|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN Marauder
Ancient Exiles
1224
|
Posted - 2013.09.16 06:32:00 -
[1] - Quote
TL;DR Scouts need an additional module slot.
I will start by comparing the module slot and layout by using the assault suits since they're the closest thing to scouts and have all their variants.
Assault Module Slots Cap: 7
Assault ck.0 - 4 Highs, 3 Lows, 330 Base EHP, 5 Movement, 7 Sprint
Assault gk.0 - 3 Highs, 4 Lows, 330 Base EHP, 5 Movement, 7 Sprint
Assault mk.0 - 5 Highs, 2 Lows, 285 Base EHP, 5.3 Movement, 7.42 Sprint
Assault ak.0 - 3 Highs, 3 Lows, 360 Base EHP, 4.8 Movement, 6.72 Sprint
Now from these stats Caldari and Gallente are opposites of each other in terms of slot layout. Amarr will have 1 less slot than the other variants but with increased base hp. And Minmitar Have the least HP but increase speed.
That means we can predict what scouts will most likely be from what we know.
Current Scout Module Cap: 5
Scout mk.0 - 3 Highs, 2 Lows, 170 Base EHP, 5.65 Movement, 7.91 Sprint
Scout gk.0 - 1 High, 4 Lows, 200 Base EHP, 5.45 Movement, 7.63 Sprint
Most likely*
Scout ck.0 - 4 Highs, 1 Low, 200 Base EHP, 5.45 Movement, 7.63 Sprint
Scout ak.0 - 2 Highs, 2 Lows, 230 Base EHP, 5.25 Movemnt, 7.35 Sprint |
DJINN Marauder
Ancient Exiles
1224
|
Posted - 2013.09.16 06:32:00 -
[2] - Quote
Reserved |
DJINN Marauder
Ancient Exiles
1224
|
Posted - 2013.09.16 06:34:00 -
[3] - Quote
Reserved |
DJINN Marauder
Ancient Exiles
1239
|
Posted - 2013.09.16 19:13:00 -
[4] - Quote
Bump <3 |
DJINN Marauder
Ancient Exiles
1242
|
Posted - 2013.09.16 21:39:00 -
[5] - Quote
Bojo The Mighty wrote:DJINN to be fair can you throw in some Amarr Heavy frame info? We don't want to push scouts beyond heavies. You mean like make a new thread to help the heavies out? Or put em in this post to compare them with assaults? |
DJINN Marauder
Ancient Exiles
1251
|
Posted - 2013.09.17 00:57:00 -
[6] - Quote
A second eq slot would be nice too. The main reason I gave the proposal of another mod slot is for the caldari and amarr scout coming out.
Their mod slot layout would be.. Honestly pretty bad. Especially amarr scout.
The caldari scout would be decent. However I think you'll find that fitting that many high slots would be too tough and you'd prob have to use a CPU upgrade (if they don't give us a CPU buff)
But yeah I'm in favor of both an extra slot or eq. I'd love both tho. After all 2h 2l on amarr is gunna suck :( |
DJINN Marauder
Ancient Exiles
1363
|
Posted - 2013.09.18 06:08:00 -
[7] - Quote
Bojo The Mighty wrote:DJINN Marauder wrote:Bojo The Mighty wrote:DJINN to be fair can you throw in some Amarr Heavy frame info? We don't want to push scouts beyond heavies. You mean like make a new thread to help the heavies out? Or put em in this post to compare them with assaults? I'm saying throw in Heavy information and try to base a scout buff off the heavy as well, so that the heavy suit is not left behind in the dust. Got it. I'll try to have it out for tomorrow. It'll be kinda hard though.. Heavies and scouts are polar opposite... Oh well I'll try to come up with something. |
DJINN Marauder
Ancient Exiles
1428
|
Posted - 2013.09.24 16:44:00 -
[8] - Quote
Bump |
DJINN Marauder
Ancient Exiles
1447
|
Posted - 2013.09.26 20:04:00 -
[9] - Quote
Read this CCP! |
|
|
|