Exmaple Core wrote:Iron Wolf Saber wrote:Too many games are balanced on the concept of free vehicles.This is what make trying to make Dust 514 vehicles feel just 'right' extraordinarily difficult because they don't rain from the sky for free. Someone paid for those tanks, as does everything that tank can kill.
This is why making the tank too good is considerably a bad thing because it can negate everyone's else's investments in both skill points in isk quickly to the point that the infantry interplay is non existent. Which is the current industry standard, From the call of duty expansion pack multiplayer games to halo, to unreal, to even more recently Plane Side 2 included. Earlier builds such as E3 had tanks that was designed stats wise on this model almost and they where largely obscurely very dangerous racking up nearly up to 40-70 kills by its lonesome. Matches quickly digested down to who can deploy the most tanks first and fastest. Once on field and one side did not have sufficient amount of HAVs on the field the match was by and large over. People couldn't spawn, people could call in other vehicles and of course the team insufficient of tanks couldn't call orbitals either to which might I add the old age tanks laughed off.
During this age and time CCP Blam asserted that he believed that HAVs did not require infantry support, this drew quite a bit of ire from the infantry community at the time.
As Dust 514 continued to develop the HAV nerfs began to roll in one after the other to the point its now the reverse being in play. Tanks are not worth the sufficient amount of isk and sp investments to be effective on the field. While the HAVs on the edge its vehicles like the standard dropship that have seem to fallen off the table in terms of isk per power projection. However not all is lost, its possible to dial it back a bit make the vehicles more worth their costs.
As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5.
I agree with everything he said. wbu guys?
Took abit to read, with all the typos and grammar issues I had to reread several lines, but it seems sensible to a degree. Of course, he didn't really say anything beyond 'I hope Wolfman is smarter than Blam', but I do agree with that sentiment.
Personally, I hope the balance to HAVs is a speed nerf, an HP buff, and an AV nade nerf. HAV should be dealt with handily by
true AV like a Forge or Swarm, but just dealt with. Forced to retreat. It should take two AV operators to kill a sensible HAV of equal level. To make up for this on the AV side they should get their points for damage back, so they can earn WP without having to kill the HAV. However, those were removed for the same reason Logi heals were severely cut down; booster asshats. So then the issue is WP gaining OBs and not AV or Vehicles, so then I get off topic.
I do apologize for what may seem a rant, but there wasn't enough content in the quote to really comment on...