Severus Smith wrote:I've had two ideas for Amarr weapons I've been mulling over and would love to see in DUST. I wanted to put them here to see how other people felt.
Tachyon Laser
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Modeled after the Tachyon Beam Lasers fitted on most Amarr Battleships the Tachyon Laser is a Heavy Weapon capable of firing a focused beam of Tacyhons to destroy any enemy infantry or materiel in front of it.
- Heavy Weapon
- 2+ second charge time
- 5 to 8 second beam time
- Really high damage (fully heated Viziam pre-nerf)
- Painfully slow turn speed while charging / firing
- Overheat mechanic
This weapon would be anti-vehicle / anti-infantry. To keep it balanced it has a charge time and a painfully slow turn speed while firing. This makes it deadly against slow targets or faster targets at further ranges. It would simply be a "Giant Laser of Death" that, if fired at you, would kill you if you stand in it for more than a second. However, due to the slow turn speed and charge up time it would be very easy to avoid / counter with intelligent tactics.
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Gamma Rifle
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Designed to counter the guerilla tactics used by the Minmatar during the Rebellion the Gamma Rifle fires a charged pulse of gamma radiation that is capable of penetrating solid objects. For Amarr doctrine this weapon ensures that the Reclaiming Light of the Lord can find even those cowardly enough to hide.
- Light Weapon
- 1.5 second charge time
- Moderate damage (100 to 150 per hit)
- 40m range, 30m scope range (X Ray)
- Small clip (4 to 5 per)
This weapon is pretty much the Farsight (Perfect Dark) or Auger (Resistance) in that it is capable of hiting targets through solid objects. It wouldn't do much DPS and would instead be more of an opportunity weapon, with kills / assists scored when targets get low on health and duck for cover. This would add an interesting mechanic to combat where players would have to decide between tanking the Gamma Rifle hits or dashing from cover and hoping to avoid the deadly Tachyon Laser that's sweeping across the room. The limited range / scope range would keep it limited to closer range combat and help ensure it doesn't turn into "OP Invincible Snipers OMG". Like all laser weapons it has a bright, distinctive, beam when fired (to help locate the shooter).
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