Mac Dac
Wraith Shadow Guards
179
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Posted - 2013.09.10 05:52:00 -
[1] - Quote
Michael Arck wrote:Eris Ernaga wrote:
Just giving some advice you seem quite upset for no reason.
More common internet rebuttal. No one is upset. Because I say something that goes against how you played it out in your head, doesn't mean I'm upset. Because I say people are tired of reading this, doesn't mean I'm upset either. Is that how you perceive the world around you? Any difference of thought or opinion, should be taken as the person being hostile or upset towards you? If that's the case, your skin needs to be a little bit more thicker. People are just tired of the topic...that is all keep in mind 70% of communication is non verbal, so without the body to the gestures or a face to a mood it gets hard to differentiate between intent. |
Mac Dac
Wraith Shadow Guards
179
|
Posted - 2013.09.10 06:55:00 -
[2] - Quote
Eris Ernaga wrote:It seems there are two sides or groups to the Aim-Assist debate and honestly only one makes sense to me and the other does not. On one side you have the newer players saying they like AA because it helps them aim and then you have the older players saying AA is to powerful and stops players from aiming them self. I can totally agree with the vets I go 44/10/0 because of aim assist we are playing games where heavys aren't even a threat because every bullet from my CASR lands on them. The worse part is that these new players who want an I win button over more experienced players keep saying don't care about the vets, just drop them. This to me is out right wrong would you drop a 3 year relationship or a military veteran in real life who has been in service for 10 years over some fresh recruit with an itchy trigger finger? The vets of this game were noobs, have supported the game, and are still here so the fact that a player starting this month thinks vets should be dropped to cater to his terrible aim is outrageous. Vets are the long standing members I have been playing this game for over a year and I have experimented with the aim-assist in 1.4, it tracks way to well I am telling you CCP! Either remove aim-assist, enable it for everyone so everyone gets an advantage, or dial it back so it's not so good.
I was sad to see CEO Pyrex's Youtube video on how bad the aim assist was. He can't even run through a group of enemys and jump over a railing without dying anymore. The tracking is so good a scout going full speed will be shot with every bullet. Sad to see the guy posting unhappier Youtube videos since Uprising considering I love watching his videos.
Even sadder when I was at 346 armor and I jumped in the period of my jump a guy landed every single shot on me killing me. This was simply in the time it takes to jump and yet he landed every single bullet on me killing me. Strafing has been completely eliminated which I like and hate now strafing doesn't matter much it's just about bullet damage and having more shield and armor which barely help either. Click point kill move to the next target and hope he doesn't click point and kill you first. I don't support turning AA off again but I do think it is too powerful ,a little bit though.
I don't read a lot of QQ or buff this or nerf that threads, but from what i got it seems like people associate the AA with skill rather then balance. But I don't mean among weapons but among roles and niches in the game.
The AA has helped tremendously with the new player experience as helps them defend themselves against more seasoned vets even giving them confidence when a proto squad is on the field. I think i read a thread where new players said the game was FUN and ENJOYABLE which means CCP managed to conceive life in Dust. This is what I don't want to extinguish.
However on the other hand, new players are flocking to roles like Assault and Logi and dominating the lesser scout and heavy. These niches are the ones that suffer from the AA the most.
Scouts been screwed over slowly since beta but the dedicated few still remain. Scouts are completely unsuitable for combat. They are the only role whose tactic is running away, yet some of the best scouts use there speed, low profile, and cleverness to be a annoyance on the field. With the current AA their speed is useless cause not only can they not take a hit but now everybody's got perfect aim. Running away is now no longer a viable option for the tin foil suit.
Heavies however are suppose to be big brutes with extremely deadly firepower. I remember reading the description for the heavy suit, "The suit itself is considered a weapon" and today i see heavies fall like scouts. Of course in a 1v1 a heavy will win no doubt but i have seen way too many people eat through a heavies hp like acid with a militia AR or snipe them with militia ARs from ranges a HMG can't touch with only a few stray bullets not piercing the heavy. No wonder we see more forge guns then HMGs, a forge at least gives you breathing room from the massacre.
The AA needs to stay and needs to be weakened but still strong enough to help new players against vets. something has to be done to stop the butchering of lesser roles... They important too. Thank you and sorry for the long post. |