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Mobius Kaethis
Molon Labe. RISE of LEGION
749
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Posted - 2013.09.15 04:01:00 -
[1] - Quote
I'll say it before and I'll say it a million more times if I need to. No. No to respecs. No to your constant insistence that this bad idea is really a good one. No to the idea that it will help the player base, and no to your constant need for validation from the 3 people who agree with you.
All providing a respec will do is necessitate every player constantly rearranging their skills so that they are specced into the FOTM. The consequence of this would be a staggering decrease in weapon and equipment diversity, a phenomena we are already seeing with the ever increasing prevalence of assualt rifles, but one which would be so much worse with constant respecs. Imagine if you will every awful gamebreakingly OP thing that has happened recently. Now add to that the fact that with respecs every player would switch to that setup/weapon. What you get isn't a game at all. There would be no diversity and no fun. Just endless hordes of people using exactly the same gear in every fight.
If you are a new player you might think that this would give you a way to compete with the vets, but you are totally wrong. A player with 9 mil. sp will still only have 9 mil. sp specced into a build when the respec into a given FOTM. A vet with 22+ mil. sp will be much more capable with that build and, chances are, see the trend toward that build sooner meaning they will respec into it first. Vets have so much more invested in this game that any respec option only gives them a deeper advantage over new players.
Just drop your awful respec idea. Let it die and blow away like dust in the wind. Respecs would do nothing to make you a better player or the game more enjoyable. They would just ruin it for everyone. |
Mobius Kaethis
Molon Labe. RISE of LEGION
752
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Posted - 2013.09.15 06:29:00 -
[2] - Quote
TheEnd762 wrote: If CCP can't stick with their decisions, we shouldn't have to stick with ours.
You want CCP to stick to their original decisions?
You want to be murdered by dual wielding flaylocks that can two shot you? You want to have impossible to kill tanks running about going 50/0? You want laser rifles killing you from hundreds of meters away just by swiping over you after being heated on a nearby piece of terrain? You want 1000ehp Cal logis stomping across the battlefield? How about the murder taxis? You really want all that? I can go on with the list of things that CCP has changed to make this game more playable for everyone if you like.
Do you really want to force CCP to give you some benefit just because they made changes to support the fun of the larger player base?
Thurak1 wrote: Why do people blame players for FOTM? CCP are the ones that create unbalanced weapons and are stupid enough to release it to the community with no testing. Why should any players pay for the mistakes that CCP makes?
I never blamed players for the FOTM and I never will. All I said was that if respecs are given then the FOTM problem will spiral from an issue and an annoyance to a massive epidemic. While players do not create the imbalances they will take advantage of them which causes issues for other players who then attempt to take advantage of said imbalance.
By allowing people to respec you are saying that it is not a problem for everyone to spec into the FOTM when this would create its own major issues including by not limited to a complete loss of fitting diversity.
Clearly you either have not really though about the full implications of respecs nor even read my posts which clearly spell out some of the most glaring. Perhaps if you took some time, considered my points and thought about the subject you would come to understand. Until then I leave you with my earlier statement.
No. |
Mobius Kaethis
Molon Labe. RISE of LEGION
753
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Posted - 2013.09.15 08:22:00 -
[3] - Quote
TcuBe3 wrote:Mobius I gotta disagree with you on this one.
I don't think respecs are going to break or destroy the game.
The purpose isn't for FOTM it's to allow people to fix errors they made when spending SP.
I have scramble lvl 5 and AR lvl 5 and even though the scramble is buffed I'd like that SP back because I just don't like the weapon. More importantly, things like armor buffs on modules or new drop suits aren't FOTM they are game changing additions and people should be given the ability to spec into them.
Spent SP in unwanted skills is both a waste and unnecessary. Everybody isn't looking for an exploit some folks just want to alter their play style, with the significant changes that have been occurring with the new builds.
It is perfectly fine for you not to agree with me TcuBe3 but you are wrong. Players will abuse any respec system to skill into FOTM, even if you won't most others will and the results will be awful. I'm not going to say game ending because I'm not into that kind of doom and gloom but it will really suck for almost everone.
Think about your skill points in SR this way. They are an investment in the future not a mistake. Sure, you don't love using the SR now. That happens. A couple of months down the road though when you realize that you're coming up against a lot of people running shield heavy suits though you'll think, "Hey I can wipe the floor with all these sheild tankers using my SR," and then will immediately put together a fit and start cleaning house.
There are no wasted skill points in this game, or their won't be once all the equipment and skills are implemented. Any points you have misplaced now (and trust me we have all misplaced a few skill points) will pay out in the future when you decided that you do indeed need that [insert item you mistakenly skilled for here].
As to your complaint that you would like to be able to skill into the new equipment as it comes out this really isn't an issue that requires a respec. Just start saving up a couple of weeks in advance of each release. You'll quickly find yourself with enough sp to invest in the new goodies CCP makes available to you and all without sacrificing the skills you already have.
There is no such thing as wasted sp, just skills you don't understand the value of yet. |
Mobius Kaethis
Molon Labe. RISE of LEGION
763
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Posted - 2013.09.15 21:43:00 -
[4] - Quote
I agree that the pirate faction items are a great way of dealing with this endless stream of tears coming from the pro-respec faction.
Torneido Achura wrote: Now, tell me how someone related to me buying -50 shades of bullcrap-, with my money, is in any sort of way of value to me?
I have no real idea what this means so I can't really argue against it but if you are saying you payed for something and want a refund I think you already know that there are no refunds on purchases via the PSN store so I would just give up. Honestly though your post was unreadable.
Jathniel wrote: The concept of no respecs mean your are penalizing responsible AND irresponsible players alike for their decisions on gear and equipment.
No repsecs means no one is penalized since the equation is the same for everyone, period. You're not having something taken away from you by not being given a respec, something CCP never promised. Infact you are being given the opportunity to skill into new things while retaining the current skills of your merc. Why divest in something that will be usefull in some situation. You can always buy other skills to get into a fit you are interested in.
Jathniel wrote:A vet fully spec'd out in ARs isn't any better than a newer player fully spec'd in ARs. A respec isn't going to magically make either of them any better at ARs if they were fully spec'd to begin with!
A vet fully speced into something will have all the support skills to make that weapon even more powerfull. A new player fully specced into an item is only going to have that item skilled into, not all the other skills that actually make it beastly.
Lets take the shotgun for an example rather than an AR just for the sake of a better argument. Sure a new player can pretty quickly spec up to operations level 5 but a vet will be specced up to operations 5, prof. 5, kin cat. 5, biotics 5, and cardiac regulation 5 as well as having level 5 in their dropsuit of choice. All of this means that the vet will hit harder and be able to get up to his targets faster. They vey will be infinitely more destructive than the new player. The vet is better than the newer player even though the new player can also use the proto level shotgun. What a respec would do is allow vets to become more than proficient in a single weapon with no lag time.
Imagine a new weapon comes out, the mag sec smg for example. I being a vet spend a measly few thousand sp I have laying about to test the weapon when it comes out. But wait, I notice that it is much more powerful than its stats would imply. Using my repsec I quickly spec into mag sec smgs, minmatar assault suits, and speed mods. Now all 21 million of my skill points are built into a suit that is specifically designed to exploit a broken skill. No new player can even come close to competing with me, regardless of the fact that they can respec into the weapon as well. I will benefit as the vet with 21 million skill points since I will get to dominate the community until a nerf is put in place, where upon I will activate one of my stock of 30 day omega boosters and take a break until I have my next respec, then I will once again find the new FOTM and stomp all over you again.
No one benefits from the entire community being able to rapidly divest from their skills and put all their points into what is great at the time but the vets will do the best in this scenario. All that will happen is instead of a trickle of people slowly skilling into the new FOTM we will have a tidal wave of people skilling into them, making the game less fun for everyone.
Yes people want to optimize their sp allocation whenever a change is made, and part of the glory of this game is that they can't. They have to work on building upon their existing skill base whenever a change is made. This is the balancing factor. Vets, new players, it doesn't matter we all need to deal with the changes. We all need to save up if we want to skill into the newest items, we all need to explore the depth of the skill tree and revel in the variety of skills we acquire over time. It also means we all get to see new combinations of gear that can be made with the skills we've aquired. That permanency of skills is an essential part of the game, one that needs to stay intact. |
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