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Baal Roo
Subdreddit Test Alliance Please Ignore
2568
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Posted - 2013.09.13 22:19:00 -
[1] - Quote
We were once told to expect at least 32 vs. 32 at launch, and that they (CCP) were hoping to implement 64 vs 64 by that time.
This game was designed to be played with a lot more players on the field, and it shows. So many of the design choices don't really make any sense with these tiny player counts.
Unfortunately, CCP doesn't seem to have the know how to squeeze out that sort of performance on this dinosaur of a gaming machine. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2568
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Posted - 2013.09.13 22:37:00 -
[2] - Quote
Johnny Guilt wrote:i feel the game isnt quite ready yet for high player counts seeing as CCP cant even get spawning right,hell i dont think the game is designed objectively for high player counts.
Aside from the uplink spam, what's wrong with spawning?
The game has been designed for much larger player counts from the very beginning. It's only recently, now that CCP seem to have given up on most of the basic ideas they had for the game early on that they are rebalancing for these tiny matches. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2570
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Posted - 2013.09.13 23:05:00 -
[3] - Quote
Johnny Guilt wrote:Baal Roo wrote:Johnny Guilt wrote:i feel the game isnt quite ready yet for high player counts seeing as CCP cant even get spawning right,hell i dont think the game is designed objectively for high player counts. Aside from the uplink spam, what's wrong with spawning? The game has been designed for much larger player counts from the very beginning. It's only recently, now that CCP seem to have given up on most of the basic ideas they had for the game early on that they are rebalancing for these tiny matches. i spawned between the same cargo containers 3 times( as did my team ,no uplink) in the last ambush match i was in, while it was surround by enemy,the game ended with the enemy team having 59 of their clones left. Spawning simply put it's crap where the safest place is within killing range of an enemy AR. The most of thegame modes haven't been design for higher player counts,the maps them self's are, everything else isn't(yet)
Ambush is the only mode with random spawning, and that's actually one of the "points" of the mode... thus the name (Ambush, get it?). Besides any halfway decent squad that's been playing for more than a week is dropping uplink spam in safe locations anyway.
Otherwise, almost everything about the game is designed for larger player counts. How do I know this? Because up until just a few weeks before launch, CCP was still telling us that they intended to have at least 32 vs. 32 and were hoping to have 64 vs 64. If CCP intended to have larger player counts while designing the game, it follows pretty obviously that they were designing the game for larger player counts.
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