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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
dustwaffle
Ill Omens
490
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Posted - 2013.09.13 07:23:00 -
[1] - Quote
The new research outpost is fantastic. Lots of multi level fighting, sufficient cover, indoors vs outdoors combat, infantry buckling down and holding defensible positions, vehicles entering areas and dominating yet are exposed to AV from all sides etc.
The older outposts seem a bit stale in comparison now, and not just because we've been playing them for a long time. I guess CCP Shanghai doesn't have the resources to refresh all the older outposts, but could we at least have this eventually? |
dustwaffle
Commando Perkone Caldari State
514
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Posted - 2013.09.16 02:11:00 -
[2] - Quote
Great! Thanks for the update LogicLoop!
TBH, they're not 'bad' as such, but certainly not up to the level of the new one. Keep the good work coming! |
dustwaffle
Commando Perkone Caldari State
535
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Posted - 2013.09.17 03:15:00 -
[3] - Quote
CCP LogicLoop wrote:Aikuchi Tomaru wrote:CCP LogicLoop wrote:I don't know. But we would eventually like to make them functional.
May I propose that it may be a good idea to make it functional whith the FW-Overhaul which will allow Eve Players to earn orbitals? Would be fitting, because it would allow Dust-Players to do something against orbitals, even if they haven't brought their own Spacebuddies. I can only imagine how helpless Dusties would feel if their enemies have orbitals and they can't influence it at all. I guess firing orbitals from the planet into space can't be that much different from firing them from spaceships onto planets. Recently had a talk with a few of the Eve devs on a conference chat. The OA firing was brought up. Same answer, but they are aware it currently can not fire, but that we want to make it fire in the future. Sweet! Would love some ground support for my EVE pilot :D |
dustwaffle
Commando Perkone Caldari State
554
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Posted - 2013.09.18 01:36:00 -
[4] - Quote
Joey-Number1 wrote:Ghural wrote:The old Gallente one looks like cartoonish crap next to the new Gallente style. Cartoonish? No not at all. The Gallente Communications outpost is a masterpiece. I still love it and its very unique. And I like both the new research facility is of a bit different flavor and is just monumental, but the old one is very good. Edit: not sure if anyone noticed, but all the older outposts are pretty much updated, the textures and everything is as good as the new outpost :P. And the mood is awesome everywhere. The tops and roofs of the buildings especially seems to be updated too. Tho i now read most of the comments and its really not about the looks, cause all looks fantastic, only few comments catched me so I responded Like you said, it's not so much the textures. More about the whole design of the maps. Open areas, kill corridors, multi level fighting, semi-indoor fighting, defensible positions and multiple attack point of entries etc. |
dustwaffle
Commando Perkone Caldari State
555
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Posted - 2013.09.18 03:03:00 -
[5] - Quote
Thanks and looking forwards to the new updates LogicLoop!
Can you disclose if the Amarr onr Minmatar assets will be next?
Also, how feasible is it to have 'joint assets' on a given map. i.e. Amarr buildings + Minmatar buildings or half of each in an outpost. Could probably be seen on some Amarr/Min border systems. |
dustwaffle
Commando Perkone Caldari State
555
|
Posted - 2013.09.18 05:22:00 -
[6] - Quote
Aero Yassavi wrote:CCP LogicLoop wrote:Garth Mandra wrote:Ways to spend Dev time:
1. Update old maps. 2. Create new maps.
Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new ones are in art production, and I am currently starting paper ideas for a updated Orbital Artillery SI Set. So we're going to get an updated Caldari OA before we get any Amarr outpost? Reading comprehension says: In production is at a more advanced stage than 'starting paper ideas'
You're welcome |
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