Militia
The Militia Dropsuits should be cheap and given out as free BPOGÇÖs to new players who choose the appropriate Faction / Specialty during character creation. These suits are like the GÇ£
Rookie ShipsGÇ¥ in EVE Online in that they have a limited slot layout, poor health, and low PG / CPU. They come pre-equipped with other free Militia BPOGÇÖs by default. This allows them to be used in the event a player runs out of money as a GÇ£FreeGÇ¥ option but will provide strong incentive to upgrade to Tech 1 as soon as fiscally possible.
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Amarr Medium Frame skill bonus:5% bonus to dropsuit armor per level
3% bonus to CPU per level
3% bonus to PG per level
1x High
3x Low
1x Equipment
1x Light Weapon
1x Sidearm
1x Grenades
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Tech 1
The Tech 1 Dropsuits are generalists that lean towards roles via their skill bonuses while still providing general flexibility. These are like the GÇ£
T1 FrigatesGÇ¥ in EVE Online. They have superior HP, PG / CPU and slot layouts to Militia Dropsuits while remaining marginally priced.
- The first (Scholar) is suited for Logistics. Its bonuses favor the repair tool / nanite injector and it trades grenades for additional equipment slots.
- The second (Templar) is suited for close range brawling. Its bonuses increase weapon damage and reduce heat buildup allowing for it to put out some formidable DPS over longer periods.
- The third (Inquisitor) is suited for marksmanship. Its bonuses favor range and accuracy and allow it to support the front line troops with deadly accuracy from farther back.
Scholar- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amarr Medium Frame skill bonus:5% bonus to repair tool range per level
4% bonus to nanite injector armor repaired per level
1x High
3x Low
2x Equipment:
1x Light Weapon
1x Sidearm
1x Grenade
(reduced the Equipment to keep in line with other Suits)
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Templar- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amarr Medium Frame skill bonus:3% increased
Energy weapon damage per level
5% reduction in weapon heat buildup per level
1x High
4x Low
1x Equipment:
1x Light Weapon
1x Sidearm
1x Grenades
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Inquisitor- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amarr Medium Frame skill bonus:5% increased
Energy weapon range per level
5% reduction in
Energy Weapon Cooldown (LR doesn't have dispersion and is the choice for long ranges) per level
2x High
3x Low
1x Equipment:
1x Light Weapon
1x Sidearm
1x Grenades
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Tech 2
The Tech 2 Dropsuits are very specialized. They are built for a specific role while sacrificing flexibility in all other roles. These are like the GÇ£
T2 FrigatesGÇ¥ in EVE Online. They have higher HP, PG / CPU, and slot layouts of the T1 suits and are very expensive.
- The first (Reclaimer) is a specialized Logistics Dropsuit. Its bonuses reinforce armor, HP regen, and provide a solid boost to repair tool efficacy. It has 5 equipment slots allowing it to bring any assortment of equipment to bear. It loses a Light Weapon and Grenades over its T1 counterpart.
- The second (Justicar) is a specialized Assault Dropsuit. Its bonuses reinforce armor, mobility and give a huge bonus to weapon RoF. It loses a Sidearm and Equipment slots over its T1 counterpart.
Reclaimer (Based on the Scholar)
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Amarr Medium Frame skill bonus:5% bonus to repair tool range per level
4% bonus to nanite injector efficacy per level
Logistics Dropsuit skill bonus:5% increased armor plate efficacy per level
1 HP/s suit armor repair per level
Role Bonus: 5% bonus to repair tool efficacy per level
2x High
4x Low
4x Equipment
1x Sidearm
1x Grenade(Can only carry 4 equipment)
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Justicar (Based on the Templar)
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Amarr Medium Frame skill bonus:3% increased Energy weapon damage per level
5% reduction in weapon heat buildup per level
Assault Dropsuit skill bonus:5% increased armor plate efficacy per level
5% reduction to PG/CPU cost for fitting Energy Weapons(Gals are about speed and armor)
Role Bonus:5% increased weapon RoF per level
2x High:
4x Low
1x Light Weapon
1x Sidearm(way more important than a grenade)
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