| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Llast 326
 An Arkhos
 
 56
 
 
      | Posted - 2013.09.12 06:49:00 -
          [1] - Quote 
 Could we have our Scan Profile, Precision, and Radius added into the statistics option in the fittings menu. It would be helpful to see the totals of this when we are putting together our fittings. With the current scanning and dampening having a more prominent role in the game, I think this would be helpful. While the drop suit itself has a total it does not show totals after modifications from modules or skills, this would help us experiment within the community with EWAR. Thanks
 
 or is it there somewhere and i am missing it.
 | 
      
      
        |  Haerr
 Molon Labe.
 RISE of LEGION
 
 35
 
 
      | Posted - 2013.09.12 09:08:00 -
          [2] - Quote 
 +1
 
 Please add this to the game sooner than what is possible.
 
 | 
      
      
        |  Ansiiis The Trustworthy
 WE ARE LEGENDS
 
 302
 
 
      | Posted - 2013.09.12 09:10:00 -
          [3] - Quote 
 
 Haerr wrote:+1
 Please add this to the game sooner than what is possible.
 
 
 I agree - for an FPS that swears to be deep and complex it has little to none stats visible.
 | 
      
      
        |  Llast 326
 An Arkhos
 
 63
 
 
      | Posted - 2013.09.13 16:16:00 -
          [4] - Quote 
 Thought more people would be interested in this really
  | 
      
      
        |  Yan Darn
 DUST University
 Ivy League
 
 131
 
 
      | Posted - 2013.09.13 17:07:00 -
          [5] - Quote 
 I'm interested! +1
 
 I think a lot of the community are too busy arguing over AA/AR; as time goes on, I think they will start realising that tac-net changes was by far the biggest change in 1.4. Though if modified stats were clearly shown people might at least acknowledge that they exist and mean something now!
 | 
      
      
        |  Llast 326
 An Arkhos
 
 65
 
 
      | Posted - 2013.09.13 17:49:00 -
          [6] - Quote 
 
 Yan Darn wrote:I'm interested! +1
 I think a lot of the community are too busy arguing over AA/AR; as time goes on, I think they will start realising that tac-net changes was by far the biggest change in 1.4. Though if modified stats were clearly shown people might at least acknowledge that they exist and mean something now!
 
 I agree I think a lot of things are being overlooked due to the AA/AR threads..... there certainly is a lot of them
  Overall the changes within the game have created a dynamic of change that seems to have shifted balance as well as gameplay/strategies. I think a more comprehensive understanding of the components of the tacnet changes would help the playerbase adapt and clear up where some of the issues are.
 | 
      
      
        |  Omareth Nasadra
 QcGOLD
 
 50
 
 
      | Posted - 2013.09.13 18:02:00 -
          [7] - Quote 
 +1 agreed
 | 
      
      
        |  Bojo The Mighty
 Zanzibar Concept
 
 1762
 
 
      | Posted - 2013.09.13 18:56:00 -
          [8] - Quote 
 Yeah I've been asking for stuff like this as well. It should include skill bonuses as well so I know, EXACTLY, what I am getting.
 | 
      
      
        |  Llast 326
 An Arkhos
 
 69
 
 
      | Posted - 2013.09.13 20:31:00 -
          [9] - Quote 
 I bet most people who experiment with different fits for different purposes feel the same
 | 
      
      
        |  pseudosnipre
 DUST University
 Ivy League
 
 242
 
 
      | Posted - 2013.09.13 22:54:00 -
          [10] - Quote 
 Kinda takes the magic out of testing new fits and reduces a vet's primary advantage: experience.
 | 
      
      
        |  Llast 326
 An Arkhos
 
 72
 
 
      | Posted - 2013.09.13 23:12:00 -
          [11] - Quote 
 
 pseudosnipre wrote:Kinda takes the magic out of testing new fits and reduces a vet's primary advantage: experience. How so?
 I think being able to look at my fit and see how my dampers/amplifiers and skills are stacking when i am building a fit should be simply available to me. Your armour and shields adjust with your fit in the stats screen why not some of the other vital information? It's not really top secret veteran info either it's just math. I'd rather see the info at a glance. And the testing is still important in the meta of what is out there, you don't know what opponents are bringing to the fold.
 | 
      
      
        |  Llast 326
 An Arkhos
 
 72
 
 
      | Posted - 2013.09.13 23:20:00 -
          [12] - Quote 
 
 pseudosnipre wrote:Kinda takes the magic out of testing new fits and reduces a vet's primary advantage: experience.
 Personally i miss the days when you had to actually KNOW information, before every diptard with a smartphone could answer who won the '81 world series...
 
 While we're dreaming:
 -weapon effectiveness vs shields/armor
 -jumps to stamina depletion
 -kneeling speed in m/s
 -suit mass
 -draw distance
 -rdv pilot iq
 
 :)
 
 stealth edit while i was asking nice
  
 Smart phones don't have critical thinking skills though
  Which I suppose contributes to the state of many societies lol I just want to know what my stats are, and now that you mention it the iq of the rdv pilot
 | 
      
      
        |  Haerr
 
 125
 
 
      | Posted - 2013.12.06 10:05:00 -
          [13] - Quote 
 So when are you going to add the missing stats to the fitting window CCP?
 
 | 
      
      
        |  Spartan MK420
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 25
 
 
      | Posted - 2013.12.06 10:23:00 -
          [14] - Quote 
 +1
 | 
      
      
        |  Sophia Nesmit
 Renegades for Life
 
 8
 
 
      | Posted - 2013.12.06 13:25:00 -
          [15] - Quote 
 +1
 
 Also wishing for all stats to show and maybe a section for weapons and grenades. I'm tired of sleek grenades just saying they can be thrown further.
 
 Warrior of the nether | 
      
      
        |  Lain Dunhart
 Seykal Expeditionary Group
 Minmatar Republic
 
 3
 
 
      | Posted - 2013.12.06 13:27:00 -
          [16] - Quote 
 
 Sophia Nesmit wrote:+1
 Also wishing for all stats to show and maybe a section for weapons and grenades. I'm tired of sleek grenades just saying they can be thrown further.
 
 Yep.
 | 
      
      
        |  Heavenly Daughter
 the Aurum Grinder and Company
 
 222
 
 
      | Posted - 2013.12.06 13:38:00 -
          [17] - Quote 
 Don't think it was ever there, they did have the damage mod numbers but they were remove fro being incorrect I believe.
 
 . __ /.)\ Nade | Scan Attempt Prevented | 31 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
 | 
      
      
        |  DeadlyAztec11
 
 2513
 
 
      | Posted - 2013.12.06 14:11:00 -
          [18] - Quote 
 Please, I am tired of finding independent calculations for this on my own.
 
 Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened. | 
      
      
        |  DeadlyAztec11
 
 2513
 
 
      | Posted - 2013.12.06 14:13:00 -
          [19] - Quote 
 
 pseudosnipre wrote:Kinda takes the magic out of testing new fits and reduces a vet's primary advantage: experience.
 Personally i miss the days when you had to actually KNOW information, before every diptard with a smartphone could answer who won the '81 world series...
 
 While we're dreaming:
 -weapon effectiveness vs shields/armor
 -jumps to stamina depletion
 -kneeling speed in m/s
 -suit mass
 -draw distance
 -rdv pilot iq
 
 :)
 Knowledge should be encouraged!
 
 Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened. | 
      
      
        |  Llast 326
 An Arkhos
 
 690
 
 
      | Posted - 2013.12.06 15:56:00 -
          [20] - Quote 
 
 Haerr wrote:So when are you going to add the missing stats to the fitting window CCP?
 @ months and you have used your thredomancy to raise this still valid question
  Thank you
 
 I shot a man in Black Rise onceGǪ Just to watch him die | 
      
        |  |  | 
      
      
        | Pages: 1  :: [one page] |