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DoomLead
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184
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Posted - 2013.09.09 01:21:00 -
[1] - Quote
1.4 is definitely the best version of dust a date 1, hit the Texans works 100 percent of the time. 2. Very little lag 3. A new map 4. No shared vision Seriously I am loving 1.4 don't adjust anything and this is coming from someone who initially hated uprising
Now actual suggestion for 1.7 since 1.5 hopefully fix vehicles & 1.6 should fix the scout and heavy 1. Bring in the remaining racial suits 2. Add rail and combat rifle as well as the amar and galante heavy weapons ( amar heavy should be like a concentrated laser rifle and galente should be a mobile mortar launcher that drops bomblets that explode over people heads). 3. PVE 4. new terrain types (swamps, jungles, forests, actual frozen tundras) 5. More combat modes capture the flag, rush etc. 6. Partial respec when symmetry is achieved
Don't change anything from 1.4 just add on. |
DoomLead
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Posted - 2013.09.09 01:38:00 -
[2] - Quote
cedz636 wrote:CCP definitely has a lot to build on. I would like to think there are plans of PVE in the future, with the lore of the Eve universe, it would greatly enhance the playability of the game, and potentially attract newer players. Last counts there are only a few thousand players, so they should definitely be adding different playing experiences once they iron out the core developmental kinks.
I wouldn't say 1.4 is the best, but it is definitely a step in the right direction. I am happy that they fixed the serious matchmaking issues right away. Aim assist still sucks, but honestly you don't even notice it as much as people are QQing about.
As a tanker, I am definitely looking forward to 1.5 soooooooo yea. Replication was the best everyone knows and understands this. For uprising 1.4 is better than chromosome by far. And all the qqers are people who don't know how to adapt this build is the 1st build where I don't feel like any one weapon is op. When they fix the scout and heavy we will finally have balance. The scouts fix is it shpuld have a base speed that is 35% faster than an minmatar asault. The heavy fix is it should have 1 more high and 1 more low slot at every lvl from militia to proto. |
DoomLead
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191
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Posted - 2013.09.09 04:48:00 -
[3] - Quote
Ludvig Enraga wrote:DoomLead wrote:1.4 is definitely the best version of dust a date 1, hit the Texans works 100 percent of the time. 2. Very little lag 3. A new map 4. No shared vision Seriously I am loving 1.4 don't adjust anything and this is coming from someone who initially hated uprising
Now actual suggestion for 1.7 since 1.5 hopefully fix vehicles & 1.6 should fix the scout and heavy 1. Bring in the remaining racial suits 2. Add rail and combat rifle as well as the amar and galante heavy weapons ( amar heavy should be like a concentrated laser rifle and galente should be a mobile mortar launcher that drops bomblets that explode over people heads). 3. PVE 4. new terrain types (swamps, jungles, forests, actual frozen tundras) 5. More combat modes capture the flag, rush etc. 6. Partial respec when symmetry is achieved
Don't change anything from 1.4 just add on. Dunno about fixing scouts in 1.6. But 1.4 just destroyed what was left of scouts. that is what was said 1.6 was supposed to be the rise of the scout and its fix is a 35% spped increase to the base and possibly lower profile as well as more pg & cpu |
DoomLead
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191
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Posted - 2013.09.09 05:06:00 -
[4] - Quote
TheAmazing FlyingPig wrote:Haven't heard anything about 1.6. We might be nearing the release of 2.0. ill not be until 5/14/14 2.0 w
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DoomLead
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Posted - 2013.09.09 19:11:00 -
[5] - Quote
KalOfTheRathi wrote:Second best. Chromosome was better in nearly every way.
However, we don't get to reverse this ride so will go in the direction CCP/Shanghai is headed in; Expensive SP to grind the wheels of DUST forward.
1.4 is a definite improvement in the Uprising version of DUST.
They completely toasted the Battle Finder and matchmaking. It was hilariously bad. But they did make it better pretty quickly. And they seem to be listening. Down to Cmdr Wang getting touchy (not feely) with forum posters. Very funny. Not Pro though.
The new maps are interesting. A bit large, possibly. Maybe they are intended for 32v32 game play? 64v64?
The draw distance still makes the game junk to play on many occasions. Like large maps, hard to see what to shoot at when it disappears. I really think that if you bring your sight on from a different direction that you may or may not get target information is a fascinating bit of game design. Or it is just junk. Your choice.
The new facilities are great. Although they said the vehicles cannot camp the objective i wonder if they realize the effect of a 80GJ blaster pounding away through that long window in the new sockets? Mostly it works though.
The huge maps in Ambush? Seriously, I thought we established that too big was bad in Beta. Then we proved too small was bad in the Game Show back east. We had some nice balance. Now we have lost Free LAVs and got back huge maps.
Aim Assist changes the game drastically. For better or worse is tough to say right now. Definitely the game is different.
Active Scanners finally work! It is like a miracle. Or maybe it is a way to burn more SP because someone in the squad Has To Have Them. And with the reduction in information, you cannot even find your squad! What fun, chase after someone to realize they have full armor and the guy that didn't was running the other way! Man that is funny. Funny they would think it was fun.
But we have pretty, pretty grass that springs to life as your wondrous Merc ambles by. Called texture pop-in if you are being honest and is not considered a good piece of game design. Even if the grass grows as you get closer. Cute waste of GPU, but it is still texture pop-in. More important than FOV or Draw Distance Cut Off.
The game is better. There are fewer crashes. Fewer hard crashes (requires shutting off the PS3). Most games are less laggy. The laser rifle is useful again. Shotguns can hit something. Proto gear will drop like a rock if you get the slightest advantage on them. People are dancing with death a little more, moving to free suits again. The events make us grind more.
Now we will see if 1.5 helps or kills tanks. Who knows, nobody. Time is the real test down in the DUST. And you will spend time because you have to grind or fall behind.
If they keep the draw distance at the current value then I still won't recommend the game to friends. It looks like someone that doesn't understand what counts in a game took over after Chromosome. Maybe they did.
Definitely better than 1.3. fair enough. you are entitled to an opinion with the exception of the laser rifle, heavy dropsuit, & tanks being insanely OP. Seriously 1.4 blows chromosome apart in so many ways honestly buff this nerf that in regards to weapons is now a moot point tactics now really mean something. 1.5 if it looks anything like 1.4 will make tanks and ds very relevant I hope they release those hoverbike things they showed at fanfest for 1.5 and make them free like the lavs were. just so we don't have to trek across the map from point a to point b 1.6 should be the fix for the scout and the heavy. Hopefully RACIAL SYMMETRY 1.7 should bring new stuff to the table PVE, GAME MODES, PLAYER MARKET, new maps, new weapons, new vehcicles (Minmatar & Amarr), & new vehicle types (MTACs anyone). I mean this would be my roadmap any 2 of the things capitlized would really help this game |
DoomLead
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Posted - 2013.09.10 03:16:00 -
[6] - Quote
KalOfTheRathi wrote:DoomLead wrote:fair enough. you are entitled to an opinion with the exception of the laser rifle, heavy dropsuit, & tanks being insanely OP. Seriously 1.4 blows chromosome apart in so many ways -- snip -- Really? Not being able to see targets breaks the most fundamental aspect of shooting at a target in a first person shooter. How is that better? It makes the game broken. Not better. It was because they wanted fancy graphics, didn't know how to do it correctly or in a proper balance, so they cut off draw distance and now the game is not nearly as good a shooter (aka FPS). Nothing else really matters if the basics of the game are fundamentally broken. Granted they have fixed many problems with Chromosome, while losing the some of the most interesting aspects of the game. Your list of possible fixes for the various patches are interesting. Where did you find the others past 1.5? I wonder because you didn't include heavier graphics and shorter draw distance nor any attempt to balance their pandering to artists over game play. Big surprise, they never will prefer game play over Anything Else. The 1.5 vehicle changes will totally rewrite HAVs. Fine. No SP Respec? I seriously doubt it will be offered on Day 1 of the release as it should be. It might, but I am not holding my breath. Changing Tanks for the better? Not in what I read, Doom. It will remove the function of the tank except in very particular (read as CCP/Shanghai approved) situations. And probably not worth playing as they still do not understand First Person Shooting. Invisible targets are far worse in tanks, BTW. After 1.0 and 1.1 I simply do not, nor cannot trust CCP/Shanghai again. Maybe one day they will regain it. But, they would have to care and they have done nothing that indicates they do. The game is changing and they are going ahead with their vision regardless of what it costs the players, in time, SP and AUR. You are entitled to your opinion as well. Maybe you Skilled into it. the draw distance is a good point for people who have the ability to snipe from insane distances(cough cough redline) I hit someone earlier from 800m with a covenant so anything farther than that is really outside of normal engagement range.
the draw distance was made to try to curb redline sniping and give dropships some type of abilty to escape swarm launchers.
you forgot about the improved physics that made driving LAVs easier which gave rise to the murder taxi |
DoomLead
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Posted - 2013.09.12 01:18:00 -
[7] - Quote
Forlorn Destrier wrote:DoomLead wrote:1.4 is definitely the best version of dust a date 1, hit the Texans works 100 percent of the time. 2. Very little lag 3. A new map 4. No shared vision Seriously I am loving 1.4 don't adjust anything and this is coming from someone who initially hated uprising
Now actual suggestion for 1.7 since 1.5 hopefully fix vehicles & 1.6 should fix the scout and heavy 1. Bring in the remaining racial suits 2. Add rail and combat rifle as well as the amar and galante heavy weapons ( amar heavy should be like a concentrated laser rifle and galente should be a mobile mortar launcher that drops bomblets that explode over people heads). 3. PVE 4. new terrain types (swamps, jungles, forests, actual frozen tundras) 5. More combat modes capture the flag, rush etc. 6. Partial respec when symmetry is achieved
Don't change anything from 1.4 just add on. Brother I'm from Texas. You are welcome to try hitting me, but I don't think it will work out very well for you. No problem hope to hunt u down soon
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