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Django Quik
Dust2Dust. Top Men.
1418
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Posted - 2013.09.10 17:23:00 -
[1] - Quote
This unfairly (and probably unintentionally) gimps armor repair for light suits in comparison to the larger frames.
Also, it doesn't balance with shield reps, which only repair a set value per second. |
Django Quik
Dust2Dust. Top Men.
1419
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Posted - 2013.09.10 22:17:00 -
[2] - Quote
lithkul devant wrote:[quote=CLONE117]im still running the default free mlt galente suit with shield armor upgrades maxed..
got around 150 shields 353 armor...
which is pretty decent for a mlt suit.
armor repair modules r always actively repairing armor at a slow rate in a fire fight or not Actually armor isn't repairing all the time, thier are whole forums about this topic as well, just an fyi Really? Please link one of these threads. My experience gap been that armor reppers are always on except for a very rare bug or two. |
Django Quik
Dust2Dust. Top Men.
1423
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Posted - 2013.09.11 18:55:00 -
[3] - Quote
Kekklian Noobatronic wrote:The-Errorist wrote:This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. 1) I've said it already - Light frames need more help than the scope of this. Besides, light frames don't really armor tank, now do they? No, they don't armor tank; they armor rep tank. With their few advantages being speed and stealth, it's all about darting in and out of cover and using their innate high shield reps and a complex armor repper to get to full health again quickly. Whilst other suits can properly armor tank and take lots of damage while fending off attackers, even with extra plates, you're not tanking anything in a light suit.
With a current complex repper you get 100 armour in 16 seconds. That's not bad, especially considering (bugs aside) there's no delay on armour repping like there is (supposed to be - still not sure if this bug got fixed in 1.4) with shields. With some suits you can stack several of these and be constantly repping 25 armor per second even under fire!
Having reps percentage based makes them massively beneficial for high armor suits and meaningless for anyone else. You should not be able to tank high armour and high reps - it should be a trade off of one or the other, just like it is with shields. |
Django Quik
Dust2Dust. Top Men.
1426
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Posted - 2013.09.11 20:52:00 -
[4] - Quote
Progressive armor return based upon suit type is really not much different to what we have at the moment - it's just not needed. |
Django Quik
Dust2Dust. Top Men.
1437
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Posted - 2013.09.12 20:03:00 -
[5] - Quote
Like I mentioned previously, you have to choose between the different types of tanking - if you can armor tank and armor rep tank at the same time, that is too strong.
That said, I agree that current reppers are a tad too weak and perhaps a proto rep rate of 8hp/s or even 10hp/s would be more worthwhile.
But any kind of % based repper is far stronger for heavies and other high armor suits than anyone else. Yes, it will rep all suits to full health in the same but how is that fair? Repping a heavy at 25hp/s and a light at 5hp/s? If you changed it for each suit (an awfully confusing complication both to code and to understand) you could make it so that heavies get 3%, mediums 6% and lights 10%... oh wait, that's pretty much exactly the same as 2 complex reppers now! Good job, let's keep them as they are then. |
Django Quik
Dust2Dust. Top Men.
1500
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Posted - 2013.09.22 07:20:00 -
[6] - Quote
Epicsting pro wrote:I openly support higher armor regen. Yes, higher armour regen. That would be achieved by buffing repair mods, not by making new mods that create a huge imbalance across all suit types. |
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