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Thread Statistics | Show CCP posts - 1 post(s) |
Flint Beastgood III
GunFall Mobilization Covert Intervention
133
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Posted - 2013.09.15 00:51:00 -
[1] - Quote
Lt Royal wrote:Kristoff Atruin wrote:I'd kind of like to see this added as an expansion of faction warfare. Make it so that eve and dust players can actually align with a pirate faction. For example, the Angel Cartel and Serpentis are allied and together aligned against the Gallente / Minmatar. They could be added as a third faction to the Gallente / Caldari warzone. Not allied with the Caldari, but can pick away at undefended Gallente systems. Most or all of the other pirate factions are the same way, two similar corps who have a specific empire faction as an enemy. Yeh that would be really nice, seeing how if it was to be released as a FW patch that finally bridges that connection we have all be waiting so long for. Also if there was a FW patch; I would like to see the implementation of a LP reward system which could be used to acquire these Pirate Faction gear IGÇÖve been speaking of, in turn this would give everyone a legitimate reason to run FW.
The LP system is coming. Look around the forums it's there somewhere (The Future of FW). |
Flint Beastgood III
GunFall Mobilization Covert Intervention
134
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Posted - 2013.09.15 08:29:00 -
[2] - Quote
Being new to New Eden I was unfamiliar with pirate gear. Having now been informed, I like the idea of pirate gear in DUST 514. I like the point someone mentioned about needing level 5 in desired area (dropsuit command, weaponry, etc) and think level 5 plus proficiency 3 in 2 skiils would be a bit much, although it would make "pirates" less common and more of a niche. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
136
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Posted - 2013.09.15 14:39:00 -
[3] - Quote
Mobius Kaethis wrote:Flint Beastgood III wrote:Being new to New Eden I was unfamiliar with pirate gear. Having now been informed, I like the idea of pirate gear in DUST 514. I like the point someone mentioned about needing level 5 in desired area (dropsuit command, weaponry, etc) and think level 5 plus proficiency 3 in 2 skiils would be a bit much, although it would make "pirates" less common and more of a niche. In EvE pirate ships are more of a niche and their gear is hideously expensive. Those skills that I said should be at level 5 are all x1 skills by the way so getting them skilled up to level 5 should not be an issue for anyone.
Yeah, the main skills I agree with (I guess it was you that said that). What I was kinda objecting to was the Proto weapon + proficiency level 3 x2 someone else suggested, but as it has now been stated this would bring them in line with similar gear in EVE.
Either way, I'd be happy to see this implemented at some point. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
157
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Posted - 2013.09.16 15:56:00 -
[4] - Quote
Ch1ef O'Brien wrote:IGÇÖm guessing Navy Faction gear doesn't require a hybrid of skills too?
Also IGÇÖd like to see the Blood Raider Saga get the Amarr model once its released and the Blood Raider Dropsuit to have its model changed to Amarr (currently its a Caldari one).....
Blood Raider dropsuit?! whuuut? |
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