Foehammerr
OSG Planetary Operations Covert Intervention
26
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Posted - 2014.08.23 07:01:00 -
[2] - Quote
While rep tanking is technically armor tank, it also falls under hybrid and speed, as well as gang fit, but this is dependent on how you fit your suit. Rep tanking is also a bit of a higher level concept due to its reliance on moderate to high level SP as well as player skill to get the best results. The primary module is having armor repair modules in all the lows or reactive plates at the very least if you aren't skilled in repair modules (though it works better with pure reps in my opinion). Because you don't have very high ehp, with this fit having a good reaction time with armor and sheild upgrades skills as well as biotics as high as possible is a must. With all the lows taken, this leaves two options: damage mods, or if you can fit them, shield extenders. Using shield extenders potentially gives you a larger buffer than your base armor, allowing you a good amount of time to react as you can get killed pretty easily even at prototype if caught off guard. When engaging in combat you can easily tank through someone's damage, but to do so, you have to be moving quite a bit which is where the biotics skill come into play. Having that high sprint speed without kinetic catalyzers allows you to pull back and take cover for a second or two two regen fast and reengage while the other person is busy trying to get Shields. Straf is your friend in this situation as well. This fit is highly effective in places with lots of cover like Ashlands or the research facility where if done properly, you can take on two or more individuals at once (I personally did this against two HMG sentinels at once and succeed.) Personal ability to hip fire and knowledge on when to extend or pull back a also helpful as this fitting works great offensively in CQC. You can get a bit of effectiveness out of this in an Amarr Assault, but it work far more efficiently on a Gallentean Assault as the difference is a whole 10 armor a second which makes all the difference in this fit where how much you rep determines life or death. If you can't eliminate the target within 5 seconds and you're in an area with cover, drag the fight out. You don't have to rush in as you can last longer provided the other guy didn't bring friends.
If I didn't make this clear earlier, you can and often will get killed easily, especially if someone is bringing kinetic or explosives weapins with them. Weapons like the mass driver, ACR, ARR, shotgun, or hmg are your worst nightmare as they deal high DPS with a ROF higher than you can regen even at the highest levels so it's best not to be caught out in the open with one of these firing at you.
tl; dr: Dont do this until you have a high sp count and/or are confident in your CQB abilities as it is a difficult skill to master and you'll get blapped if you don't know what you are doing.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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Foehammerr
OSG Planetary Operations Covert Intervention
53
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Posted - 2014.09.19 19:47:00 -
[3] - Quote
Fox Gaden wrote:Rep Tanking (based on FoehammerrGÇÖs post):
Definitely a lot cleaner presentation than my post. However, I noticed we both made the same mistake. When I was classifying the type of fit rep tanking was, I made a typo spelling Gank fit and spelled it as gang fit because of auto correct on my phone which you seem to have repeated. Other than that it is pretty good. Also, in the time since I posted that, I noticed that you can also add a kinetic catalyzer and it will be effective as well.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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