CELESTA AUNGM
Kang Lo Directorate Gallente Federation
18
|
Posted - 2013.09.18 14:22:00 -
[1] - Quote
As console players (not persons in the business profession of game developers ourselves), we're a funny people.
We will always give advice about "what's best", but our 'advice' is usually SO far from the reality of running a business, budgetting a business/tech staff of personnel, and keeping scheduled tasks/promises in order for clients/ fellow teams to carry out THEIR part of the whole,... that real developers must have to take lots of valium, or be in the INDUSTRIAL-STRENGTH Yoga and Inner-Harmony classes to read all these posts every day.
If we keep in mind that currently we are still just in a "laboratory-studying" phase of Dust (and ultimately much of what we're playing in now may not exist at all in future improved rendering processes)... ...I wouldn't request updating the older maps, outside of the physical server-related need our guest Dev just mentioned.
If we keep in mind that Dust's ongoing juxtapositioning of "old building" maps and "nerfed" gear right alongside "new style" building maps and "new racial" weapons actually MIRRORS real warfare (where crack Delta Force are still pestered by folks toting 2nd gen AK-47s Chinese knockoffs... and have to capture the modern state-of-art airport by first sneaking through the crusty 1974-built shopping center)... ...I kind of LIKE the odd mixture of rusted less-defendable landscapes one minute, shiny security-minded, militarily-thought out districts the next minute, and new corp SMG designs scrambling to overpower last-year's competitor SMG.
Remember, so much of New Eden is about planet-snatching, ISK-snatching, power-snatching. I think ultimately, EVE Capsuleers will be choosing the "socket" designs for the districts they want to establish. The same way we mercs have a choice to make between the New-but-priceless gear versus Cheaper-but-pg-hungry gear... it would be cool if the facility-building Capsuleers had to decide between "More-defensible-but-less-ore production" modern socket designs versus "More productivity-but-militarily less defensible" antique sockets to build with.
There's such a vast horizon ahead of us, so let's not get TOO bogged down about the current older maps. Their time will pass. |