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Jack McReady
DUST University Ivy League
516
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Posted - 2013.09.11 18:17:00 -
[1] - Quote
It needs more splash area (3m) and lower delay till you can switch weapon cause you are basically defenseless for over a second. |
Nick nugg3t
United Universe Corp
122
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Posted - 2013.09.11 19:14:00 -
[2] - Quote
Jack McReady wrote:It needs more splash area (3m) and lower delay till you can switch weapon cause you are basically defenseless for over a second. we know haha sorry but I have nothing to add to this topic that hasn't ALREADY been said. sowwy |
Ghermard-ol Dizeriois
Maphia Clan Corporation CRONOS.
1
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Posted - 2013.09.11 22:11:00 -
[3] - Quote
How about a "rain plasma rifle", a modification which produces a splash of burning plasma? Since the original plasma mass gets divided, the resulting shots create only a very small AoD, but the group of shots covers a wide area virtually deadly trapping everyone inside. |
Jack McReady
DUST University Ivy League
521
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Posted - 2013.09.12 11:45:00 -
[4] - Quote
Ghermard-ol Dizeriois wrote:How about a "rain plasma rifle", a modification which produces a splash of burning plasma? Since the original plasma mass gets divided, the resulting shots create only a very small AoD, but the group of shots covers a wide area virtually deadly trapping everyone inside. sounds good but it does not solve the core issues. I would focus on the core problems first. |
Sinboto Simmons
SVER True Blood Public Disorder.
1198
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Posted - 2013.09.12 13:29:00 -
[5] - Quote
I'd kinda want to have it fixed as an AV weapon first.............ah whatever +1 |
Jack McReady
DUST University Ivy League
530
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Posted - 2013.09.12 19:51:00 -
[6] - Quote
This thread shall not die |
Awry Barux
Shining Flame Amarr Empire
43
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Posted - 2013.09.12 20:04:00 -
[7] - Quote
+1, I don't know quite how to fix it but I'm damn sure it needs fixing. #2 in particular. A version with FG-style charging (basically just being able to hold the charge) might be nice. It's already very hard to hit with, I don't think this would make it too easy. I would also advocate for a variant with a multi-shot clip that would allow you to control the amount of plasma used based on charge time. i.e. a 4 "plasma unit" clip, with a 3 second full charge. Uncharged used 1 ammo, 1 second of charge uses 2, 2 uses 3, 3 uses the whole clip. A full charge should (maybe?) be about equal to 1.5 current plasma cannon shots, with linear scaling downwards with charge/ammo consumption. This would make the weapon less binary, and allow you to choose between trying to finish someone off / area denial or going for the one shot direct kill. Maybe call it an assault plasma cannon? |
Jack McReady
DUST University Ivy League
532
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Posted - 2013.09.13 10:13:00 -
[8] - Quote
come on, give the plasma cannon some love! |
Arc-08
Horizons' Edge Orion Empire
69
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Posted - 2013.09.13 11:02:00 -
[9] - Quote
yeah i just got a plasma cannon last night and tried it out, i got one person and 6 deaths. i even scored a direct hit on some caldari standard medium frame, and it didn't damage him at all. |
Arc-08
Horizons' Edge Orion Empire
69
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Posted - 2013.09.13 11:24:00 -
[10] - Quote
i know how to fix the plasma cannon,
just give it 100% aim assist then 100% accuracy, and a small target track that way you are guaranteed at least 8 kills before you die, or get a nanohive. |
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Quil Evrything
DUST University Ivy League
114
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Posted - 2013.09.13 13:37:00 -
[11] - Quote
This weapon SOUNDS great on paper, but obviously doesnt work well in practice. Let's see it working right!
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Bojo The Mighty
Zanzibar Concept
1761
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Posted - 2013.09.13 14:37:00 -
[12] - Quote
I'd say operation should decrease CPU usage further. The thing is a leech.
Personally, I'd like it to be superior in damage to that of the Swarm launcher, thus making it a rewarding skill AV weapon. It's already CQC because of it's arc so there's no point in having such a weapon do so little. As the swarm advances through levels it receives +200 damage. With the plasma cannon the difference between STD and PRO is basically 200.
A lot of people are concerned that the plasma cannon, should it get buffed, will result in the old Swarm launcher. But in essence it couldn't be farther. Old Swarm:
- Dumbfire + Lock On
- Up to 6 missiles each with its own splash
- long range
- too accurate
Basically people were sitting on mountain sides (sure I did it once too) and shooting missiles at people from longer range by basically lining up the square. The plasma cannon is so different. One shot, major Arc, one shot per clip. Buffing damage and fixing it will not put it near old swarms. The plasma cannon has splash and dumbfire therefore it can be used against infantry but it is far less efficient at so then people would give it. |
Jack McReady
DUST University Ivy League
534
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Posted - 2013.09.13 14:42:00 -
[13] - Quote
Bojo The Mighty wrote:I'd say operation should decrease CPU usage further. The thing is a leech. Personally, I'd like it to be superior in damage to that of the Swarm launcher, thus making it a rewarding skill AV weapon. It's already CQC because of it's arc so there's no point in having such a weapon do so little. As the swarm advances through levels it receives +200 damage. With the plasma cannon the difference between STD and PRO is basically 200. A lot of people are concerned that the plasma cannon, should it get buffed, will result in the old Swarm launcher. But in essence it couldn't be farther. Old Swarm: - Dumbfire + Lock On
- Up to 6 missiles each with its own splash
- long range
- too accurate
Basically people were sitting on mountain sides (sure I did it once too) and shooting missiles at people from longer range by basically lining up the square. The plasma cannon is so different. One shot, major Arc, one shot per clip. Buffing damage and fixing it will not put it near old swarms. The plasma cannon has splash and dumbfire therefore it can be used against infantry but it is far less efficient at so then people would give it. the final skill in the skill tree also reduces CPU. I dont think fitting is a problem considering it cost zero PG.
the swarm also gets alot more than 200 through advanced and proto. each higher tier adds an additional missile, which does 330 extra dmg base.
I would also fix the core problems before to see how if performs then. damage buffs can be still done later. |
Bojo The Mighty
Zanzibar Concept
1761
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Posted - 2013.09.13 14:50:00 -
[14] - Quote
Jack McReady wrote: the final skill in the skill tree also reduces CPU. I dont think fitting is a problem considering it cost zero PG.
the swarm also gets alot more than 200 through advanced and proto. each higher tier adds an additional missile, which does 330 extra dmg base.
I would also fix the core problems before to see how if performs then. damage buffs can be still done later.
Thanks for filling me in, I was unaware of further skill tree and new Swarm Launcher damage. Swarm missiles used to be only 200 per missile I believe.
I agree as well with the core issues, such as faulty skill, bugs, and inability to compete in AV (mostly due to damage). But you can't deny it more damage in the future where it needs it. Leave splash alone, it's direct that's the killer.
Another thing is that if the skill involved splash damage or radius, people might get fizzy over it. Just look at how people got fizzy over the mass driver and that gun was only recently brought up to par.
However, a different approach could be so: [Fix bugs first of course] [] Increase charge up time, maybe to a whole second. [] Drastically increase damage [] leave skill alone, because it becomes more applicable.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
348
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Posted - 2013.09.13 15:27:00 -
[15] - Quote
i just think the cpu should be toned down a bit for the std... and maybe make it use up pg..as of right now i require a cpu expansion on my default free suit in order to use it.. but that not the problem i have with it its the spash..its 2 dang small!!!!!!!!! i think 5m will do.. |
Jason Punk
DUST University Ivy League
254
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Posted - 2013.09.13 15:57:00 -
[16] - Quote
Honestly, the Plasma Cannon Does everything I want it to. If you can't kill yourself some proto-suit Heavies or Mediums with it, then you've got to work harder. PLC is a beast in the right hands, my friends.
As for an AV Variant, I would of course be interested in a zero-to-very low blast radius for high damage. Or conversely (with new vehicle mechanics in 1.5) a method of allowing the weapon to do more against vehicle armor rather than infantry, keeping the blast radius...either way, this would be a monster and will soon be heard for cries of OP. X) |
TheD1CK
Dead Man's Game
28
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Posted - 2013.09.13 17:28:00 -
[17] - Quote
The Plasma Cannon is one of the few weapons in the game that is exactly where it should be It performs it's intended role perfectly and i dread further tweaks atm you are putting your ass on the line to use it in exchange for the high dmg It is not an AV weapon and to have more than a 1 shot reload system would be madness |
Jack McReady
DUST University Ivy League
536
|
Posted - 2013.09.13 17:58:00 -
[18] - Quote
TheD1CK wrote:The Plasma Cannon is one of the few weapons in the game that is exactly where it should be It performs it's intended role perfectly and i dread further tweaks atm you are putting your ass on the line to use it in exchange for the high dmg It is not an AV weapon and to have more than a 1 shot reload system would be madness L2read I havent said anything about the damage or the reload ... |
Alena Ventrallis
Osmon Surveillance Caldari State
121
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Posted - 2013.09.13 19:51:00 -
[19] - Quote
We already have 2 very powerful AV weapons, swarms and force guns. Why not make the plasma launcher an anti-infantry weapon?
7m splash, 400 damage, no direct damage, 6 sec reload. Good for weakening clustered mercs, but not spam able like the mass driver. |
Jack McReady
DUST University Ivy League
541
|
Posted - 2013.09.14 19:44:00 -
[20] - Quote
Alena Ventrallis wrote:We already have 2 very powerful AV weapons, swarms and force guns. Why not make the plasma launcher an anti-infantry weapon?
7m splash, 400 damage, no direct damage, 6 sec reload. Good for weakening clustered mercs, but not spam able like the mass driver. that is not a good idea, image a squad spamming that weapon...
3 people could evaporate anything withing 7m of the point of impact. |
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