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Rogatien Merc
Red Star. EoN.
1154
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Posted - 2013.09.13 14:26:00 -
[1] - Quote
Solo Pub Combat Logi:
3x Complex damage mods 2x Complex extenders
1x Complex plate 1x Enhaned plate 1x Complex armor rep 1x Militia CPU upgrade (PG is now my issue)
M1 grenade Gek-38 AR
A-45 Quantum Active Scanner 2x Compact Nanohive (can go 1x std / 1x comp... but i like emergency triage)
370 sh / 377 ar (only armor upgrades IV) / 6.41 sprint
Assault:
1x Complex damage mod 3x Extenders (cpu constraints render dmg mod unfeasible)
1x Enhanced Plate 2x Basic armor rep
Duvolle Toxin SMG
Compact Nanohive
570 sh / 265 ar / 7.08 sprint
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With the armor changes, you're doing it wrong if you're not running balanced dual tanks and stacking damage in the remaining slots on a Caldari build. Current high-dps meta means that regulators are complete trash and you need the ability to survive alpha.
On the logi side, the respectable active tank (11.25/s on above build) mitigates your reduced shield recharge and helps you eeeeeeek through an engagement long enough that you can get to cover for your glacial recharge delay to pass. Constant scanning is your true advantage on the logi and lets you pick engagements and position correctly.
The lack of a scanner really hurts when solo as an assault. Other than that, it is fantastic and with a scanning logi in squad you gain the benefit of that logi's equipment. Don't get me wrong, above logi build is pubstomperific, but it is slower and has a bit less stamina. The duvolle grants the assault a very very slight range advantage, and of course having a sidearm increases killing power. The higher base EHP on the above assault build allows me to stay in combat the extra half second to achieve a nice coup-de-gras with sidearm, and it makes up for the beastmode active tank that the logi has. I find >700 EHP is a good 'magic number' that lets you walk away from a couple MD hits, forge splash damage, and stray grenades. Going 650 EHP or lower really lowers your survival during "enemy area denial operations" (i.e. cluster-fucks).
I love both. /shrug |
Rogatien Merc
Red Star. EoN.
1154
|
Posted - 2013.09.13 14:32:00 -
[2] - Quote
RevoItZ wrote:What was the total amount of HP for both suits?
I use a Cal Logi, got around 950 hp, proto uplinks/nades/ar and a K2 nanohive
Surely you don't need 2 damage mods? people die fast enough lol Yeh... but mods make them die FASTER |
Rogatien Merc
Red Star. EoN.
1154
|
Posted - 2013.09.13 15:45:00 -
[3] - Quote
KingBabar wrote:RevoItZ wrote:What was the total amount of HP for both suits?
I use a Cal Logi, got around 950 hp, proto uplinks/nades/ar and a K2 nanohive
Surely you don't need 2 damage mods? people die fast enough lol Logi: 798 Assault: 756 The assault suit has 2 damage mods, the logi has none. ... cuz you're fitting proto uplinks on your logi |
Rogatien Merc
Red Star. EoN.
1154
|
Posted - 2013.09.13 16:11:00 -
[4] - Quote
xAckie wrote:KingBabar wrote:RevoItZ wrote:What was the total amount of HP for both suits?
I use a Cal Logi, got around 950 hp, proto uplinks/nades/ar and a K2 nanohive
Surely you don't need 2 damage mods? people die fast enough lol Logi: 798 Assault: 756 The assault suit has 2 damage mods, the logi has none. What assault suit are you using that can do this? Minmitar? If so must be slow with armour? Quite easy with Cal Assault... 2x extenders, 2 basic plates
... Min assault can't armor tank for **** as it almost always requires a CPU mod and the second low is going to be a basic or reactive plate without downgrading sidearm and/or main weapon |
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