraying AR from their 60 round clip the entire time. About 15% of the time I can get a kill (and those times are when they just don't react in time). Against an aware opponent, I will have to run away or die. For a CQC class, you would think that being within 2m would be an easy fight at that point. It is not.
I think that speeds should follow the current Heavy to Medium Trend. A heavy walks at 3.65 m/s. The heavy walks about 1.3 m/s slower than a medium. A mediums walk speed is 5 m/s. Following the trend, a scout should walk at 6.3 m/s and then sprint at whatever seems reasonable (8.0 for gallente maybe?)
This ensure that you have noticeable speed distances between the suits. Heavys walk noticeably slower than Mediums, who walks noticeable slower than a scout. |