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LT SHANKS
Amarr Templars Amarr Empire
517
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Posted - 2013.09.09 01:23:00 -
[1] - Quote
I made a thread a few days ago stating my opinion of the recent update. Aside from the aim assist, which I slightly had a problem with at the time, everything else was decent.
I am now following up with this thread in which I will say, "aim assist is not that bad." The new maps have a decent amount of cover area and fighting tactically will ultimately benefit you and your team more. AA and HD make it so that even the tankiest of suits will fall even to a small amount of concentrated fire. To avoid this from happening, make use of the terrain: shoot from behind containers, walls, rock formations, etc. With that in mind, have vehicles transport you across open distances, and if you really need to make your way to a certain area, reconsider what you are about to do, fall back, and find an alternate route.
The worse thing to do is to rush in with a frontal assault. Diversion and misdirection are more key than ever in this build, and the maps are big enough to support these. Far too often have I been in teams where everyone on my side was on the verge of being redlined. The problem I see is that players will most often try to push forward and stand their ground rather than fall back, call in vehicles, and work their way around the sides and backs of the enemy.
AA and the improved HD are much welcomed. They have made me reconsider my play style and my role. As an MD user on my alt Logi, I will always be behind my group, throwing out suppressive fire to help keep areas clear of reds whilst providing a res and rep when needed. On my Heavy, I will actually play a point defense role and will only move about with a good number of blueberries or if I have an LAV out. On my AR fittings, I will be at the front but almost always behind something I can hide behind, throwing grenades to prevent reds from pushing further in, and supplying my team with ammo through hives, and if I decide to play a Light frame, I always take the long routes, sneak up on any stragglers, and lay down uplinks in safe areas for my team.
Players are all too eager for rush and assault tactics, and sometimes they do work. However, slowing down the approach and heading to places away from the heat of red fire will more times than not, benefit you more. In the end, AA and the improved HD will seem justified. |
Delta 749
Kestrel Reconnaissance
1907
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Posted - 2013.09.09 01:25:00 -
[2] - Quote
I wouldnt say perfect but just speaking purely in terms of movement and shooting things are a lot better than they were before That and the QQ from the guys that dont know how to adapt is pretty funny |
LT SHANKS
Amarr Templars Amarr Empire
517
|
Posted - 2013.09.09 01:33:00 -
[3] - Quote
Delta 749 wrote:That and the QQ from the guys that dont know how to adapt is pretty funny This is the problem I see more than others. Players who had done well in previous build assume they can still do the same in1.4, such as being able to take out several enemies as a lone wolf Proto. Team play and communication are need more than ever if players want to put good strategies into effect. In addition, weapons seem more role-oriented. No longer can MD users rush in and clear a vicinity of reds. The appropriate use of the MD would now be to use it for its intended area denial. Snipers should be surveying areas rather than fixing on getting easy kills., and the list goes on. |
Maken Tosch
DUST University Ivy League
4068
|
Posted - 2013.09.09 01:40:00 -
[4] - Quote
LT SHANKS wrote:Delta 749 wrote:That and the QQ from the guys that dont know how to adapt is pretty funny This is the problem I see most often. Players who had done well in previous build assume they can still do the same in1.4, such as being able to take out several enemies as a lone wolf Proto. Team play and communication are need more than ever if players want to put good strategies into effect. In addition, weapons seem more role-oriented. No longer can MD users rush in and clear a vicinity of reds. The appropriate use of the MD would now be to use it for its intended area denial. Snipers should be surveying areas rather than fixing on getting easy kills, and the list goes on.
What's your take on ninja knifing? |
LT SHANKS
Amarr Templars Amarr Empire
517
|
Posted - 2013.09.09 01:45:00 -
[5] - Quote
Maken Tosch wrote:LT SHANKS wrote:Delta 749 wrote:That and the QQ from the guys that dont know how to adapt is pretty funny This is the problem I see most often. Players who had done well in previous build assume they can still do the same in1.4, such as being able to take out several enemies as a lone wolf Proto. Team play and communication are need more than ever if players want to put good strategies into effect. In addition, weapons seem more role-oriented. No longer can MD users rush in and clear a vicinity of reds. The appropriate use of the MD would now be to use it for its intended area denial. Snipers should be surveying areas rather than fixing on getting easy kills, and the list goes on. What's your take on ninja knifing? It needs serious help. I made a mention of that in my "weapons feel more balanced" thread. It was one of only three weapons that I said needed work on. I have not personally used them, but I have read that they still have some hit detections issues. Also, how exactly are they supposed to contend with super tanked medium frames? |
Maken Tosch
DUST University Ivy League
4068
|
Posted - 2013.09.09 01:51:00 -
[6] - Quote
LT SHANKS wrote:Maken Tosch wrote:LT SHANKS wrote:Delta 749 wrote:That and the QQ from the guys that dont know how to adapt is pretty funny This is the problem I see most often. Players who had done well in previous build assume they can still do the same in1.4, such as being able to take out several enemies as a lone wolf Proto. Team play and communication are need more than ever if players want to put good strategies into effect. In addition, weapons seem more role-oriented. No longer can MD users rush in and clear a vicinity of reds. The appropriate use of the MD would now be to use it for its intended area denial. Snipers should be surveying areas rather than fixing on getting easy kills, and the list goes on. What's your take on ninja knifing? It needs serious help. I made a mention of that in my "weapons feel more balanced" thread. It was one of only three weapons that I said needed work on. I have not personally used them, but I have read that they still have some hit detections issues. Also, how exactly are they supposed to contend with super tanked medium frames? *edit* Also, active scanners seem to have really hurt any scout as well. If a light frame user is intentionally taking long routes to areas to avoid detection and kill off stragglers whilst laying down uplinks or hacking installations, I feels sorry for the niche weapon users who are actually aiming to stay competitive with what they use.
Only the Ishukone nova knives, when fully trained and fitted with complex sidearm damage mods, can contend with the heavies.
Edit:
Yeah, I see what you mean. But I have always been at a disadvantage since the codex build in closed beta. Ask everyone about me. I was handicapped from the start with the knives. Suddenly I got use to it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
868
|
Posted - 2013.09.09 02:06:00 -
[7] - Quote
1.4 makes DUST more casual player friendly.
That is all. |
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