Theresa Rohk
The Cuddlefish Templis Dragonaors
42
|
Posted - 2013.09.13 19:29:00 -
[1] - Quote
Fizzer94 wrote:Beren Hurin wrote:My AScr numbers are actually a little low. I checked and they should be about 5% better than they are. I had inserted 34 Dmg/rd rather than 36. It doesn't look like you accounted for the AScRs lower RoF as well, its overheat too. I know for a fact the AScR has lower DPS than the AR.
Divide DPS by accuracy rating? That would give a "performance" ratio of how much damage is accurately put out. Though again, its just paper analysis. It doesn't factor into usage in game where things like range can be moot on smaller closed in maps were players aren't likely to use the extra range of other guns.
The main problem, as I've said in other threads, is that the BR (blaster rifle) is simply too strong at everything. It needs a niche, and right now its niche is being the best choice for 90% of all scenarios. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
42
|
Posted - 2013.09.13 19:48:00 -
[2] - Quote
Beren Hurin wrote:Theresa Rohk wrote:Fizzer94 wrote:Beren Hurin wrote:My AScr numbers are actually a little low. I checked and they should be about 5% better than they are. I had inserted 34 Dmg/rd rather than 36. It doesn't look like you accounted for the AScRs lower RoF as well, its overheat too. I know for a fact the AScR has lower DPS than the AR. Divide DPS by accuracy rating? That would give a "performance" ratio of how much damage is accurately put out. Though again, its just paper analysis. It doesn't factor into usage in game where things like range can be moot on smaller closed in maps were players aren't likely to use the extra range of other guns. The main problem, as I've said in other threads, is that the BR (blaster rifle) is simply too strong at everything. It needs a niche, and right now its niche is being the best choice for 90% of all scenarios. Did you read my post. It does not compare at all to the SR at it's effective range. It cannot sustain deadly fire at that range.
Did you read mine?
"It doesn't factor into usage in game where things like range can be moot on smaller closed in maps". I.e. range means **** all if you aren't capable of capitalizing on it.
Also, how are you calculating ROF on a semi automatic rifle?
Also, now that I'm digging into it, ther'es a bunch of problems with paper graphs like this.
I made some assumptions that are a little hidden, the biggest being that I assume 100% accuracy, and when not mentioned, all these numbers are inside the optimals of each weapon. Also, they are assuming a MAX DPS model, which assumes people will fire a full clip for as long as they can, and barring other issues, will do the max damage they can. In the case of the scrambler rifle, I did not factor in a charged shot, but just that a player was firing as many rounds in a second that they could (which is a generous estimate). However, I estimate that a charged shot is basically equal to the amount of shots that could have been fired during that charge.
100% accuracy, okay, sure. Not that big of a deal but realize that is not hard to do with the BR, but much harder with guns like the ASCR or laser rifle.
Also, and a big one, you can't fire a full clip with the SR, straight. It overheats, and that, kinda puts a giant wrench in your SR calculations. Assuming it doesn't overheat is like assuming you don't reload, it's a HUGE factor of the gun and how it is balanced.
Also, by ignoring the charged shot you ignore a huge burst damage potential on the first shot. Since you can start the engagement with that shot charged already. you basically (according to you) get free extra shots in your firing period. |