Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hackerzilla
Defenders of the Helghast Dream
270
|
Posted - 2013.09.14 06:08:00 -
[1] - Quote
just no. |
RA Drahcir
Psygod9
189
|
Posted - 2013.09.14 06:10:00 -
[2] - Quote
says the CalAssault Duvolle merc |
Long Evity
Krullefor Organization Minmatar Republic
145
|
Posted - 2013.09.14 06:11:00 -
[3] - Quote
It's seriously not UP. If you get us a buff any further cries of OP heavies will go forth again and we'll have another Uprising update on us for it.
Just give us more heavy content. |
hackerzilla
Defenders of the Helghast Dream
270
|
Posted - 2013.09.14 06:12:00 -
[4] - Quote
RA Drahcir wrote:says the CalAssault Duvolle merc Give me good reasons it's UP (I have an invested alt that has 4.2 mil SP invested in heavys by the way) |
hackerzilla
Defenders of the Helghast Dream
270
|
Posted - 2013.09.14 06:13:00 -
[5] - Quote
Long Evity wrote:It's seriously not UP. If you get us a buff any further cries of OP heavies will go forth again and we'll have another Uprising update on us for it.
Just give us more heavy content. Exactly. People expect heavys to wreck all protos at standard and be invincible at proto. This is not the case. |
Michael Arck
Anubis Prime Syndicate
1047
|
Posted - 2013.09.14 06:16:00 -
[6] - Quote
RA Drahcir wrote:says the CalAssault Duvolle merc
LOL!! Just keep your distance and unload...fallen lard gunners |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
21
|
Posted - 2013.09.14 06:18:00 -
[7] - Quote
Fat guy in a little coat |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
87
|
Posted - 2013.09.14 06:51:00 -
[8] - Quote
It's not UP, it's just overspecialized. If a heavy can spawn 20 meters from the enemy he's got it made. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3834
|
Posted - 2013.09.14 07:23:00 -
[9] - Quote
My Gallente suit + Duvolle sh*ts on heavies all day long.
Sorry, but heavies are laughable. I'll admit 2 heavies in the same area is a problem. Just 1? lolno |
Xender17
Ahrendee Mercenaries EoN.
610
|
Posted - 2013.09.14 07:31:00 -
[10] - Quote
Haven't died once in all day today sense I started using std suit+ M FG |
|
Cosgar
ParagonX
5223
|
Posted - 2013.09.14 07:32:00 -
[11] - Quote
Underpowered? Probably not. The truth is their new role in Uprising sucks. Millions of SP invested into glorified camping. |
RA Drahcir
Psygod9
193
|
Posted - 2013.09.14 12:41:00 -
[12] - Quote
First off, FGers are not true heavies, they are just snipers that always OHK and have more HP---totally different from a true heavy, one with a HMG. Sure, you will do fine against noobs. I am not going to spit out K/D numbers but I agree, when I play against garbage players, I dominate, by far. But, that is with any fitting because they are not skilled at all. Anyone with two thumbs and a half a brain can take out a heavy just as easy as a scout, it just takes a half second longer for heavies to go down. All DPS seems to have gotten a buff with this new update. Now it is as if whoever shoots first wins. Mlt suit with BPO AR gets a jump on a proto will kill it if said merc has decent target acquisition. 1.4 is the spray and pray era. Heavies are screwed because they need to be close, but how can they close with and destroy waddling at 3-5m/s? Heavies are bullet magnets because of their slow speed and large target. I love dumping rounds into other heavies, it is like Lance said, they are laughable, just fun to kill. Heavies HP 'advantage' is trumped by their low slots count where medium suits can set their fittings to have HP in the heavy range. Stacking armor plates is counter productive because they are slow to begin with, any more than 13% total penalty is suicide. The HMG got a nerf with this new update. Sentinel bonuses are trash.
ARs are OP.
I could go on but I do not care to, I got a feeling I am typing to a bigot anyway. |
Crash Monster
Snipers Anonymous
1311
|
Posted - 2013.09.14 12:43:00 -
[13] - Quote
hackerzilla wrote:just no.
Wow, that's a powerful argument right there! |
Cody Sietz
Bullet Cluster
979
|
Posted - 2013.09.14 12:43:00 -
[14] - Quote
ThePrinceOfNigeria wrote:
Da best. |
Kasote Denzara
A Vulture
245
|
Posted - 2013.09.14 12:57:00 -
[15] - Quote
RA Drahcir wrote:First off, FGers are not true heavies, they are just snipers that always OHK and have more HP---totally different from a true heavy, one with a HMG. Sure, you will do fine against noobs. I am not going to spit out K/D numbers but I agree, when I play against garbage players, I dominate, by far. But, that is with any fitting because they are not skilled at all. Anyone with two thumbs and a half a brain can take out a heavy just as easy as a scout, it just takes a half second longer for heavies to go down. All DPS seems to have gotten a buff with this new update. Now it is as if whoever shoots first wins. Mlt suit with BPO AR gets a jump on a proto will kill it if said merc has decent target acquisition. 1.4 is the spray and pray era. Heavies are screwed because they need to be close, but how can they close with and destroy waddling at 3-5m/s? Heavies are bullet magnets because of their slow speed and large target. I love dumping rounds into other heavies, it is like Lance said, they are laughable, just fun to kill. Heavies HP 'advantage' is trumped by their low slots count where medium suits can set their fittings to have HP in the heavy range. Stacking armor plates is counter productive because they are slow to begin with, any more than 13% total penalty is suicide. The HMG got a nerf with this new update. Sentinel bonuses are trash.
ARs are OP.
I could go on but I do not care to, I got a feeling I am typing to a bigot anyway.
Hahahahaha. Hahahahahaha. Because precise aiming < spraying with an automatic weapon. Clearly. Did you know that the base FG take six seconds to charge? Four shots. You don't even get extra ammo until later on. To make it even better, there's the brutal reload time. It's the Assault variants that have that short charge time. They cannot hold the charge. Their charge times, at base, vary at either 2.5 or 3.5. This is all without skills being applied. This goes up into the prototype tier, by the way. Four shots. Reload. [/b]That's it.[/b] The heavy that stands with the infantry on the lines with a FG is the heavy that will devastate the HMGer.
I've said this countless times in other places. I played UT. Those of us that honed our aim were the main killers.
Oh Flak Cannon. Forgive them. They know not of the kings. |
Coleman Gray
GunFall Mobilization Covert Intervention
662
|
Posted - 2013.09.14 12:58:00 -
[16] - Quote
The Heavy is Under Purposed, A heavy shouldn't just be a defensive role since then your jsut waiting for someone to shoot and kill you from outside your range bracket, Heavies shouldn't be all powerful but they should be shock troopers who charge in, cause carnage and open wounds in enemy lines for assaults and Logi's to come and stick their fingers in and mop up. |
RA Drahcir
Psygod9
193
|
Posted - 2013.09.14 13:06:00 -
[17] - Quote
Kasote Denzara wrote:RA Drahcir wrote:First off, FGers are not true heavies, they are just snipers that always OHK and have more HP---totally different from a true heavy, one with a HMG. Sure, you will do fine against noobs. I am not going to spit out K/D numbers but I agree, when I play against garbage players, I dominate, by far. But, that is with any fitting because they are not skilled at all. Anyone with two thumbs and a half a brain can take out a heavy just as easy as a scout, it just takes a half second longer for heavies to go down. All DPS seems to have gotten a buff with this new update. Now it is as if whoever shoots first wins. Mlt suit with BPO AR gets a jump on a proto will kill it if said merc has decent target acquisition. 1.4 is the spray and pray era. Heavies are screwed because they need to be close, but how can they close with and destroy waddling at 3-5m/s? Heavies are bullet magnets because of their slow speed and large target. I love dumping rounds into other heavies, it is like Lance said, they are laughable, just fun to kill. Heavies HP 'advantage' is trumped by their low slots count where medium suits can set their fittings to have HP in the heavy range. Stacking armor plates is counter productive because they are slow to begin with, any more than 13% total penalty is suicide. The HMG got a nerf with this new update. Sentinel bonuses are trash.
ARs are OP.
I could go on but I do not care to, I got a feeling I am typing to a bigot anyway. Hahahahaha. Hahahahahaha. Because precise aiming < spraying with an automatic weapon. Clearly. Did you know that the base FG take six seconds to charge? Four shots. You don't even get extra ammo until later on. To make it even better, there's the brutal reload time. It's the Assault variants that have that short charge time. They cannot hold the charge. Their charge times, at base, vary at either 2.5 or 3.5. This is all without skills being applied. This goes up into the prototype tier, by the way. Four shots. Reload. That's it. The heavy that stands with the infantry on the lines with a FG is the heavy that will devastate the HMGer. I am always on the ground with my comrades with my FG. I promise you- if you get close enough to HMG me, I'll still blow out your knees, sonny. I've noticed people have been shooting me in the back with advanced+ ARs lately. I'd be frightened of the FGer that can aim too. I've said this countless times in other places. I played UT. Those of us that honed our aim were the main killers. Oh Flak Cannon. Forgive them. They know not of the kings. By the way. I use the standard Forge Gun most times, with nothing higher than standard on my setup. It pleases me to eradicate the kids that think they can go toe to toe with me after I've spotted them.
Why use higher tier FG against infantry? You will OHK anything, everytime. Get out of here with your unjustified FG QQing. Go on a rooftop somewhere and snipe, Sally.
|
Kasote Denzara
A Vulture
245
|
Posted - 2013.09.14 13:10:00 -
[18] - Quote
RA Drahcir wrote:Why use higher tier FG against infantry? You will OHK anything, everytime. Get out of here with your unjustified FG QQing. Go on a rooftop somewhere and snipe, Sally.
I've actually asked the same thing of people who use the prototype Assault variant on several occasions. I never get an answer back.
Said "**** it." and started targeting everyone that uses the Assault variant (of either tier), mainly in the hopes that they'll put up a fight.
Most don't. |
Orion Vahid
DUST University Ivy League
183
|
Posted - 2013.09.14 14:10:00 -
[19] - Quote
hackerzilla wrote:just no. HMG don't have aimbots like your precious ARs. Keep that in mind |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
242
|
Posted - 2013.09.14 16:04:00 -
[20] - Quote
Orion Vahid wrote:hackerzilla wrote:just no. HMG don't have aimbots like your precious ARs. Keep that in mind
They do, but the range and time to reduce the dispersion are making it seem like they don't.
So we're: slow at moving slow at accuracy (HMG's that aren't of the burst variety) largest hitbox fewest mod slots
The amount of EHP we have doesn't mean diddly if there is no difference in resistance to damage. Weapons do the same amount of damage to us, we just get to survive a liiiittle bit longer... and since we're slower we can't really run away.
I'm not putiting the poopy range of the HMG against us because that's just a hit registry issue. IF all of the bullets hit at max dispersion some corp would decide to camp a heavy at every objective because if they were decent at being a heavy they'd probably dominate at camping an objective.
We're not technically UP, but we're not suited to perform our role because we're as squishy as everyone else.
|
|
Stile451
Red Star. EoN.
226
|
Posted - 2013.09.14 17:59:00 -
[21] - Quote
Orion Vahid wrote:hackerzilla wrote:just no. HMG don't have aimbots like your precious ARs. Keep that in mind HMG does have aim assist when using the DS3(or at least did when 1.4 came out - who knows with the tweaks that have been happening). You just have to be either aiming with L1 or crouched. It has no hip fire aim assist. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
39
|
Posted - 2013.09.14 18:04:00 -
[22] - Quote
hackerzilla wrote:just no.
Make up your mind with heavies then people... Do you want it to be an infantry tank? or do you want it to have more damage and health then an assault class?
Its roles are so confused and so are the people who use them.
Right now they are better then snipers with their 1 shot more accurate then sniper rifle forge guns. |
Kekklian Noobatronic
Goonfeet Top Men.
442
|
Posted - 2013.09.14 18:33:00 -
[23] - Quote
DootDoot wrote:hackerzilla wrote:just no. Make up your mind with heavies then people... Do you want it to be an infantry tank? or do you want it to have more damage and health then an assault class? Its roles are so confused and so are the people who use them. Right now they are better then snipers with their 1 shot more accurate then sniper rifle forge guns.
Forge guns have no zoom, no aim assist, and a max range of 300m.
Sniper range is over 3x that far and they have zoom.
Cry more, scrub. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2013.09.14 18:40:00 -
[24] - Quote
The only thing that should be changed is the sentinel skill should be changed so its accually usefull, and the HMG should get a small buff to range and/or spread. Mabey for the HMG remove the useless recoil reduction skill and instead make it reduce spread. |
hackerzilla
Defenders of the Helghast Dream
275
|
Posted - 2013.09.14 18:42:00 -
[25] - Quote
Dexter307 wrote:The only thing that should be changed is the sentinel skill should be changed so its accually usefull, and the HMG should get a small buff to range and/or spread. Mabey for the HMG remove the useless recoil reduction skill and instead make it reduce spread. No buff for the HMG, thats already good enough especially with AA and AI... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2013.09.14 18:49:00 -
[26] - Quote
hackerzilla wrote:Dexter307 wrote:The only thing that should be changed is the sentinel skill should be changed so its accually usefull, and the HMG should get a small buff to range and/or spread. Mabey for the HMG remove the useless recoil reduction skill and instead make it reduce spread. No buff for the HMG, thats already good enough especially with AA and AI... Thats a joke right? The AR is better at all ranges then the HMG, not only that but outside of 25-30m the HMG is useless |
Jake Diesel
BIG BAD W0LVES
18
|
Posted - 2013.09.14 19:05:00 -
[27] - Quote
RA Drahcir wrote:First off, FGers are not true heavies, they are just snipers that always OHK and have more HP---totally different from a true heavy, one with a HMG.
First off. Forgers are true heavies. And OHK are not as easy as you think. You can OHK sitting targets but strafing or moving are very difficult to do. 70% of the time us forgers are reliant on the splash damage. I've gotten over 13 million SP's invested on my forger fit and I'm as dedicated as they come. Other than your comment above, I thank you for understanding the difficulties of being a heavy. Nowadays, no one fears a heavy. And that's based on 1 vs 1. Sad but true.
|
Long Evity
Krullefor Organization Minmatar Republic
185
|
Posted - 2013.09.14 19:07:00 -
[28] - Quote
Dexter307 wrote:hackerzilla wrote:Dexter307 wrote:The only thing that should be changed is the sentinel skill should be changed so its accually usefull, and the HMG should get a small buff to range and/or spread. Mabey for the HMG remove the useless recoil reduction skill and instead make it reduce spread. No buff for the HMG, thats already good enough especially with AA and AI... Thats a joke right? The AR is better at all ranges then the HMG, not only that but outside of 25-30m the HMG is useless lol funny, you call him a joker then say the AR is better then HMG at all ranges - when clearly the HMG is better in CQC. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
41
|
Posted - 2013.09.14 19:12:00 -
[29] - Quote
Kekklian Noobatronic wrote:DootDoot wrote:hackerzilla wrote:just no. Make up your mind with heavies then people... Do you want it to be an infantry tank? or do you want it to have more damage and health then an assault class? Its roles are so confused and so are the people who use them. Right now they are better then snipers with their 1 shot more accurate then sniper rifle forge guns. Forge guns have no zoom, no aim assist, and a max range of 300m. Sniper range is over 3x that far and they have zoom. Cry more, scrub.
Your head is so far in your ass on so many of your posts... But hey take other peoples opinion's they are similar
http://www.youtube.com/watch?v=YDGP2iKbau8 for video proof but... in game its even more astounding that opinion though...
But hey maybe the 3x range of snipers make up for the damage... and accuracy the forge has.
EDIT* Oh and aim assist? just... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2013.09.14 19:13:00 -
[30] - Quote
Long Evity wrote:Dexter307 wrote:hackerzilla wrote:Dexter307 wrote:The only thing that should be changed is the sentinel skill should be changed so its accually usefull, and the HMG should get a small buff to range and/or spread. Mabey for the HMG remove the useless recoil reduction skill and instead make it reduce spread. No buff for the HMG, thats already good enough especially with AA and AI... Thats a joke right? The AR is better at all ranges then the HMG, not only that but outside of 25-30m the HMG is useless lol funny, you call him a joker then say the AR is better then HMG at all ranges - when clearly the HMG is better in CQC. Hahaha,good one. AR has no spread so it does its full DPS while the HMG misses most of its shots unless your barrel stuffing. The only good thing about the HMG is that it looks cool. I miss the chromosome HMG. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |