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Thor McStrut
Reckoners
172
|
Posted - 2013.09.08 15:26:00 -
[1] - Quote
putting people into half finished games. You need to stop putting people into finished games. You need to stop putting people into Ambush games where the clone counts are lopsided by 20 or more.
Believe it or not, there is a point where a game is already won. Especially in a 50 clone Ambush game. Being thrown into a game with 10 minutes on the timer, and the clone counts are 44-25, that game is done. And since your spawn system is so broken, you often get spawned in the middle of a roving squad of reds, with no blues in sight, because surprise surprise, they just got slaughtered by the superior team.
I haven't been joining battles at the Defeat screen lately, not since 1.2, but I know it is still happening. I can see the names joining while I'm looking at my victory or defeat screen. I find it hard to believe that your dev team is such **** that they can't properly code the joining of a match.
Due to the increased deployment times, joining a match to earn 1000 SP is wasting my time. Fix your **** please. This is basic FPS101 stuff. |
calvin b
Molon Labe. RISE of LEGION
498
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Posted - 2013.09.08 15:28:00 -
[2] - Quote
I agree it is frustrating, but this maybe happening do to low player count. Just a thought |
Chimeric Destiny
Intara Direct Action Caldari State
54
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Posted - 2013.09.08 15:30:00 -
[3] - Quote
CCP doesnt know how to code properly, so dont expect much improvement in this regard. |
Thor McStrut
Reckoners
172
|
Posted - 2013.09.08 15:33:00 -
[4] - Quote
calvin b wrote:I agree it is frustrating, but this maybe happening do to low player count. Just a thought
I've thought about that. But why wouldn't it just keep me in the queue longer? Due to the event, Ambush games are starting and finishing rather quickly. Seems everybody is in that queue. I'm going to have to switch to skirmish just to earn my 3000 SP, lol! |
Chimeric Destiny
Intara Direct Action Caldari State
54
|
Posted - 2013.09.08 15:39:00 -
[5] - Quote
Thor McStrut wrote:calvin b wrote:I agree it is frustrating, but this maybe happening do to low player count. Just a thought I've thought about that. But why wouldn't it just keep me in the queue longer? Due to the event, Ambush games are starting and finishing rather quickly. Seems everybody is in that queue. I'm going to have to switch to skirmish just to earn my 3000 SP, lol!
Because if it kept you in the que longer you would have the same 10-20 minute delays they were having on day 1 of the patch. The reality is MM was something they needed when they were able to attract 10k players to their fail game. Now MM only creates all the issues you are seeing now.
Frankly if CCP was smart they would switch over to a hybrid MM and server list style setup, Server list in this case being not actual servers but a selection of games, matches etc that are in process or will be in process and you can stay in that match indefinitely. Basically creating a permanent lobby for an individual to play in if they chose. |
Panther Alpha
DarkWingsss
1178
|
Posted - 2013.09.08 15:42:00 -
[6] - Quote
The full matchmaking thing crashed down in the release day.. simply because NO ONE wants to play against Pubstompers, as soon as people sees one of the known Pubstomping corps, the automatically leave. So the new matchmaking system couldn't cope with all the leaving and joining crap... Pubstompers "literately" Broke the matchmaking. |
Crash Monster
Snipers Anonymous
1290
|
Posted - 2013.09.08 15:47:00 -
[7] - Quote
Chimeric Destiny wrote:CCP doesnt know how to code properly, so dont expect much improvement in this regard.
For all the simple things we complain about it isn't an issue of being unable to code... not saying everything is good just that they have done an awful lot of stuff that is not as easy as it looks.
It's not always polished, there are balance issues, the content is thin, we may be in the middle of some strategic direction changes, most changes require later adjustments to get right, etc, etc.
I'd be happy if I'd created a game this "bad" as it would be a great foundation to build on -- assuming that is the plan. |
Thor McStrut
Reckoners
172
|
Posted - 2013.09.08 15:48:00 -
[8] - Quote
Panther Alpha wrote:The full matchmaking thing crashed down in the release day.. simply because NO ONE wants to play against Pubstompers, as soon as people sees one of the known Pubstomping corps, the automatically leave. So the new matchmaking system couldn't cope with all the leaving and joining crap... Pubstompers "literately" Broke the matchmaking.
This is an interesting consequence. Yesterday, I joined a few matches that I thought were going to be complete ass-whoopings. Full squads on the opposing team, from Molon and and likes. A bunch of what appeared to be no-names, though some were in squads together, on my team. They actually were very close games, that payed rather well due to the Proto we were killing.
I may not be paying much attention to the kill feed, but I don't see people leaving the battle like before. It must be happening though, because I do join battles in progress a lot. |
Thor McStrut
Reckoners
172
|
Posted - 2013.09.08 15:51:00 -
[9] - Quote
Crash Monster wrote:Chimeric Destiny wrote:CCP doesnt know how to code properly, so dont expect much improvement in this regard. For all the simple things we complain about it isn't an issue of being unable to code... not saying everything is good just that they have done an awful lot of stuff that is not as easy as it looks. It's not always polished, there are balance issues, the content is thin, we may be in the middle of some strategic direction changes, most changes require later adjustments to get right, etc, etc. I'd be happy if I'd created a game this "bad" as it would be a great foundation to build on -- assuming that is the plan.
One would have to assume you mean as a small indie developer. Not a large dev with the resources to pull in extremely talented people to bring about a massive change to the FPS world. |
Csikszent Mihalyi
DUST University Ivy League
138
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Posted - 2013.09.08 15:55:00 -
[10] - Quote
Thor McStrut wrote:Panther Alpha wrote:The full matchmaking thing crashed down in the release day.. simply because NO ONE wants to play against Pubstompers, as soon as people sees one of the known Pubstomping corps, the automatically leave. So the new matchmaking system couldn't cope with all the leaving and joining crap... Pubstompers "literately" Broke the matchmaking. This is an interesting consequence. Yesterday, I joined a few matches that I thought were going to be complete ass-whoopings. Full squads on the opposing team, from Molon and and likes. A bunch of what appeared to be no-names, though some were in squads together, on my team. They actually were very close games, that payed rather well due to the Proto we were killing. I may not be paying much attention to the kill feed, but I don't see people leaving the battle like before. It must be happening though, because I do join battles in progress a lot.
Yeah I had a similar experience yesterday. The enemy team was 16 players including a full squad, my team was 12 players and no squad in sight. I thought what the hell is that... And we ended up beating them with ease. Made me wonder if maybe there is something to the new matchmaking after all (although it's quite obviously far from perfect yet...).
As for the OP, I agree that this is pretty annoying. And it mostly hits solo players, because usually there is not enough room to fit a whole squad in a running game. As solo players we are the "fillers", and that feels a bit rubbish. |
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Rusty Shallows
Black Jackals
362
|
Posted - 2013.09.08 15:58:00 -
[11] - Quote
What CCP really needs to do is compile a history log of controllers that have the same streaming input for several minutes in multiple matches. Then habitually drop those people first in games that are almost over. If any tickets, petitions, or forum posts are made have CCP Scotty reply things are working as intended. |
Monkey MAC
killer taxi company General Tso's Alliance
307
|
Posted - 2013.09.08 16:09:00 -
[12] - Quote
Thor McStrut wrote:putting people into half finished games. You need to stop putting people into finished games. You need to stop putting people into Ambush games where the clone counts are lopsided by 20 or more.
Believe it or not, there is a point where a game is already won. Especially in a 50 clone Ambush game. Being thrown into a game with 10 minutes on the timer, and the clone counts are 44-25, that game is done. And since your spawn system is so broken, you often get spawned in the middle of a roving squad of reds, with no blues in sight, because surprise surprise, they just got slaughtered by the superior team.
I haven't been joining battles at the Defeat screen lately, not since 1.2, but I know it is still happening. I can see the names joining while I'm looking at my victory or defeat screen. I find it hard to believe that your dev team is such **** that they can't properly code the joining of a match.
Due to the increased deployment times, joining a match to earn 1000 SP is wasting my time. Fix your **** please. This is basic FPS101 stuff.
Do you know how to code? Do you actually KNOW how to "fix" it? Do you know the logistical limitations of a infallible matchmaking system, the game cant solve it indefinitely because every input into the matchmaking system is unique, there will always be people that get effected!!
In general the matchmaking has been very very very much improved in .4 so if you can fix it post the code here lets see your infallable coding!!
Or do you think that because you saw a bird fly that making humans fly is easy? |
Monkey MAC
killer taxi company General Tso's Alliance
307
|
Posted - 2013.09.08 16:13:00 -
[13] - Quote
Panther Alpha wrote:The full matchmaking thing crashed down in the release day.. simply because NO ONE wants to play against Pubstompers, as soon as people sees one of the known Pubstomping corps, the automatically leave. So the new matchmaking system couldn't cope with all the leaving and joining crap... Pubstompers "literately" Broke the matchmaking.
You see though MM has been putting more full squads together and less squad v newberries scenarios, is it prehaps possible they are que stacking and squading up after getting to the barge?? |
DJINN MUSTARD
Isuuaya Tactical Caldari State
0
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Posted - 2013.09.08 16:16:00 -
[14] - Quote
I personally LIKE getting in those started matches! Half the time we are losing and I save the day!!!! |
Thor McStrut
Reckoners
173
|
Posted - 2013.09.08 16:17:00 -
[15] - Quote
Monkey MAC wrote:Thor McStrut wrote:putting people into half finished games. You need to stop putting people into finished games. You need to stop putting people into Ambush games where the clone counts are lopsided by 20 or more.
Believe it or not, there is a point where a game is already won. Especially in a 50 clone Ambush game. Being thrown into a game with 10 minutes on the timer, and the clone counts are 44-25, that game is done. And since your spawn system is so broken, you often get spawned in the middle of a roving squad of reds, with no blues in sight, because surprise surprise, they just got slaughtered by the superior team.
I haven't been joining battles at the Defeat screen lately, not since 1.2, but I know it is still happening. I can see the names joining while I'm looking at my victory or defeat screen. I find it hard to believe that your dev team is such **** that they can't properly code the joining of a match.
Due to the increased deployment times, joining a match to earn 1000 SP is wasting my time. Fix your **** please. This is basic FPS101 stuff. Do you know how to code? Do you actually KNOW how to "fix" it? Do you know the logistical limitations of a infallible matchmaking system, the game cant solve it indefinitely because every input into the matchmaking system is unique, there will always be people that get effected!! In general the matchmaking has been very very very much improved in .4 so if you can fix it post the code here lets see your infallable coding!! Or do you think that because you saw a bird fly that making humans fly is easy?
No, I don't know. But I'm not paid to know. If I was paid to know, you better believe I would know.
If the world operated by your logic, we'd all be farmers. Innovation happens to fill a demand that someone needs. And more often then not, the demandee is NOT the innovator.
But good try...
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Thor McStrut
Reckoners
173
|
Posted - 2013.09.08 16:18:00 -
[16] - Quote
DJINN MUSTARD wrote:I personally LIKE getting in those started matches! Half the time we are losing and I save the day!!!!
Then you're clearly getting thrown in my matches on the opposing team! Damn you!! |
pegasis prime
BIG BAD W0LVES
842
|
Posted - 2013.09.08 16:23:00 -
[17] - Quote
There is a reason its called ambush ....... oh gasp your shocked at being ambushed in a game mode called ambush ... face palm |
Csikszent Mihalyi
DUST University Ivy League
138
|
Posted - 2013.09.08 16:23:00 -
[18] - Quote
Monkey MAC wrote:Panther Alpha wrote:The full matchmaking thing crashed down in the release day.. simply because NO ONE wants to play against Pubstompers, as soon as people sees one of the known Pubstomping corps, the automatically leave. So the new matchmaking system couldn't cope with all the leaving and joining crap... Pubstompers "literately" Broke the matchmaking. You see though MM has been putting more full squads together and less squad v newberries scenarios, is it prehaps possible they are que stacking and squading up after getting to the barge??
Hmm that's a good point, that could really throw a wrench into things. Hopefully CCP considered it when designing the match making. |
Monkey MAC
killer taxi company General Tso's Alliance
307
|
Posted - 2013.09.08 16:31:00 -
[19] - Quote
Thor McStrut wrote:Monkey MAC wrote:Thor McStrut wrote:putting people into half finished games. You need to stop putting people into finished games. You need to stop putting people into Ambush games where the clone counts are lopsided by 20 or more.
Believe it or not, there is a point where a game is already won. Especially in a 50 clone Ambush game. Being thrown into a game with 10 minutes on the timer, and the clone counts are 44-25, that game is done. And since your spawn system is so broken, you often get spawned in the middle of a roving squad of reds, with no blues in sight, because surprise surprise, they just got slaughtered by the superior team.
I haven't been joining battles at the Defeat screen lately, not since 1.2, but I know it is still happening. I can see the names joining while I'm looking at my victory or defeat screen. I find it hard to believe that your dev team is such **** that they can't properly code the joining of a match.
Due to the increased deployment times, joining a match to earn 1000 SP is wasting my time. Fix your **** please. This is basic FPS101 stuff. Do you know how to code? Do you actually KNOW how to "fix" it? Do you know the logistical limitations of a infallible matchmaking system, the game cant solve it indefinitely because every input into the matchmaking system is unique, there will always be people that get effected!! In general the matchmaking has been very very very much improved in .4 so if you can fix it post the code here lets see your infallable coding!! Or do you think that because you saw a bird fly that making humans fly is easy? No, I don't know. But I'm not paid to know. If I was paid to know, you better believe I would know. If the world operated by your logic, we'd all be farmers. Innovation happens to fill a demand that someone needs. And more often then not, the demandee is NOT the innovator. But good try... Then I think you are missing the entire point of my post, the demandee does not know what problems or limitations are behind the scenes, the demandee knows nothing beyond the finished product!! I happen to be learning computer programming at university, im going to be paid to know, but the thing is people assume coding and the logic required is easy!! Hell do you know how much code is required jusst so you cam read what im saying?
The problem with demandees is that they know nothing about any problems tne innovator encountered or is trying to solve, and by this the demandee appears arrogant and unforgiving, but the innovator has to sit there and take #$&% from guys like yourself who assume that just because they are an innovator that everything is going to seamless happen, they have to put a brave face on it all, while you sit there and demand that a perfect product just fall into your lap!!
These things take time, and INSTEAD OF RANTING LIKE SOME SPOILT LITTLE BRAT, you try and be forgiving, constructive and respectful to the people who are working there behinds off trying to make somethingmpeople can enjoy!!
And dont give me that well there paid to know speil, you just expect them to know how to craft a system, just like that? So get off your goddamn high horse and treat these devs witn the respect they deserve!!
Phew!! Ok im done here!!
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Monkey MAC
killer taxi company General Tso's Alliance
307
|
Posted - 2013.09.08 16:39:00 -
[20] - Quote
Csikszent Mihalyi wrote:Monkey MAC wrote:Panther Alpha wrote:The full matchmaking thing crashed down in the release day.. simply because NO ONE wants to play against Pubstompers, as soon as people sees one of the known Pubstomping corps, the automatically leave. So the new matchmaking system couldn't cope with all the leaving and joining crap... Pubstompers "literately" Broke the matchmaking. You see though MM has been putting more full squads together and less squad v newberries scenarios, is it prehaps possible they are que stacking and squading up after getting to the barge?? Hmm that's a good point, that could really throw a wrench into things. Hopefully CCP considered it when designing the match making.
Its very hard to consider, two people who join could have the same input parameters but behave differently, dont forget its more likely to happen because of the glitch where some squad members aren't dragged through!! And its incredibly hard to police from a coding point of view!! |
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