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Thread Statistics | Show CCP posts - 0 post(s) |
OZAROW
WarRavens League of Infamy
660
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Posted - 2013.09.16 02:25:00 -
[1] - Quote
Everyone has wondered, what an when will ccp give us that will be enough to buff us an make a scout a scout. Well here's some quick ideas since I ve made an also commented on at least a hundred pages so I'm not gonna repeat major details I ve already typed before with page long descriptions.
Cpu pg buff Low/high slot New equipment slot 40db Increased speed, stamina , scanning, range / presicion Less fall damage The ability to maybe move one slot to anywhere on the suit. Redline immunity Cloaking only for scouts
Not asking for all of this but enough of these to at least differentiate the scout. K debate! |
OZAROW
WarRavens League of Infamy
660
|
Posted - 2013.09.16 02:27:00 -
[2] - Quote
And increase nk damage on proficiency to 5% to compensate the armor buff, knives should be ohk on any suit with a charge strike |
OZAROW
WarRavens League of Infamy
660
|
Posted - 2013.09.16 02:36:00 -
[3] - Quote
Dexter307 wrote:OZAROW wrote:And increase nk damage on proficiency to 5% to compensate the armor buff, knives should be ohk on any suit with a charge strike How about no What do you mean no? They always could ohk anything, an now it's either hit detection or the armor buff, how much damage you think they do now with a mini scout an pro five? I bet it's more than you think + headstrike means goodnight! |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 02:39:00 -
[4] - Quote
Dexter307 wrote:OZAROW wrote:And increase nk damage on proficiency to 5% to compensate the armor buff, knives should be ohk on any suit with a charge strike How about no It's only a 100 damage different, an if you get behind anyone it should be sleep time |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 02:41:00 -
[5] - Quote
Dexter307 wrote:OZAROW wrote:Dexter307 wrote:OZAROW wrote:And increase nk damage on proficiency to 5% to compensate the armor buff, knives should be ohk on any suit with a charge strike How about no What do you mean no? They always could ohk anything, an now it's either hit detection or the armor buff, how much damage you think they do now with a mini scout an pro five? I bet it's more than you think + headstrike means goodnight! Theyve never been able to OHK any suit, keep the damage as is What are you talking about bro, charge hit they always have for me untill lately |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 03:08:00 -
[6] - Quote
They do 1150 damage |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 05:18:00 -
[7] - Quote
DoubleTap420 wrote:With my suit and knife Prof Lev 2 my knives do 1200+ fully charged. Now with the way this game has gone with the armor buff and ehp stacking cause of ttk is so fast I think nova knives need a slight buff. BUT thats just my opinion.
And yea to more speed, 40b and scan stuff, cpu/pg, extra low would be nice would rather have that than another equipment slot, and less or no fall damage. 200x25%=250 250x15% proficiency 5=287 ^uncharged blade Double uncharged 575
Charged =1150 The percentages as far as I kno don't stack They don't for profile damp that's why a mini scout can't beat 15 db
If they stacked you would get less 200x40%= 280 Both uncharged =560 Charged=1120
How did you calculate pro two has more? |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 05:22:00 -
[8] - Quote
Mossellia Delt wrote:why the hell do people want minni scouts to get an extra low slot...... I want an extra high slot for damage mods or shield tanking purposes I think that would be dope, I just don't wanna go gallente to beat the 15 db an I also figured the caldari to have 4/2 since ccp loves caldari |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 05:24:00 -
[9] - Quote
Killar-12 wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:OZAROW wrote:Everyone has wondered, what an when will ccp give us that will be enough to buff us an make a scout a scout. Well here's some quick ideas since I ve made an also commented on at least a hundred pages so I'm not gonna repeat major details I ve already typed before with page long descriptions.
1 Cpu pg buff 2 Low/high slot 3 New equipment slot 4 40db 5 Increased speed, stamina , scanning, range / presicion 6 Less fall damage 7 The ability to maybe move one slot to anywhere on the suit. 8 Redline immunity 9 Cloaking only for scouts
Not asking for all of this but enough of these to at least differentiate the scout. K debate!
- 20% nothing much more
- No
- Yes
- Yes
- +1 m/s base speed +2 to sprint, +30 stamina, 20 m base scan radius
- Yes, if possible
- No
- No
- No
Took the words right outta my keyboard. @OP: Appreciate the sentiment. I try my best... It was just a combination of all I have read over the months not my opinion |
OZAROW
WarRavens League of Infamy
661
|
Posted - 2013.09.16 05:27:00 -
[10] - Quote
Niuvo wrote:In the end we want the scout to have a nice role to play. I don't want OPness. I agree since skill will do that, I'm all for stat changes, a equipment an extra slot similar to chrome |
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OZAROW
WarRavens League of Infamy
663
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Posted - 2013.09.17 01:48:00 -
[11] - Quote
I can't stand when people say scouts aren't for killing there for recon. Different races= different types of scouts, look at the stats an slot layout. Trying to tell us that a mini scout is the same as gallente is like comparing a wall mart steak, to one you get from Texas longhorns! Same thing different breed!
Scouts enter a area that usually more than one person is at, scouts get sent to these areas to breach them first , to take a objective, supply depot,or Cru , leave a uplink or scan the area.
Scout s are basically the sacrificial lamb It's usually always out numbered an out gunned an can get killed in two seconds from a hundred meters away by a regular rifle of any sort. Yes maybe we should run when spotted, but that's the problem.
Minja is that iner city assassin , killing quick an vanishing yet it can't profile damp an vanish quickly because it can't beat 15db or stack hacking mods or pd or speed like gallente. Yet the gallente is a little slower an tougher but it's bonuses are screwed up in a sence too because in a way it's a contradiction to its style of purpose.
The gallente can use the most out of valuable scout mods, cardiac, kinetics, reps, range an pd, all in the lows. With only one high it's options are damage, shield or precision . Yet it's bonus is range, so if it's a sniper it can go pd or range but if it's a iner city hacker it's slower, not as stealthy an it's precision mod is most Likely gonna be used for a shield , but to me it makes better sence to make its bonus precision not range since its capable of using pd in the low and range yet it only has room for one precision.
Which basically means he is intended for sniping an secretly taking outside objectives solo an escaping into the hills. The minja however should be just as ghost an still be fast as hell. Both suits should have two equipment primarily for links an scanners. To do there job. Now the low on the minmatar would provide a few options Speed Speed , cardio Armor an reps for inner city shotgunning Profile dampening Hacking An combination s of the above
The gallente can do this ^ But it's extra high would provide range, shields or damage to balance out what lack of armor or electronic mods it does or doesn't use in the lows
This way scouts can balance by counter balancing these combinations an find their niche, an not drop in one shot as it does it's job, which is taking the objective an waiting for support, an providing intel on this area, before the team arrives so they kno what there getting into |
OZAROW
WarRavens League of Infamy
665
|
Posted - 2013.09.17 02:02:00 -
[12] - Quote
Ment precision instead of range on the gallente since it can stack range in the low an it could use the precision in the extra high |
OZAROW
WarRavens League of Infamy
668
|
Posted - 2013.09.17 08:50:00 -
[13] - Quote
Yan Darn wrote:OZAROW wrote:Ment precision instead of range on the gallente since it can stack range in the low an it could use the precision in the extra high I can see the logic, but I'd rather keep the range - passive scan precision just isn't that useful. I use the range to stay hidden from med/heavy units around corners and cover. Even if a scout is boosted radar range - that is still too close to really do anything - only really means anything against knives and shotguns. I agree that not every scout needs be the same, but I still feel the Minnie knife bonus is as weird as the Minnie hacking bonus. Minnie should have gotten bonuses to Biotics module efficacy or fitting. Noooooo, never suggest we lOse the 25% damage! Bad dog, BAD DOG! |
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