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Kigurosaka Laaksonen
Osmon Surveillance Caldari State
6
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Posted - 2013.09.13 14:19:00 -
[1] - Quote
I'm not a fan of the SP/time grind from EVE. Passively grinding time is not sufficiently different than actively grinding time in other MMOs. But in EVE there is a benefit from training any skill to V, with very few exceptions (I'm lookin' at you, TSM!) However, 'is there a reason to train [whatever] skill to V?' is not the same as 'is it worth my time to train [whatever] skill to V?' EVE is a passive time grind, so it's about time management and if that time could be better spent elsewhere. You need to think in terms of benefit gained from the skill per time spent training that skill.
The mix of active and passive SP in Dust was awesome. There was a reason to train any skill to V, even if it may be more time effective to train some other skill to some lower level first. If you didn't have time to play as much as others, you could still log on and have more SP to work with. If you played for less hours than someone else, but were a better player, you got more kills and more SP. If you just had a lot of time to sink into it, you could eventually get more SP.
Whichever build changed the skill tree oversimplified it. Different branches of the skill tree are totally isolated now instead of have some interconnectivity. Active SP gains are too low to make an hour long play session attribute anything meaningful to your SP total. And this is the biggest problem;
Some skills have lost a reason to train to V.
I hope I'm reading this wrong and someone can correct me, but take Dropsuit Command, for example. Dropsuit Command III is the highest level needed to unlock every [racial] [size] Dropsuit skill. The skill itself gives no bonuses. As far as I can see, there is no suit that gets a bonus/level of Dropsuit Command. There are various other skills like this.
Why should anyone ever train Dropsuit Command past III? |
Kigurosaka Laaksonen
Osmon Surveillance Caldari State
6
|
Posted - 2013.09.13 14:36:00 -
[2] - Quote
That picture was spot on, Chibi. ;)
I know there are a handful of other skills like this, Dropsuit Command is just the first that came to mind.
Which build was it that changed the skill tree? Before that build, Dropsuit Command gave a bonus per level. Why the change? Have I just missed plans to change it back, or to fix the problem of not having a reason to go to V? Why change it at all? |
Kigurosaka Laaksonen
Osmon Surveillance Caldari State
6
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Posted - 2013.09.13 15:20:00 -
[3] - Quote
Skills make us. I had no problem skilling Weaponry to V and getting a +10% (It was 5% per level, right?) damage increase over someone who only skilled it to III. Was the shift away from 'passive bonuses' driven by the player base or by CCP?
Also, this is the first I've heard of Team Kong. I guess they handle the skills. |
Kigurosaka Laaksonen
Osmon Surveillance Caldari State
7
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Posted - 2013.09.13 17:29:00 -
[4] - Quote
Dust's skill tree is a pale, broken shadow of Eve's skill tree. |
Kigurosaka Laaksonen
Osmon Surveillance Caldari State
7
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Posted - 2013.09.13 18:25:00 -
[5] - Quote
Maken, the difference here is that there's a reason to train Transports to level V, even though it might not be particularly worthwhile.
The issue is not that some skills in Dust have no direct bonus associated with the skill. The issue is that there is literally no reason to train many skills to V at all. |
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