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Nguruthos IX
Tal-Romon Legion Amarr Empire
1545
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Posted - 2013.09.09 00:46:00 -
[1] - Quote
I thought their role was to be 2 shot by forge guns, go down in beautiful flames, and provide the enemy was a sweet +75, +25, +25, +25, +25, +25, +25, +25.
I'd say they're doing a good job of that :P |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1550
|
Posted - 2013.09.09 01:21:00 -
[2] - Quote
Operative 1171 Aajli wrote:As a tanker I can say that a good pilot can survive my tank shots as well as multiple swarms. I've seen it. Most dropships don't fly evasively. They make broad patrols or stop too long. I do this myself atm but learning to get better. Those dropships are easy prey. Speed and maneuvering are the key to survival. You must learn THIS to survive Grasshoppa.
Lets look at each dropship role, and their problems right now:
A. Pick up infantry problem: Must slow down, maybe hover, land. then leave
B. Drop off infantry problem: New physics made a skillful task impossible. Can no longer fling infantry timed well to an area, physics will kill them. Must slow down and hover over drop point.
C. Shield/Armor transport, as demonstrated in trailer. problem: Range is aweful, modules weak, Must be hovering still over or near target, follow it, can't tank hits, fitting a remote repair eviscates what little EHP a dropship might have.
D. MCRU problem: No warpoints for spawning, players don't realize they must release to spawn, players don't realize they must zoom out map to locate DS spawnpoint (Maybe no longer an issue). MCRU module reduces limited EHP and logi ships are slow as balls.
E: Scanning problem: vehicle scanning requires to be within constant X meters (100 max, at best module) and must remain over them to keep targets scanned. AKA must be hovering, or flying slow circles around a tight area.
F: Support and cover via turrets problem: Small rails= broken since forever small blasters = broken since 1.4. Hit detection is non-existent, Small missiles = decent, still some accuracy issues when moving fast to effectively use pretty much any small turret requires some degree of stability which is contrasting to the erratic-ness and speed required to not blow up.
As you can see, most if not all of these roles REQUIRE the very thing people scoff at dropships and say "Just keep moving fast, if you're stopping or slowing down you DESERVE to die".
So yeah.. |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1563
|
Posted - 2013.09.09 03:05:00 -
[3] - Quote
Garrett Blacknova wrote:Dropship: As-is in terms of weapon loadout. Assault Dropship: Front Turret upgraded to Medium when they introduce them. Gunship: 3 Medium Turrets - one pilot-controlled and the other 2 operated by gunners.
That's my suggestion, anyway.
I'd kind of rather see a new class of medium vehicle, better designed to be a gunship.
It might be ~1 medium pilot turret ~2 small team mate turrets No passengers.
Or in the what might make me uncomfortable but be interesting: 2 medium side turrets 1 small pilot turret
This sort of vehicle screams for squad gunners in a way that I feel most vehicles should not, and should instead be capable of independence. But for symmetry and if balanced accordingly could be interesting. |
Nguruthos IX
PEN 15 CLUB
1651
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Posted - 2013.09.09 04:05:00 -
[4] - Quote
Delta 749 wrote:The vehicle itself if piloted as intended, an aerial troop transport, works fine A big problem I think is that pilots dont want to play sky cab and want dog fights and bombing runs, which is perfectly fine before any pilot wants to whine at me, but we just dont have proper vehicles for it and the idea of an assault dropship and bomber dropship is asinine
Hey, remember there is no WP, and hence no ISK/SP for playing skycab. Or scanning, or repair, or what have you. Kills pay the bills, that's it. But it's risky to the point where a perfect pilot will still get spawned inside by an RDV and cost the last 4 games of success anyhow.
So yeah....
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Nguruthos IX
PEN 15 CLUB
1652
|
Posted - 2013.09.12 14:13:00 -
[5] - Quote
LT apparition wrote:i believe the effectiveness of the dropship is reflected based on it's pilot... i myself am a good pilot... flying in tight places getting in and out, and laying down gun fire in my assault dropship.. but ... i go maybe 14/0 in the damn thing... i get loads of assists, but damn my cousin ha she takes the cake as the Greatest pilot i've seen in dust... she'll got 43/0 in her dropship... and she is far better than what you'll find anywhere... shes in terms " An ACE" next to impossible to shoot down.... as well i've hit her twice with orbitals while she was landed.. and her dropships just eats it.... and burps right back up... her best ship have 1500 sheild, and 2513 armor... and this thing fires rockets like crazy fast for fragmented missles... with the payload module... and she just sweeps in and bombards your arse... i've barely been able to escape her alot of times...
anyway ya i'm ranting on.. dropship fullfill their role completely ... its just the pilot that counts. not everyone can fly.
oh also she freaking will just road kill people in her dropship alot she'll do low level strafes close to the ground, and run them over hahaha its the funniest thing to see... 5 red dots... get lawn mowered by a dropship.
assault forge gun > pilot.
sorry |
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