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Thread Statistics | Show CCP posts - 3 post(s) |
Mortedeamor
Hellstorm Inc League of Infamy
243
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Posted - 2013.09.16 00:27:00 -
[1] - Quote
a good logi with proper cheep fits can harvest the hp and wp of a match even if the allied team is being crushed, and playing alone should be able to run 1k-3k wp which is higher than what slayers pull generally. then they're are also logis that harvest the turrets for extra wp wit side specced av like myself...and with a squad such a logi generally pulls high kills if fitted right, and vs scrubs a good logi can pull 2500 wp and 20-30 kills as well alone . in most cases the only wp competition for a good logi would be a good av spec with plenty to kill or a good tanker ...(chromosome).. for example with a full squad running logi alone i will generally pull 2k-2500 wp assuming the match is and even battle where our side even needs healing..in some pub stomps the best i can do in my logi suit is slay a bit...also it only take 2 minutes to drive around most of these maps and take out most of the turrets and someone can easily get 1200 wp off that alone then switch to logi and harvest healing wp.
you should specc your character to harvest the different wp aspects of thee battle field...speccing av will provide kills and more wp combined witha logi lav..and maybe one day running logi in a logi lav will be viable that would be amazing
dust is wp
kdr is meaningless |
Mortedeamor
Hellstorm Inc League of Infamy
248
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Posted - 2013.09.16 11:14:00 -
[2] - Quote
Blaze Ashra wrote:Athena Sentinel wrote:Ignoble Son wrote:Hahah. This thread is awesome. Glad to see that all of my hard work does not go unappreciated. For the record, my favorite suit is a adv Gal logi with 391 eHP, an exile, two adv speed stems, an adv stamina stem, double uplinks (four total deployable) and a compact nano. I have a 2.11 kdr (if you think that it is easy running around with 391 eHP and a exile most of the time your insane). I regularly turn the tide of battle with this suit... And to anyone saying that it is easy being a logi, that is absolutly nonsence. It takes a lot of very carful thought and planning (most of the time) espesialy when it is a close battle. When I am done placing uplinks (which most of the time it is a never ending battle just to keep them on the board) if I am still alive, I'll switch to my nano suit and start droping pro triage and pro guaged nanos in supremely stratigic locations. If I survive through this, and all my uplinks are still in relevant locations, I'll switch to either my rep/rez/scan logi, or my adv Gal medium slayer suit (two comp damage mods and 559 armor with a GK-13, GLU, or GEK, an a compact nano), just depends on what I feel is more needed. tbh, I don't see how switching at depots is a problem, it is a lot of hard work doing what I do, and most of the time it is a thankless job (not as recognized or praised as much as the "slayer"). I see no reason why the equipment I deploy in one suit should all-of-a-sudden vanish because I happen to be in a different suit with different equipment at some point in a match. I work very hard to get that equipment out on the board. If this is true, what is the point of limiting equipment slots? Might as well make logi really easy to fit and let us all fit all logi? No reason to limit slots if all you have to do is switch at a depot to drop all... Its a game bug and you're exploiting it - enjoy for now until you need real skill to be a good Logi !! By your argument, you should never have your ammo restocked unless it's from a nanohive and it should carry through games, every time you change your suit or die you should lose the war points and kills you made with that suit, and you should never be allowed to carry equipment. logi equipment especially full proto logi tend to be super expensive i would say logi suits are actually the most expensive to fit full proto with each individual equipment costing over 20k some almost 30 k...generally 3-4 of these proto equip a proto weapon nade ....if you fit a bpo sever suit with all bpo modules and 3 proto nano's...(nano spam suit) with just the 3 proto nanos it costs 90 k..thats more than the average bluebie suit and is has no hp no firepower just good logi equipment. i would say fully upped my logis tend to be 200k - 250k apiece the only suit i have that costs more than my charybdis . Athena Sentinel wrote: The real fix it to have dropped equipment cost players isk then. If you drop a top end spawn you lose the isk equal to the cost of equipping it.
You have to see that having the ability to drop expensive equipment and then switch suits and not risking any lose for the equipment drops is unfair? Other have to risk and do good in combat to get the same points as a logi risking nothing.
Equipment does cost you, just like everything else except the starter fits... You die you lose it. That doesn't mean you don't restock it at the supply depot. See previous statement.
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Mortedeamor
Hellstorm Inc League of Infamy
250
|
Posted - 2013.09.16 11:19:00 -
[3] - Quote
fully specced logi suits are the most expensive in dust the only suit i have that runs more than my fully specced charybdis (A VEHICLE) on top of that in most cases logi's only have a nade and 1 light weapon..they have 2 extreme drawbacks at proto
1 price
2 defense
vs balanced proto slayer suits the logi loses but the logi also has the ability to pull more wp than a slayer
your complaining because someone did their job
if you wanna be on top of the boards do your job better than they do theirs and if wp matter to you then switch speccs to a wp harvesting spec
in closed beta i was under the impression logi's were supposed to have lower resistances to dmg than slayer suits ..
average fully specced proto logi 200k-275k none of the slayer suits run that high heavies and scouts are both cheap....
my tier 2 logi for example this is amarian carries 1 adv weapon 1 std weapon 1 adv nade 2-3 adv gear and run 80 k
thats the amarian a/1 series specced with equiv gear in most respects 80,000 isk
my adv slayer is like 50-60
my proto forge on adv heavy is 70 k proto v proto heavy forge = 170k
my fully specced amarian decked with av gear is 275
my fully specced a.ko logi 240k
on top of that the logi suits all have the least fire power with the only exception being the amarian which is low hp fora proto supposed to be high regen but not really with armor rep where it is. |
Mortedeamor
Hellstorm Inc League of Infamy
256
|
Posted - 2013.09.17 11:33:00 -
[4] - Quote
Master Jaraiya wrote:From the perspective of a 12.5 mil SP fully Dedicated Heavy,
Logistics are by far the most valuable asset to have on your team.
I have been known to rack upwards of 2500 - 3000 WP fending off hordes of reds only because a good logi kept me resupplied with ammo hives, repped with Triage Hives, and Core Repair Tool (Especially while taking nearly 8 seconds to reload my HMG while under constant fire), and revived me when I did happen to fall. If I fell one to many times, or took one to the dome, I could get right back into the fight by spawning in on his uplink.
The logi I'm talking about here is damn good! We both earn damn near the same amount of WP when we pair up, and have been known to earn 2 - 3 Orbital Strikes on our own, sometimes four. A lot of times, we can't even use the Orbitals because we are too busy fending off the reds!
Logibros deserve every single WP they get, probably more! specially when we poke u with that proto injector nothing like comming back to life with 80% armor ona armor tank lol |
Mortedeamor
Hellstorm Inc League of Infamy
256
|
Posted - 2013.09.17 11:43:00 -
[5] - Quote
ALPHA DECRIPTER wrote:SirManBoy wrote:Master Jaraiya wrote:SirManBoy wrote:Let me shed some light on this equipment controversy by explaining what I do. I have a series of 20+ proto suits that are exactly the same (GEK-38, KIN-012 injector, Six-Kin Rep Tool) except for what's in a single equipment slot. Each suit in the series has a different uplink or nanohive attached to it. After I deploy the first series of uplinks or nanohives, I then go back to the supply depot and switch to another suit in the series with a totally different uplink or nanohive. This allows me to deploy more uplinks or nanohives without popping any of my previously deployed equipment. I typically try to do this until I've deployed all 13 of my proto uplinks and 13 proto nanohives, but I'll sometimes continue and use the suits in my series that contain advanced and standard nanohives as well. Depending on the flow of the battle and what other support my team requires of me, I can deploy anywhere between 20 to 40 items on the field by myself and all while I'm also killing, repping, and sticking players with my needle.
Sounds like this is working as intended. Obviously you can deploy a full spectrum of hives and uplinks from standard up to proto, as well you should be able to do this because it is not the same equipment. The 10,000 dollar question is can you shed any light on any so called exploit? CCP Logibro, Why do you and the devs take issue with this type of creative, sandbox play? Are you under the impression that we're doing something else entirely? A lot of logis, myself included, take issue with any assessment that refers to this style of play as a "bug" and we don't want this capability removed. Please dialogue with us on this specific subject. ^This goes for scouts as well. I find my self running back and forth (good thing I'm kinda fast) to place uplinks and then when I've placed them all I check to see if any are destroyed or if any should be moved. Afterwards I switch to my scanner and go to work. I even see some scouts playing a sub-medic role by fitting reps or needles (scouts can fit any role but it just take a bunch of extra effort to be effective).
`Sigh. Just another fun game of DUST .
scouts need to stick to their class parameters in a balanced dust these scouts running around with thins like ar's and logi gear will have the floor scraped with their faces. their is no reason to have a scout logi in a serious match over a logi logi ...a good scout is usefull because of their ability to SCOUT as in run ahead with your shotgun and see whats in their...if heavies and infantry are doing their JOB and playing together and sticking together IN SQUAD FORMATION then they wont go down where the logi cannot easily res them..a good logi is behind their teamates team firing what they shoot at and providing logi assistance ..a good scout is SCOUTING not trying to run in and res the downed people with the logi who is right their to do it..much better for you to be off with your scanner 100% of the time doing your job..i can understand multi running in pubs but in balanced competition a scout logi is not needed thats why we have min logis..
the only hybrid spec in dust i have found thats a usefull partial logi combo is a light av hybrid logi and only because if you have proto swarms and nades ona logi + a repper uplink and resupply hive + 1 proto forge teammate and a lav it makes a purrrfect dou av team
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