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Nguruthos IX
Tal-Romon Legion Amarr Empire
1553
|
Posted - 2013.09.09 01:52:00 -
[1] - Quote
It is unreasonable to expect new players, or even vets to expend a decent chunk of time/SP into discovering they don't even like the basic version of a weapon.
Now take a new player. You have it all backwards. The FIRST thing you need to do is sell them on why they should play the game, before you can expect them to want to grind and explore anything more*
They would have to:
~grind for basic level weapons to test things like Nova Knives, Scram Rifle, Laser Rifle, HMG. ~Understand the SP system, skilling up, making fittings, PG, CPU limitations ~May be rightly concerned about wasting a limited resource into weapons they are unsure about.
[Suggestion]
Make each militia weapon available to all players, along with a fitting for each weapon PRE-MADE.
Laser ShotGun HMG Etc.
If you don't want to place these weapons on the market, have each new player start with 50 copies of EACH so they can get a good idea of the game before being told to grind for it. |
Killar-12
The Corporate Raiders
1031
|
Posted - 2013.09.09 01:54:00 -
[2] - Quote
Nguruthos IX wrote:It is unreasonable to expect new players, or even vets to expend a decent chunk of time/SP into discovering they don't even like the basic version of a weapon.
Now take a new player. You have it all backwards. The FIRST thing you need to do is sell them on why they should play the game, before you can expect them to want to grind and explore anything more*
They would have to:
~grind for basic level weapons to test things like Nova Knives, Scram Rifle, Laser Rifle, HMG. ~Understand the SP system, skilling up, making fittings, PG, CPU limitations ~May be rightly concerned about wasting a limited resource into weapons they are unsure about.
[Suggestion]
Make each militia weapon available to all players, along with a fitting for each weapon PRE-MADE.
Laser ShotGun HMG Etc.
If you don't want to place these weapons on the market, have each new player start with 50 copies of EACH so they can get a good idea of the game before being told to grind for it. Here's an Idea about introducing more militia Items and starter fits even if it has items not in the game yet |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1553
|
Posted - 2013.09.09 01:55:00 -
[3] - Quote
Killar-12 wrote:Nguruthos IX wrote:It is unreasonable to expect new players, or even vets to expend a decent chunk of time/SP into discovering they don't even like the basic version of a weapon.
Now take a new player. You have it all backwards. The FIRST thing you need to do is sell them on why they should play the game, before you can expect them to want to grind and explore anything more*
They would have to:
~grind for basic level weapons to test things like Nova Knives, Scram Rifle, Laser Rifle, HMG. ~Understand the SP system, skilling up, making fittings, PG, CPU limitations ~May be rightly concerned about wasting a limited resource into weapons they are unsure about.
[Suggestion]
Make each militia weapon available to all players, along with a fitting for each weapon PRE-MADE.
Laser ShotGun HMG Etc.
If you don't want to place these weapons on the market, have each new player start with 50 copies of EACH so they can get a good idea of the game before being told to grind for it. Here's an Idea about introducing more militia Items and starter fits even if it has items not in the game yet
well for now I see some of those items don't exist.
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Killar-12
The Corporate Raiders
1031
|
Posted - 2013.09.09 01:57:00 -
[4] - Quote
Nguruthos IX wrote:Killar-12 wrote:Nguruthos IX wrote:It is unreasonable to expect new players, or even vets to expend a decent chunk of time/SP into discovering they don't even like the basic version of a weapon.
Now take a new player. You have it all backwards. The FIRST thing you need to do is sell them on why they should play the game, before you can expect them to want to grind and explore anything more*
They would have to:
~grind for basic level weapons to test things like Nova Knives, Scram Rifle, Laser Rifle, HMG. ~Understand the SP system, skilling up, making fittings, PG, CPU limitations ~May be rightly concerned about wasting a limited resource into weapons they are unsure about.
[Suggestion]
Make each militia weapon available to all players, along with a fitting for each weapon PRE-MADE.
Laser ShotGun HMG Etc.
If you don't want to place these weapons on the market, have each new player start with 50 copies of EACH so they can get a good idea of the game before being told to grind for it. Here's an Idea about introducing more militia Items and starter fits even if it has items not in the game yet well for now I see some of those items don't exist. True but mlt RE's MD's Scanners LR's and such can and should be put in |
Mobius Kaethis
Molon Labe. RISE of LEGION
720
|
Posted - 2013.09.09 01:59:00 -
[5] - Quote
I agree that there should be militia versions of all weapons and modules but not that everyone should have access to those weapons in premade fits.
It would be much more sensible to have premade fits contain all the weapons produced by a character's race.
For example the Amarr starter fits would include: scrambler pistol, scrambler rifle, laser rifle, and the heavy laser (or what ever the Amarr heavy weapon will be).
It would be silly for an Amarr starter fit to come equiped with gallente AR's (which is what happens now) just as an example.
I am going to go out on a limb and say that this is probably what CCP intends to do in the long run, once all the weapons have been implemented but since that is a long way off I'd settle for militia versions of all the weapons. |
KING CHECKMATE
TEAM SATISFACTION
915
|
Posted - 2013.09.09 01:59:00 -
[6] - Quote
Or give respecs , so we dont need MLTs.... |
Mobius Kaethis
Molon Labe. RISE of LEGION
723
|
Posted - 2013.09.09 02:01:00 -
[7] - Quote
KING CHECKMATE wrote:Or give respecs , so we dont need MLTs....
To heck with that noise. CCP has already said it isn't happening. Just live with your decisions and think of any mistakes as an investment towards the future when those oopsies might actually help you. |
Killar-12
The Corporate Raiders
1033
|
Posted - 2013.09.09 02:01:00 -
[8] - Quote
KING CHECKMATE wrote:Or give respecs , so we dont need MLTs.... This isn't for vets it's for new guys |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1554
|
Posted - 2013.09.09 02:05:00 -
[9] - Quote
Mobius Kaethis wrote:I agree that there should be militia versions of all weapons and modules but not that everyone should have access to those weapons in premade fits.
It would be much more sensible to have premade fits contain all the weapons produced by a character's race.
For example the Amarr starter fits would include: scrambler pistol, scrambler rifle, laser rifle, and the heavy laser (or what ever the Amarr heavy weapon will be).
It would be silly for an Amarr starter fit to come equiped with gallente AR's (which is what happens now) just as an example.
I am going to go out on a limb and say that this is probably what CCP intends to do in the long run, once all the weapons have been implemented but since that is a long way off I'd settle for militia versions of all the weapons.
Edit: On a side note, you can use AUR to by standard level versions of any weapon which are useable without the skills. Just a thought for those really wanting to try stuff out.
And I promise you out of 1000 players, maybe 1 will care enough to put in their credit card on day 1 and test out a Cash Gun. Lol.
I agree, the premade fits should be racially setup. I think it would make sense to have like 50 copies of each, so they can try each gun.
50 sounds like a lot, but realistically they're going to pick one and go through it. And as a noob it may take 50 deaths before they decide that's a gun worth speccing into. |
Killar-12
The Corporate Raiders
1033
|
Posted - 2013.09.09 02:07:00 -
[10] - Quote
Nguruthos IX wrote:Mobius Kaethis wrote:I agree that there should be militia versions of all weapons and modules but not that everyone should have access to those weapons in premade fits.
It would be much more sensible to have premade fits contain all the weapons produced by a character's race.
For example the Amarr starter fits would include: scrambler pistol, scrambler rifle, laser rifle, and the heavy laser (or what ever the Amarr heavy weapon will be).
It would be silly for an Amarr starter fit to come equiped with gallente AR's (which is what happens now) just as an example.
I am going to go out on a limb and say that this is probably what CCP intends to do in the long run, once all the weapons have been implemented but since that is a long way off I'd settle for militia versions of all the weapons.
Edit: On a side note, you can use AUR to by standard level versions of any weapon which are useable without the skills. Just a thought for those really wanting to try stuff out. And I promise you out of 1000 players, maybe 1 will care enough to put in their credit card on day 1 and test out a Cash Gun. Lol. I agree, the premade fits should be racially setup. I think it would make sense to have like 50 copies of each, so they can try each gun. 50 sounds like a lot, but realistically they're going to pick one and go through it. And as a noob it may take 50 deaths before they decide that's a gun worth speccing into. so wait? Racial starter fits and 50 copies of every weapon and module? sounds good |
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501st Headstrong
Super Nerds
27
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Posted - 2013.09.09 02:08:00 -
[11] - Quote
The problem is how powerful would this stuff be? If someone has a Militia Mass Driver or Flaylock, do you really think they'll dump thousands of SP into Flaylocks, or will they just kill with that Starter Suit. The Assault- Medic absolutely destroys players. If they do this, all militia gear has to powerful enough to entice players, but not so powerful that they don't want to go Proto. And hence why I declare that weapon attachments should only be allowed for Advance and Proto level guns only, if they ever do implement attachments... |
Killar-12
The Corporate Raiders
1033
|
Posted - 2013.09.09 02:11:00 -
[12] - Quote
501st Headstrong wrote:The problem is how powerful would this stuff be? If someone has a Militia Mass Driver or Flaylock, do you really think they'll dump thousands of SP into Flaylocks, or will they just kill with that Starter Suit. The Assault- Medic absolutely destroys players. If they do this, all militia gear has to powerful enough to entice players, but not so powerful that they don't want to go Proto. And hence why I declare that weapon attachments should only be allowed for Advance and Proto level guns only, if they ever do implement attachments... MLT MD's might only have 4 rounds and a lower ROF MLT Flaylock damage might be lower etc
Weapon attachment aren't coming for a few YEARS |
drake sadani
Tacti-corp
74
|
Posted - 2013.09.09 02:18:00 -
[13] - Quote
good luck with this i suggested it about 5 months ago and got ignored .
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Nguruthos IX
Tal-Romon Legion Amarr Empire
1558
|
Posted - 2013.09.09 02:22:00 -
[14] - Quote
501st Headstrong wrote:The problem is how powerful would this stuff be?
The simplest way I can see to do this programatically is
1. Make a copy of each basic level weapon. Name Prefix them with "Training", remove SP requirements. 2. Create a fit for each weapon, matching it's race and give 50 copies.
Then so the player knows what to do next
3. A popup message in Merc Quarters after each battle where the player used a Training Fit, explaining that these suits are in limited supply, but if they find the weapon they most prefer, they can unlock More and higher levels of that weapon using Skill Points in the skills tree.
4. Also note that weapons come in different sizes, and may be used by multiple frames of suit, provided that suit houses a weapon slot of that size. |
Killar-12
The Corporate Raiders
1035
|
Posted - 2013.09.09 02:23:00 -
[15] - Quote
Nguruthos IX wrote:501st Headstrong wrote:The problem is how powerful would this stuff be? The simplest way I can see to do this programatically is 1. Make a copy of each basic level weapon. Name Prefix them with "Training", remove SP requirements. 2. Create a fit for each weapon, matching it's race and give 50 copies. Then so the player knows what to do next 3. A popup message in Merc Quarters after each battle where the player used a Training Fit, explaining that these suits are in limited supply, but if they find the weapon they most prefer, they can unlock More and higher levels of that weapon using Skill Points in the skills tree. 4. Also note that weapons come in different sizes, and may be used by multiple frames of suit, provided that suit houses a weapon slot of that size. Still there need to be BPO fits too... |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1558
|
Posted - 2013.09.09 02:32:00 -
[16] - Quote
Killar-12 wrote:Nguruthos IX wrote:501st Headstrong wrote:The problem is how powerful would this stuff be? The simplest way I can see to do this programatically is 1. Make a copy of each basic level weapon. Name Prefix them with "Training", remove SP requirements. 2. Create a fit for each weapon, matching it's race and give 50 copies. Then so the player knows what to do next 3. A popup message in Merc Quarters after each battle where the player used a Training Fit, explaining that these suits are in limited supply, but if they find the weapon they most prefer, they can unlock More and higher levels of that weapon using Skill Points in the skills tree. 4. Also note that weapons come in different sizes, and may be used by multiple frames of suit, provided that suit houses a weapon slot of that size. Still there need to be BPO fits too...
Ah. Yeah, nevermind. They really should just make a BPO for each with it's own militia lol.
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Killar-12
The Corporate Raiders
1036
|
Posted - 2013.09.09 03:29:00 -
[17] - Quote
Nguruthos IX wrote:Killar-12 wrote:Nguruthos IX wrote:501st Headstrong wrote:The problem is how powerful would this stuff be? The simplest way I can see to do this programatically is 1. Make a copy of each basic level weapon. Name Prefix them with "Training", remove SP requirements. 2. Create a fit for each weapon, matching it's race and give 50 copies. Then so the player knows what to do next 3. A popup message in Merc Quarters after each battle where the player used a Training Fit, explaining that these suits are in limited supply, but if they find the weapon they most prefer, they can unlock More and higher levels of that weapon using Skill Points in the skills tree. 4. Also note that weapons come in different sizes, and may be used by multiple frames of suit, provided that suit houses a weapon slot of that size. Still there need to be BPO fits too... Ah. Yeah, nevermind. They really should just make a BPO for each with it's own militia lol. For Example for the Amarr all MLT variants
Assault Frontline Scrambler Rifle (only 30 rds, longer cooldown) Scrambler Pistol Some sort of Amarr Nade or Locus for now Rep tool(Hive for Caldari, Scanner for Gals, RE's for Minnies)
Assault Specialty(Cal=Sniper,Gal=Shotty,Min=MD) LR(longer cooldown) ScP Amarr Nade
Medic fit just with ScR
AV with an Amarr AV weapon |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2379
|
Posted - 2013.09.19 13:47:00 -
[18] - Quote
I agree that there need to be MLT versions of everything (and race-appropriate starter fits), but I think that the problem might come up with the stats they've assigned some of the weapons.
Take an Amarr Assault MLT starter fit...
The Frontline model is currently: 2 MLT Light Damage mods 1 MLT AR 1 MLT Scrambler Pistol 1 MLT Locus Grenade
This fits, obviously.
The MLT Amarr suit is 175 CPU, 30 PG (most pg of the MLT suits I think). A you replaced that AR with a Scrambler, it's basically an all-Amarr suit, so that's good, right?
A STD Scrambler rifle is 29 CPU and 11 PG, let's throw it on the suit to start:
2 MLT light Damage mods (30 CPU, 5 PG) 1 STD Scrambler Rifle (29 CPU, 11 PG) 1 MLT Scrambler Pistol (20 CPU, 5 PG) 1 MLT Locus Grenade (12 CPU, 4 PG)
With this setup, the MLT Amarr suit will hit 30 PG (the limit of the suit). So, it basically leave no space to increase the fitting reqs on the scrambler rifle for a MLT version and add it to Amarr-themed suits. They've jacked the PG too high on the default version.
They could also adjust the fitting on the Scrambler Pistol I guess. There's some oddness there:
STD SMG: 15 CPU, 3 PG ---> MLT SMG: 20 CPU, 5 PG STD Scr Pistol: 11 CPU, 2 PG ---> MLT Scr Pistol: 20 PG, 5 PG
So, a MLT Scr Pistol becomes 14 CPU, 4 PG maybe? Then you can add a whopping 1 PG to a MLT Scrambler Rifle and not break the fitting.
You can also swap a damage mod for a Recharger or something like that I guess, but the point is that they didn't seem to consider possible MLT versions when they made some of these weapons. The amount of fitting that's added to MLT versions is variable, but frequently very high. A MLT-version of a Scrambler might have higher PG reqs than many proto weapons.
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