Slen Kaleth
BlackWater Liquidations
31
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Posted - 2013.09.09 18:21:00 -
[1] - Quote
I was wondering what Scotty uses to match players? A thought I had was to add a rolling KDR. Reason being is that once you have played for a long time it becomes increasingly hard to effectively raise your KDR as you make it into the thousands and ten's of thousands. So adding a rolling KDR can accurately capture where you are sitting at the moment. Something like a month time frame can be used.
Of course there is the possibility that someone can purposely obtain low KDR in a bunch of matches to artificial hid their real skill. To counter this thresholds can be made that once you reach them you can not go back down for match makings purposes, or maybe only if it is consistent for say 2 months or more.
Another concern would be for Logis or other support classes who do not get high KDR, but high WPs, so I suggest also adding a rolling WDR (WP/death ratio) for them and have the system use both for match making, or maybe use the best of the 2.
Any thoughts? CCP is this something you already have in mind, or might consider? |
Slen Kaleth
BlackWater Liquidations
31
|
Posted - 2013.09.09 20:16:00 -
[2] - Quote
Pandora Mars wrote:I don't really like the idea of KDR as a matchmaking variable in general, but especially for this game...
There are several reasons, but most of them can be summarized as "KDR is not a concrete skill meter".
Just think of a sniper going 10-0 in a Skirmish match, he's basically useless.
Or, even worst, think at a poor HAV pilot struggling in a terrible match full of proto AV, he loses 3 tanks (millions of ISK) just to go... let's say 13-3. Which might be a decent score for an assaulter, but it's bad for the tanker and catastrophic for his wallet... still it's definitely a positive K/D for the game to count...
KDR can give a very generic idea of the player's potential, but this game more than any other should NOT count it too much when it comes to matchmaking.
Also, gear used affects the K/D at the end of the match...
And there's more, but this gives an idea...
Those are good points. Perhaps something along the lines of a mix of KDR, WDR (or instead of WDR, a WGR, WP per game ratio), and some sort of ISK efficiency stat, say a ratio of the amount of ISK earned vs amount lost per match. Factor all three together in some formula.
If not these, what do you think would make a good metric for determining skill for match making? I understand there isn't any fool proof method, but I am curious what you think.
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