RydogV
Shadow Company HQ
306
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Posted - 2013.09.10 16:40:00 -
[1] - Quote
Here we go again. Mandatory equipment use for valid suits for the win. Continues to be best possible solution to end the Logi QQ and initiate the so called 'Assault Logi' extinction.
Logi suit has two Equipment Slots, you have to fill at least one. Logi suit has three Equipment Slots, you have to fill at least two. Logi suit has four Equipment Slots, you have to fill at least three.
If you don't fill the required slots then your suit is invalid. This promotes a support role with the suit, without taking away the other module slots needed to offset lower defensive capability and of course add more support functionality like better hacking and such. What it does do is require players in Logistics suits to eat up a nice chunk of CPU/PG because most equipment is designed to do just that.
'True Logis' should have no issue with this. 'Assault Logis' will hate it. Which one are you? |
RydogV
Shadow Company HQ
308
|
Posted - 2013.09.10 17:15:00 -
[2] - Quote
Zero Notion wrote:Suits are meant to be guidelines, not set in stone.
If a heavy decided to use profile dampening and kinetics instead of armor, would you complain about the heavy not being a heavy?
What do you want from a Logi? Heals? Nanites? Anyone can train them. Anyone. If someone who is skilled into a Logistics suit is meant to only be a Logistics/Support character, let's take it the next step and create a skill system where each dropsuit model is allotted a specific set of skills pertaining only to their 'class'.
Herpaderpa. Obviously absurd.
I play an aggressive logistics but I carry an active scanner, uplinks and maybe a nanohive. Sometimes REs. Sometimes a rep tool.
Sometimes, I don't want to carry equipment but I find myself suffering from a lack of WPs because my base stats are not wholly designed to be an assault character? Can I be? Sure, but it takes a specific play style within the parameters of my suit's inherent limitations.
Anyone can be anything they want, within their chosen suits limits.
This is the common argument against required equipment. CCP's promise that you can 'be whatever you want to be'. That promise should remain but it should not mean you can be whatever you want to be all in one suit. There is enough flexibility in this game, but there is too much flexibility in most Logistics Dropsuits. I have been dedicated Logistics since closed beta.
Despite the promise, every suit should have certain limitations. For the Logistics suit that limitation should be use of Equipment Slots. Such a requirement does not limit your role on the battlefield it just requires you to balance all the dropsuits available assets.
You can still be a Sniper, you just have to carry some Nanohives and Drop Uplinks. You can still be 'Aggressive', you just have to carry an Active Scanner and Remote Explosives. The list goes on and on. The suit is called Logistics, an it makes no sense to use it if you are not serving any Logistical purpose...period. I mean that is why none of the Medium Frame Basic suits have any Logistics characteristics.
Honestly there was less of an issue with Logistics 'abuse' when we had Scout and Assault Dropsuit variants with two equipment slots. I wish CCP would just bring those back into the game and make equipment optional with them.
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