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Monkey MAC
killer taxi company General Tso's Alliance
324
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Posted - 2013.09.09 08:14:00 -
[1] - Quote
Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work.
Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!! |
Monkey MAC
killer taxi company General Tso's Alliance
324
|
Posted - 2013.09.09 08:23:00 -
[2] - Quote
Operative 1171 Aajli wrote:Honestly, it would be better if anybody who is near a player with a scanner will receive the signal.
But, that would take sophisticated development on CCP Shanghai's part and I guess they're having it hard enough with the basics that are still being tweaked.
You hire out to a sweatshop this is what you're going to get. Right now squad scanning is a quick fix the problem of easy team scanning and stomping.
Then how about a comms module, passive high slot, anyone else who has a comms slot, can recieve the information from the scanner and share it to his squad!! |
Monkey MAC
killer taxi company General Tso's Alliance
324
|
Posted - 2013.09.09 08:25:00 -
[3] - Quote
Duran Lex wrote:Monkey MAC wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
Ok so the tacnet is a highly encoded and incredibily sensitive infantry infrastructure, it runs on quantumly entangled particles, that transmit data via a synch pair, one in the suit one in the mcc, this allows data to be streamed instantly across ANY distance without delay, however decoding and sharing this information requires energy equivelent to that of the sun^100, becahse of the way quantum particles work. Would that suffice?? This theory actually works in real life to, it took years to test because transportation was a real problem, you see quantum particles are so unstable, if you look at one kt breaks!! Sam Beckett can attest to that. Poor bastard is probably still leaping... Edit - Man...i'll feel old as **** if no one gets the reference
Dont worry I get it!! Awsome show, I once had a history lesson where an episode was used to illistrate the times of segregation! |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:08:00 -
[4] - Quote
Prehaps this will help? |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:21:00 -
[5] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Duran Lex wrote:Sam Beckett can attest to that.
Poor bastard is probably still leaping...
Edit - Man...i'll feel old as **** if no one gets the reference Dont worry I get it!! Awsome show, I once had a history lesson where an episode was used to illistrate the times of segregation! That was a great show. Thanks for bringing back the memories, you two.
Then it would appear my work here is done, I wonder who ill be next!! Did you see the last episode? |
Monkey MAC
killer taxi company General Tso's Alliance
331
|
Posted - 2013.09.09 13:03:00 -
[6] - Quote
Skihids wrote:Yes, you remind me that we are still missing a robust communication infrastructure. We don't have anything beyond the squad level which limits strategy to the squad level. This will need to be fixed before DUST can fulfill its promise of an FPS/RTS game. I don't accept the "Selfish Squad" explanation because this is a hard limitation that affects even PC where everyone would chose to share. The best attempts are those that use limitations of quantum physics to keep the number of linked sets to a small size. The problem with that explanation is you could propagate the signal on a higher level network (between squads) as suggested by your thread. I like that because it gives some reasonable lore reason while giving a way around the limitation if you want to spend a slot.
Well you see imagined the comms units on my post would be a shortwave radio, shortwave gives higher quality faster data if im aserved correctly, you woudn't need quantum entanglement at that kinda range, but when these battle maps get bigger the tactnet will be huge aand the commander wont recieve enough information without raw data transfer of quantum communication!! |
Monkey MAC
killer taxi company General Tso's Alliance
331
|
Posted - 2013.09.09 13:36:00 -
[7] - Quote
Laurent Cazaderon wrote:Skihids wrote:Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism.
If it has to be this way for game mechanics at least give me some believable reason why a team leader would prevent one squad from sharing intel on enemy locations with other members of the team.
It can't be a technological limitation. A single packet with a pair of coordinates that is already being broadcast won't stress the communication system. They can transmit the trillions of bytes required to transfer human consciousness in a second.
One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated
Lore is important, it explains things like why we dont just die, it limits the possibilities for over expansion, like mechs for example, lore states, we run in power assisted suits, which is why we dont need mech, they would be no more powerful, than our current suits!! |
Monkey MAC
killer taxi company General Tso's Alliance
333
|
Posted - 2013.09.09 14:21:00 -
[8] - Quote
Thumb Green wrote:Wakko03 wrote:Skihids wrote:Wakko03 wrote:Ummmm, huh?
Active Scanners as in the equipment module work for the entire team.
Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. They removed squad shared (passive) vision and limited active scan info to the squad level. Where have they said that? I am still seeing people when someone on my team is using an active scanner and I am not in their squad. Even the patch notes say: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) ... notice the use of the word squads plural form the of the squad...means more than 1.... surely ccp can't be that incorrect with the use of the word in the english language. Yes, notice the use of the word squads, notice that it is used twice. The "shared passive scanner vision for squads" is disabled; now this can't mean shared passive scanner vision between squads is now disabled because it's already has been disabled since the start of Uprising. With that understood it makes the 2nd time it's used a poor choice of words by your interpretation. If they meant that the results of active scanners are still shared between squads; why not say it that way or better yet, why not just say it's shared with the team. Now you say you still see enemies when someone not in your squad uses the active scanner but I personally haven't noticed random enemies lighting up and pulsing until one of my usual squad members decided to use the active scanner. I'm not saying they intend for it to be one way or the other but here's something to think about: they say there's currently nothing in the code to prevent drop uplinks from being used by the team yet occasional there are uplinks that I can't spawn on while there also being others in the same match that I can even though nobody but me in the squad has them. Then there are matches where my uplink is the only one down yet nobody spawns on it while in other matches everyone spawns on it. My point being that results from CCP's coding are always consistent.; there could be some obscure bug throwing a wrench in the system at any random time.
Ghosts in the machine, maybe it's become sentient and is playing games to learn from us so it can take over the world! |
Monkey MAC
killer taxi company General Tso's Alliance
335
|
Posted - 2013.09.09 14:32:00 -
[9] - Quote
Roy Ventus wrote:KalOfTheRathi wrote:This entire scanner phase sucks. It Forces me to use a scanner instead of something that gets WP. Not knowing where my squad is currently located, except for five green chevrons with no names is stupid. TacNet is useless apparently. Maybe it is based on some lame consumer OS. The name and status of squad mates should always active. The team level should be between the current no data to the previous version. Then scanners need WP (minimum, but something) and Blues should light up as well as Reds. Team members names or at least status should appear. This might make being a Logi worthwhile again. Why is it every single time I decide to embrace the latest CCP/Shanghai direction they lurch off in some other random one? Almost every time they make playing a Logi less fun. Maybe they all hate CCP Logibro. Sucks though. My WP has dropped in half this last week. Use mics or stay together. Lone-wolfing and then fearing you can't get back to your team is silly. Either you do or don't. People should be taking advantage of the "stealth" buff. Walking around corners to hide your signal, ducking when an enemy vehicle rides pass, taking pot shots and slipping behind a wall so quickly that their comrades can't see where it came from... This is the time to really bring in new tactics and organization to dominate battles. unless you have a driver you can see them coming a mile of!!
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Monkey MAC
killer taxi company General Tso's Alliance
338
|
Posted - 2013.09.09 14:59:00 -
[10] - Quote
Skyhound Solbrave wrote:Because squads may have different objectives amongst the team. Let's say something like Squad A goes to Objective A while B goes to B. This allows each squad to scan for targets that their squad will have to contend with. Also, if scanners shared between the entire team it can easily be confused. Whereas there might be only 5 enemies, you see 10 because you just happen to be looking in the direction of B. Let's say you were going to hide around the corner to jump this glowing chevron about to round that corner. Oh wait, that chevron is all the way on the other side of the map. The enemy on my radar was actually on the roof and is now shooting down on my head.
Squads only require information that is essential to their squad. There is no need to mix up the information of the two squads, it opens up too many opportunity for mistakes to be made. Teamwork isn't everyone doing one job, teamwork is everyone doing their job to provide a good result.
Hence the retran module provided here
https://forums.dust514.com/default.aspx?g=posts&t=108931&find=unread Now squad A to what squad do what squad a wan't while squad b do what want, and C and D work with them!! |
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Monkey MAC
killer taxi company General Tso's Alliance
339
|
Posted - 2013.09.09 15:09:00 -
[11] - Quote
Sana Rayya wrote:The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel.
Well you see I am assuming the maps will get bigger, but you get a squad full of scanners, you know a scout squad they, case the joint and use the retran module to relay the info back, that is a lot of power to a squad, but the squad count to do it would be the limiting factor!! |
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