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Thread Statistics | Show CCP posts - 0 post(s) |
Nitrobeacon
Freek Coalition
62
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Posted - 2013.09.14 09:50:00 -
[1] - Quote
This must unintended, I believe that holding W + D W + A S + D S + A is not causing a decrease in acceleration, and thus acceleration seems always at peak even when turning.
This is not the case with the pad, If you'd like to move forward while leaning the stick right, You'd lose 25% (This is an approximation) of the acceleration.
I hope this will be fixed, because I look silly with a keyboard on a PS3 system and would like the pad to have a balanced chance. |
Nitrobeacon
Freek Coalition
62
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Posted - 2013.09.14 10:02:00 -
[2] - Quote
I understand that it's hardly noticeable on LAVs, but I believe they might have this bug allocated with them as well, when using a keyboard that is.
Though I admit, the difference between if the user is using a keyboard or a pad is hard to assume when they are in LAVs. |
Nitrobeacon
Freek Coalition
62
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Posted - 2013.09.14 10:22:00 -
[3] - Quote
ladwar wrote:by pressing left or right it takes away from pressing forward on the DS3. its not rocket science. I don't think you understand where I'm getting at.
If you need to turn left in a HAV, you would hold A + W with a keyboard or A,A,A,A,A while holding W to make a hard turn. Rather than go to the point, spin 45 degrees then move forward. It's not efficient as you'd lose acceleration.
With a pad you lose acceleration if you try to mimic this part A + W with a keyboard or A,A,A,A,A while holding W |
Nitrobeacon
Freek Coalition
62
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Posted - 2013.09.14 10:23:00 -
[4] - Quote
JL3Eleven wrote:Old news. Then I'm bumping it :) |
Nitrobeacon
Freek Coalition
64
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Posted - 2013.09.14 17:46:00 -
[5] - Quote
MarasdF Loron wrote:What if it it's the pad that has broken speed and keyboard is working as intended? Food for thought. Exactly! as long as both are as effective as each other. |
Nitrobeacon
Freek Coalition
64
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Posted - 2013.09.14 17:49:00 -
[6] - Quote
Benjamin Ciscko wrote:The downside to Keyboard and Mouse with tanks is I heard it's incredibly hard to activate modules. Ah true, It does seem hard but then I get used to it.
It's not a problem for a passive shield tanker in my opinion, since the only module is the shield booster.
Edit: Grammar |
Nitrobeacon
Freek Coalition
68
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Posted - 2013.09.14 19:38:00 -
[7] - Quote
Mortedeamor wrote:Nitrobeacon wrote:This must unintended, I believe that holding W + D W + A S + D S + A is not causing a decrease in acceleration, and thus acceleration seems always at peak even when turning.
This is not the case with the pad, If you'd like to move forward while leaning the stick right, You'd lose 25% (This is an approximation) of the acceleration.
I hope this will be fixed, because I look silly with a keyboard on a PS3 system and would like the pad to have a balanced chance. ahh yes ccp knows this, well i hope they do unlike with ds3, with kbm tanking you can give a turn command while giving a accelerate or decelerate command ...which makes using a kbm over ds3 a better choice for extra maneuverability. its been that way from the beginning. they claimed to balance the difference between steering with ds3 and steering with kbm but never did.. what they should do is just make moving the ds3 analog at a angle either backwards or forwards to either side give a double command ..i think tanks should be able to accelerate or decelerate through their turns its just currently its only possible with kbm the issue doesnt apply to lavs anymore because now on ds3 there is the new command build and you can give accell or decell command while giving turn commands....on ds3 for lavs ..but tanks are still on the old analog movement system which didnt allow that That was pretty helpful, I believe I speak for the majority.
This perhaps answers that dropships are fast whether you use pad or a keyboard since they both use an acceleration/deceleration switch. |
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