|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
lrian Locust
DUST University Ivy League
107
|
Posted - 2013.09.13 16:46:00 -
[1] - Quote
I'm annoyed that it is relatively hard to kill by far most mercs with a sniper rifle. This makes it hard for a single sniper to kill his target, as it can take up to 8 consecutive hits, 2 reloads and 16 seconds with a proto sniper rifle to down a heavy.
I understand that CCP doesn't want snipers to be overpowered, so I'd like to see the following sniper rifle somewhere down the road:
- proto level - more sway - more zoom - just one bullet - But if you manage to hit someone, you'll be pretty sure that he's dead!
And while I'm at it, a breathing mechanic would be great for all snipers, to distinguish the good from the bad. |
lrian Locust
DUST University Ivy League
107
|
Posted - 2013.09.13 17:05:00 -
[2] - Quote
I don't like the idea of limiting weapons to certain advanced fits. And very advanced weapons in the hands of a specialist might very well become OP. People will always find a way to exploit it. That's why every weapon should be balanced. That's why I proposed a more powerful sniper rifle, but without the opportunity of follow-up shots and added sway. |
lrian Locust
DUST University Ivy League
108
|
Posted - 2013.09.13 18:08:00 -
[3] - Quote
Quil Evrything wrote:We dont need a more powerful sniper rifle. Two HEADSHOTS takes out most anyone. If you cant get two headshots, switch to using TAC variant. Try landing two headshots first. Then you'll notice that together they only do 622 damage - the same as a standard assault rifle does in a split second.
The first headshot is not that hard. The second one, with someone bunny-hopping, strafing and dashing for cover is extremely hard. That's why a tactical sniper rifle shines when it comes to support and assaults in a squad. By itself, e.g. a lone sniper covering an objective, it's hardly feasible. |
lrian Locust
DUST University Ivy League
108
|
Posted - 2013.09.13 19:42:00 -
[4] - Quote
Quil Evrything wrote:You seem to imply travelling "with" a squad. In that situation, sniper rifle is the wrong tool for the job. The right tool there is either AR, or scrambler rifle. Complaining "A sniper rifle doesnt suit my game style while shooting from 50-150m" is kinda like complaining "my LAV doesnt suit my style of trying to shoot down tanks". Use the right tool for the job.
Yeah, you "can" use a sniper rifle in that sort of thing, but dont expect any sympathy that it isnt designed for the job. That's EXACTLY the point I'm trying to make. By itself, the tactical sniper rifle is to weak to kill enemies without headshots. That's why it's only beneficial when supporting a squad. Note that that doesn't mean to BE with the squad, just to be able to shoot where they shoot.
Quil Evrything wrote:lrian Locust wrote:Besides, how many FPSs do you know where an ordinary grunt survives 2 headshots? THAT, I have problems with. But you didnt complain about that in your post, you only whined for "MOAR POWAH!!" in general. The added power would solve this. I don't think as I was whining, as a stated my reasons and calculated why. Can you please keep the discussion civil?
Quil Evrything wrote:Also, for the record, I have never seen an "ordinary" grunt survive two headshots from a sniper rifle. Only heavies, and very very buffed up medium suits/logis Although I suppose I should mention that I usually use the "210+ hp damage" sniper rifles, not the tac ones.Without any damage mods, btw. The headshot damage was nerfed during 1.4, losing 25% of its additional damage. I've used the tactical as an example, because that's the one that gets the most headshots. The fact that medium suits can survive 2 headshots of a proto rifle, should be enough. |
lrian Locust
DUST University Ivy League
108
|
Posted - 2013.09.13 19:43:00 -
[5] - Quote
Krom Ganesh wrote:After around 500m, mercs are not rendered. Occasionally a vehicle will be but not always.
After some distance (perhaps 250-ish?), buildings switch to a low res model that is larger than the higher res model and physics model, meaning targets running by a building will be "inside" the building and targets running on platform-like areas will be buried (often to where only their heads show).
How have you never noticed this? All the time! It's really annoying, because you can't shoot what you can't see.
|
lrian Locust
DUST University Ivy League
108
|
Posted - 2013.09.13 19:48:00 -
[6] - Quote
TheEnd762 wrote:I don't like: More sway Breathing mechanic
I approve of: More zoom Higher damage for sniper rifles Limiting sniper rifles to light sniper suit
Sniper rifles can use a buff in general, but for a significant increase in power there has to be a tradeoff in usability.
I wouldn't like to limit weapons to certain fittings. It wouldn't make sense either.
I understand that everyone wants to avoid the padded 3 x complex damage mod Thales user in the redline, but that should be done by fixing redlining. Even they can be countersniped (coordinated) and they aleady sacrificed their mobility, so their lines of sight and exit points are very limited. |
lrian Locust
DUST University Ivy League
109
|
Posted - 2013.09.13 22:10:00 -
[7] - Quote
Quil Evrything wrote:Then use a different one, if you want to "kill enemies". Again, "right tool for the right job". If you want "da big boom", you obviously should be using a charged. That's what I do most of the time, but with the Charge you lose zoom. And getting a headshot is much harder. So let's do the math for a Charge: a guaranteed kill needs 5 fully charged shots, which takes 12 seconds, provided the enemy doesn't move.
And that's for 5 fully charged shots, from the most powerful proto sniper rifle you can buy.
Same as with the tactical. All proto sniper rifles need a boost, so lone snipers have more of a change to kill targets without support. |
lrian Locust
DUST University Ivy League
109
|
Posted - 2013.09.13 23:39:00 -
[8] - Quote
Quil Evrything wrote:But gee, wasnt that *exactly* what you were asking before, previously? "[give me more power, just make it harder to hit the enemy...]" No, that wasn't exactly what I said. I said two things: - sniper rifles should have a buff - for a significant boost in damage and/or zoom, there should be a tradeoff in usability. Hence the increased sway and 1 shot rifle. It would make it more of an OHK high damage, no second chances, hard to master weapon.
Quil Evrything wrote:lrian Locust wrote: So let's do the math for a Charge: a guaranteed kill needs 5 fully charged shots, which takes 12 seconds, provided the enemy doesn't move.
I like math. Let's indeed "do the math". Please show your work, as they say in math class. PS: what's the current headshot bonus factor? The current factor I've heard is 1.75, but that wasn't confirmed by a Dev. I'll get back to you on the math - already trashed my notes. And I didn't factor in damage modifiers for armor vs shield either, as I don't know the build with a maximum of 1,591 eHP. |
lrian Locust
DUST University Ivy League
110
|
Posted - 2013.09.14 00:47:00 -
[9] - Quote
Quil Evrything wrote:1500 hp is a walking LAV. (or low-flying dropship, lol?) At that point, the problem isnt sniper rifles. The problem is OP shielding.
'cause if a sniper rifle could take out a dropsuit with that much HP in one hit, I would expect it to also be able to take out LAVs. Which isnt reasonable. I totally agree!
|
lrian Locust
DUST University Ivy League
115
|
Posted - 2013.09.15 02:09:00 -
[10] - Quote
Dominus Fatali wrote:I've been one shotted in my proto suit before, from a Militia Snipper Riffle. That being said, I'm a Scout. Meaning that Snippers are OP against Scouts, nerf them!!! Yes, but scouts need a buff as well. With the current 209 damage of a standard sniper rifle and the 190 eHP of a sniper suit, the sniper rifle vs. the scout seems balanced. The weakest version of the weakest suit in the game shouldn't be able to withstand a sniper bullet. A scout's speed (not enough) and a smaller hitbox (needs to be fixed) would make the scout much harder to hit with a sniper rifle. Or use modules to gain 20 HP more, so you can withstand a hit.
|
|
|
|
|