Mossellia Delt
Militaires Sans Jeux
264
|
Posted - 2013.09.16 03:53:00 -
[1] - Quote
Zero Harpuia wrote:Alpha 443-6732 wrote:Zero Harpuia wrote:
Took abit to read, with all the typos and grammar issues I had to reread several lines, but it seems sensible to a degree. Of course, he didn't really say anything beyond 'I hope Wolfman is smarter than Blam', but I do agree with that sentiment. Personally, I hope the balance to HAVs is a speed nerf, an HP buff, and an AV nade nerf. HAV should be dealt with handily by true AV like a Forge or Swarm, but just dealt with. Forced to retreat. It should take two AV operators to kill a sensible HAV of equal level. To make up for this on the AV side they should get their points for damage back, so they can earn WP without having to kill the HAV. However, those were removed for the same reason Logi heals were severely cut down; booster asshats. So then the issue is WP gaining OBs and not AV or Vehicles, so then I get off topic.
I do apologize for what may seem a rant, but there wasn't enough content in the quote to really comment on...
"True AV" is a railgun turret on a vehicle. Not a handheld weapon. You can't just have vehicles fighting vehicles or it'll end up being 'who can field the most tanks'. There needs to be a powerful handheld Anti-Armor tool with obvious drawbacks, which the Forge and Swarms are meant to fill. They create a nice rock-paper-scissors flow to battle, where vehicles kill infantry, infantry kill AV, and AV kill vehicles. Vehicles can kill vehicles and infantry can kill infantry, and AV can kill AV (with sidearms anyway), so 'tie' situations also end in decent combat. You cannot just relegate the role of 'anti X' to the X in question.
except that doesnt work anymore. Forges are used as anti infantry weapons along with side arms and swarms can be used on commando's to fight AV by fitting an AR.
Now its Tanks > infantry / AV > Tanks / AV > Infantry |
Mossellia Delt
Militaires Sans Jeux
264
|
Posted - 2013.09.16 04:05:00 -
[2] - Quote
Zero Harpuia wrote:
Commandos sacrifice they're ability to be anything but their gun, correct? With the low number of slots and the bonuses of the suit, the only thing to put in them would be HP boosting modules. When more modules come out, this will be more apparent. It also sacrifices grenades, so it cannot field AV or AI grenades.
As for the Forge Gun, I believe firmly that if a round poses a threat to a Heavily Armored Vehicle, it should punch a hole straight through a man. I am not, however, sure how to alleviate the issue of Forge guns on Infantry, as it does seem a tad prevalent. They need to use what they have to kill you, so it doesn't seem to unfair. The biggest issue I see is Drop Uplinks on rooftops. Maybe preventing Heavy class suits from using Uplinks would fix this to a large degree.
Even just commando's on the roof with a hive, sniper and swarms then.
Forges are the bigger problem obviouslly though |