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Vin Vicious
Capital Acquisitions LLC Public Disorder.
443
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Posted - 2013.09.13 20:14:00 -
[1] - Quote
Quote:SCR: The only thing I don't like about the standard is it's firing speed, it shoots like a revolver, I could fan the trigger to kill most suits, short of proto armor fits, I think it needs a harder firing cap, with it's high damage and it's high firing speed allows it to kill enemies in little time and promotes wildfire behavior. The assault version,'s damage is too comparable to the AR, I think it should ether do less damage or have a lower rate-of -fire.
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
443
|
Posted - 2013.09.13 20:51:00 -
[2] - Quote
Absoliav wrote:Vin Vicious wrote:Quote:SCR: The only thing I don't like about the standard is it's firing speed, it shoots like a revolver, I could fan the trigger to kill most suits, short of proto armor fits, I think it needs a harder firing cap, with it's high damage and it's high firing speed allows it to kill enemies in little time and promotes wildfire behavior. The assault version,'s damage is too comparable to the AR, I think it should ether do less damage or have a lower rate-of -fire. No Would you mind adding more than just a no?
Sure lets start with the AScR: it's utterly useless past 30-40km. And the only counter to AR IN THAT RANGE, outside of that range you may as well press start and Sucide.
Next the STD: Outside of 30-40km this Agian is the only counter to AR, the firing rate and dmg is the only reason I and many other use this weapon, by reducing these this game will continue to be fcuking ARs in the kill feed even with the "lawlnerf" you say.
The STD is a SEMI AUTO meaning the faster you're finger, the faster you shoot. THEY EVEN HAVE A OVERHEAT
Nerf the DMG on ARs Remove the "easy kill feature" on forge guns aka the Red Crosshairs light up when scanning over targets
Infantry combat fixed
Ps I'm 100% sure you've never play tested it against good players so why I'm taking your proposal srsly is beyond me |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
444
|
Posted - 2013.09.13 22:29:00 -
[3] - Quote
Absoliav wrote:Vin Vicious wrote:Absoliav wrote:Vin Vicious wrote:Quote:SCR: The only thing I don't like about the standard is it's firing speed, it shoots like a revolver, I could fan the trigger to kill most suits, short of proto armor fits, I think it needs a harder firing cap, with it's high damage and it's high firing speed allows it to kill enemies in little time and promotes wildfire behavior. The assault version,'s damage is too comparable to the AR, I think it should ether do less damage or have a lower rate-of -fire. No Would you mind adding more than just a no? Sure lets start with the AScR: it's utterly useless past 30-40km. And the only counter to AR IN THAT RANGE, outside of that range you may as well press start and Sucide. Next the STD: Outside of 30-40km this Agian is the only counter to AR, the firing rate and dmg is the only reason I and many other use this weapon, by reducing these this game will continue to be fcuking ARs in the kill feed even with the "lawlnerf" you say. The STD is a SEMI AUTO meaning the faster you're finger, the faster you shoot. THEY EVEN HAVE A OVERHEAT Nerf the DMG on ARs Remove the "easy kill feature" on forge guns aka the Red Crosshairs light up when scanning over targets Infantry combat fixed Ps I'm 100% sure you've never play tested it against good players so why I'm taking your proposal srsly is beyond me I'm going to ignore your negative attitude and your ignorance of my experience for the sake of this discussion. Your information is incorrect, the SCR have better range than the AR, it also suffers from less recoil, the SCR is built to be inferior to the AR by design, CCP has already stated that it's the Amarr's attempt to copy the Gallente Plasma rifle, the standard SCR has superior range and damage than the advance AR, which is common knowledge by now. Thanks to the 1.4's better hit detection, more people are using SCRs for a reason, you don't have to be experienced to pull R1 really fast, the new hit detection has been promoting this kind of play-style, added with the improved aim assist, this has allowed the SCR, a mid range gun, to preform outside of it's intended role. I'll agree with you on FGs, they shouldn't have that kind of feature, they didn't give it a zoom in feature for a similar reason, but that's rather ignorant of you to think so little would "fix" everything.
Common knowledge by who? You? Cause the AScR may have a whomping 5KM "advantage" but the gun itself fires in a cone and this claim the AScR has less recoil than an AR. Is fcuking ridiculous
Please explain why great guru, teams are not formed around AScRs then. If an AScR has better range, more dmg and les recoil well SH!T BOOBOO we should be seeing these more than ARs! Actually that should be the only gun we see considering 70-80% of the playerbase is shield tankers!
And I'm sorry to burst your bubble but this game is based around R1/ left click
The ScR is a med-"long" range weapon FYI and still has worst range than a TAC(also note the TAC has a better zoom than the LR) and less DPS than an AR also overheats.
Let me repeat that, less range than a TAC AR less DPS than a AR......OVERHEATS Your idea would make the weapon more worthless CQC and would continue the AR514 game we still have today
Your idea ALSO would make the already dwindling playerbase we have dwindle faster by having the niche player leave
I don't know if you haven't noticed but the community isn't getting any bigger since January! |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
446
|
Posted - 2013.09.13 22:41:00 -
[4] - Quote
Absoliav wrote:Monkey MAC wrote:The AR suggestion, I could live with, however they also need to remove the feathering ability, it needs a hard cap.
The sr suggestion, I don't think putting a hard cap on it is the soultion, how about increasing charge time, so revlover shooting results in lower power, then a tiny buff to the max charge damage?
As for the MD how about just a ROF decrease to 1.2 seconds a shot? Adding an arming distance removes any risk to the user of the weapon, one of the biggest negatives!!
Other than that the rest seems fine!! Agreed, the recoil on the AR is almost pointless because feathering. The issue with the SR is similar to the issue with the Tac rifle before it got patch, players were abusing it's fire-rate/fire-power through unfair means, a lot of people ignored the SR before 1.4 because of hit detection and the heat build up, but now hit detec is better, and the heat build up was only a problem if you fired a lot of charged shots. Now people are using the SR more, but the issue is, it's supposed to be at a disadvantage in CQC, but the improved hit detec/aim-assist allows them to spam R1 and kill the target with out over-heating, it shouldn't be doing so well in these kinds of scenarios, the assault SR was made for that. The MD has a great deal of risk when it comes to long range, which is expected, since it lobs grenade-rounds, it's a grenade launcher, you would think it would have problems in CQC since there is the risk of blowing yourself up, but there isn't, the small splash radius makes it very forgiving at close-range. Grenade launchers are made as an area denial weapon, they are meant to flush enemies out of cover by instilling the fear of explosions, but they way they are in Dust, there used like a long range shotgun. They work wonders in most scenarios, but unless they get a buff in splash radius, I don't think people will be scared of firing them so close to a target.
If you're running directly at me CQC like a pub scrub I'm gunna spam the trigger, and win. If you played like a decent player and strafed most of the time ill lose vs an GOOD AR/SMG user
I've never seen you in a pub so ill assume this is an "Forum alt"
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