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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3080
|
Posted - 2013.09.08 13:02:00 -
[1] - Quote
A message from the true forum overlord:
"I used to believe that aim assist is too strong. However, once I analyzed other games, tested it with friends, and did some research on the subject, I believe it's perfectly fine. Aim assist, call it whatever you want, is just that, an ASSIST. It makes the game far more enjoyable and stops fights from lasting 3 minutes, and yes I had fights lasting that long.
I do not care if it's fair or not, I care if it's FUN. Also, to all the "pros" who say that aim assist evens out the playing field with them. Did you know that you too have aim assist? In essence, you both are equal, the only difference being skill, gear, and skill points. If you get smashed by militia AR's in low level gear, while you're in a proto suit, I think the problem is with you, rather than aim assist. I used to be able to jump and turn around when someone shot me from behind. It doesn't happen anymore, but I accept that, if that means funner fights.
In addition, I think the revolt against aim assist isn't really because of aim assist itself. It's because of the extremely sudden change of Dust. It used to be a shooter of who can trick the opponents aim the most. Now it's a more tactical shooter, requiring you to actually think before you act instead of rushing in guns blazing and getting out without a problem because aiming was terrible.
As the old saying goes, adapt or die, things change, and much more will change in the years to come of Dust."
I'd just like to add that despite my initial misgivings about the 'aimbot' I've come to like it as well. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3082
|
Posted - 2013.09.08 13:13:00 -
[2] - Quote
Also at the behest of the feline overlord, I would like to flag this post as one of the best of all time. |
Knight Soiaire
Better Hide R Die
2314
|
Posted - 2013.09.08 13:19:00 -
[3] - Quote
Meh.
I do think that the +10% Damage given to all weapons should be taken back.
Except for weapons that are underpwerforming of course, do not benefit from the new Aim Assist, or have since been balanced. (MDs, Knives, TAC AR, Burst, Breach, Shotgun, Laser .etc) |
Tectonious Falcon
D3M3NT3D M1NDZ The Umbra Combine
727
|
Posted - 2013.09.08 13:22:00 -
[4] - Quote
Is aim assist really that noticeable? I haven't played the new build |
Knight Soiaire
Better Hide R Die
2314
|
Posted - 2013.09.08 13:25:00 -
[5] - Quote
Tectonious Falcon wrote:Is aim assist really that noticeable? I haven't played the new build
Yes it is.
ADS it isn't too bad, but its very noticable when hipfiring. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3085
|
Posted - 2013.09.08 13:26:00 -
[6] - Quote
Knight Soiaire wrote:Meh.
I do think that the +10% Damage given to all weapons should be taken back.
Except for weapons that are underpwerforming of course, do not benefit from the new Aim Assist, or have since been balanced. (MDs, Knives, TAC AR, Burst, Breach, Shotgun, Laser .etc)
I like how you went from 'all weapons' to just a few. |
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 13:27:00 -
[7] - Quote
Knight Soiaire wrote:Meh.
I do think that the +10% Damage given to all weapons should be taken back.
Except for weapons that are underpwerforming of course, do not benefit from the new Aim Assist, or have since been balanced. (MDs, Knives, TAC AR, Burst, Breach, Shotgun, Laser .etc)
I would agree if it wasnt for one thing, it was only HROF weapons that have sharp shooter that got the 10% damage buff!! Although I feel a littl e less damage to HROF weapins wouldnt go amiss, even in a shooter of the like that dust is now should be a little forgiving and allow for some time to actually get to cover, taking back the 10% compensation on HROF weapo should balance it out nicely!! |
Knight Soiaire
Better Hide R Die
2314
|
Posted - 2013.09.08 13:27:00 -
[8] - Quote
Arkena Wyrnspire wrote:Knight Soiaire wrote:Meh.
I do think that the +10% Damage given to all weapons should be taken back.
Except for weapons that are underpwerforming of course, do not benefit from the new Aim Assist, or have since been balanced. (MDs, Knives, TAC AR, Burst, Breach, Shotgun, Laser .etc) I like how you went from 'all weapons' to just a few.
|
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 13:37:00 -
[9] - Quote
Tectonious Falcon wrote:Is aim assist really that noticeable? I haven't played the new build
Its most noticable when your enemy chop strafes/bunnyhops like a madman, almost as if it was designed to counter it!! |
Panther Alpha
DarkWingsss
1174
|
Posted - 2013.09.08 13:48:00 -
[10] - Quote
So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. |
|
Lorhak Gannarsein
Molon Labe. RISE of LEGION
294
|
Posted - 2013.09.08 13:53:00 -
[11] - Quote
Haha, did all his accounts get banned or something? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1264
|
Posted - 2013.09.08 13:53:00 -
[12] - Quote
Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online.
Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you. |
Panther Alpha
DarkWingsss
1174
|
Posted - 2013.09.08 13:58:00 -
[13] - Quote
Vyzion Eyri wrote:Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you.
Really... ?i using the tactics that i have always used.. hit and run, flanking, sneaking, rushing, suppression, and defending, those are the tactics that i use in EVERY FPS ...but the aimbot have make half of that tactics useless.. simply because i refusing to use it. |
Cody Sietz
Bullet Cluster
919
|
Posted - 2013.09.08 14:05:00 -
[14] - Quote
I don't think its doing all that much, its helping for sure...but its not that amazing.
It does get a little annoying when your aiming at someone and it pulls your shot off to focus on someone who passes in front of your target.
They should tone it down so people can stop complaining about it. I won't care if they do or don't. |
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 14:06:00 -
[15] - Quote
Panther Alpha wrote:Vyzion Eyri wrote:Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you. Really... ?i using the tactics that i have always used.. hit and run, flanking, sneaking, rushing, suppression, and defending, those are the tactics that i use in EVERY FPS ...but the aimbot have make half of that tactics useless.. simply because i refusing to use it.
Then you're doing something wrong boy!! My md an I have never been a more effectkve team, and my assists have gone up almost 3 times the amount my kills have, and they have increased a lot as well!! |
Panther Alpha
DarkWingsss
1174
|
Posted - 2013.09.08 14:08:00 -
[16] - Quote
Monkey MAC wrote:Panther Alpha wrote:Vyzion Eyri wrote:Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you. Really... ?i using the tactics that i have always used.. hit and run, flanking, sneaking, rushing, suppression, and defending, those are the tactics that i use in EVERY FPS ...but the aimbot have make half of that tactics useless.. simply because i refusing to use it. Then you're doing something wrong boy!! My md an I have never been a more effectkve team, and my assists have gone up almost 3 times the amount my kills have, and they have increased a lot as well!!
Did you miss the EVERY FPS bit ? or you decided to ignore that bit ? |
Hellkeizer
The Avutora Complex
69
|
Posted - 2013.09.08 14:09:00 -
[17] - Quote
At least it's the first black ops aim assist. It was so bad that you could tell where a person on the other side of the wall was! |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3091
|
Posted - 2013.09.08 14:22:00 -
[18] - Quote
Panther Alpha wrote:Vyzion Eyri wrote:Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you. Really... ?i using the tactics that i have always used.. hit and run, flanking, sneaking, rushing, suppression, and defending, those are the tactics that i use in EVERY FPS ...but the aimbot have make half of that tactics useless.. simply because i refusing to use it.
Lolno. It really hasn't - if anything, its made the game more tactical, especially with the new radar changes as well. Now instead of bunny hopping around in front of everyone, you actually have to flank. |
RuckingFetard
Better Hide R Die
514
|
Posted - 2013.09.08 15:01:00 -
[19] - Quote
Arkena Wyrnspire wrote:A message from the true forum overlord:
"I used to believe that aim assist is too strong. However, once I analyzed other games, tested it with friends, and did some research on the subject, I believe it's perfectly fine. Aim assist, call it whatever you want, is just that, an ASSIST. It makes the game far more enjoyable and stops fights from lasting 3 minutes, and yes I had fights lasting that long.
I do not care if it's fair or not, I care if it's FUN. Also, to all the "pros" who say that aim assist evens out the playing field with them. Did you know that you too have aim assist? In essence, you both are equal, the only difference being skill, gear, and skill points. If you get smashed by militia AR's in low level gear, while you're in a proto suit, I think the problem is with you, rather than aim assist. I used to be able to jump and turn around when someone shot me from behind. It doesn't happen anymore, but I accept that, if that means funner fights.
In addition, I think the revolt against aim assist isn't really because of aim assist itself. It's because of the extremely sudden change of Dust. It used to be a shooter of who can trick the opponents aim the most. Now it's a more tactical shooter, requiring you to actually think before you act instead of rushing in guns blazing and getting out without a problem because aiming was terrible.
As the old saying goes, adapt or die, things change, and much more will change in the years to come of Dust."
I'd just like to add that despite my initial misgivings about the 'aimbot' I've come to like it as well. The feline still lives on? |
Ryder Azorria
Amarr Templars Amarr Empire
561
|
Posted - 2013.09.08 15:09:00 -
[20] - Quote
Wow, I never thought I'd se the day, a good post by Cat Merc.
+1, at least someone gets it. |
|
Chimeric Destiny
Intara Direct Action Caldari State
54
|
Posted - 2013.09.08 15:28:00 -
[21] - Quote
I love how people make the equivalency that not being able to strafe in a tracking shooter is now a tactical shooter. By this dumbass logic COD is the most tactical shooter of all time. What you are trying to say is people who are infinitely better at this game then I can no longer use additional skills they have learned over time to beat me in a fight. Using cover and playing as a squad is not something good players need to be forced to do, they simply do it.
When i hear people say this game forces you to play more tactically and think about your encounters, all i hear is im a whiny ***** who couldnt figure out how to flank and use crossfire to defeat my opponents so I QQ's until they gave us a TWITCH shooter.
Good job, enjoy COD 514 |
Provolonee
Undefined Risk DARKSTAR ARMY
129
|
Posted - 2013.09.08 15:38:00 -
[22] - Quote
If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
|
Nestil
Seraphim Auxiliaries
47
|
Posted - 2013.09.08 15:39:00 -
[23] - Quote
Arkena Wyrnspire wrote:A message from the true forum overlord:
"I used to believe that aim assist is too strong. However, once I analyzed other games, tested it with friends, and did some research on the subject, I believe it's perfectly fine. Aim assist, call it whatever you want, is just that, an ASSIST. It makes the game far more enjoyable and stops fights from lasting 3 minutes, and yes I had fights lasting that long.
I do not care if it's fair or not, I care if it's FUN. Also, to all the "pros" who say that aim assist evens out the playing field with them. Did you know that you too have aim assist? In essence, you both are equal, the only difference being skill, gear, and skill points. If you get smashed by militia AR's in low level gear, while you're in a proto suit, I think the problem is with you, rather than aim assist. I used to be able to jump and turn around when someone shot me from behind. It doesn't happen anymore, but I accept that, if that means funner fights.
In addition, I think the revolt against aim assist isn't really because of aim assist itself. It's because of the extremely sudden change of Dust. It used to be a shooter of who can trick the opponents aim the most. Now it's a more tactical shooter, requiring you to actually think before you act instead of rushing in guns blazing and getting out without a problem because aiming was terrible.
As the old saying goes, adapt or die, things change, and much more will change in the years to come of Dust."
I'd just like to add that despite my initial misgivings about the 'aimbot' I've come to like it as well.
but it sucks when a guy kills me in 0.5 secs when i run past him with 9+ sprint speed with my scout suit ... |
Chimeric Destiny
Intara Direct Action Caldari State
54
|
Posted - 2013.09.08 15:45:00 -
[24] - Quote
Provolonee wrote:If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
You are bad at console shooters, Played them all. Compared it to other games during the week and fired up some old consoles just to see if i could notice any differences in those games. The difference is stark. And adding magnetism to counter KB/m 2step aim instead of disabling the ability to use kb and controller simultaneously shows how incompetent and lazy CCP really is. |
Monkey MAC
killer taxi company General Tso's Alliance
305
|
Posted - 2013.09.08 15:45:00 -
[25] - Quote
Panther Alpha wrote:Monkey MAC wrote:Panther Alpha wrote:Vyzion Eyri wrote:Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you. Really... ?i using the tactics that i have always used.. hit and run, flanking, sneaking, rushing, suppression, and defending, those are the tactics that i use in EVERY FPS ...but the aimbot have make half of that tactics useless.. simply because i refusing to use it. Then you're doing something wrong boy!! My md an I have never been a more effectkve team, and my assists have gone up almost 3 times the amount my kills have, and they have increased a lot as well!! Did you miss the EVERY FPS bit ? or you decided to ignore that bit ?
Nope, tactics I run in these games, they use the same names yours do!! So either im more pro than I though, or there is something you are missing, are yoj running solo perhaps? 1.4 really hammered home the point of squads and squad inter and intra play. If your running solo you dont have the same kind of options!! |
Bethhy
Ancient Exiles
94
|
Posted - 2013.09.08 15:52:00 -
[26] - Quote
Knight Soiaire wrote:Meh.
I do think that the +10% Damage given to all weapons should be taken back.
Except for weapons that are underpwerforming of course, do not benefit from the new Aim Assist, or have since been balanced. (MDs, Knives, TAC AR, Burst, Breach, Shotgun, Laser .etc)
It was given to us in the first place they made Weaponry a skill sink(in a begining skill screwing noobs over even more) Weaponry used to give you 2% damage on all guns per level. Now level 2 and level 4 d absolutely nothing in weaponry but fill the point between lvl 1 and 3 and 5.....
The 10% damage boost was what DUST was, then CCP removed decent hit detection and an aiming system that had a consensus of being good ontop of the 10% damage nothing in moderation right?... then traded for the worse hit detection system and terrible aiming mechanics in uprising....
But wolfman said we got 1 frame a second faster with those changes. so obviously having the fundamental game mechanics of a FPS broken during the entire launch of the game was worth it. |
Monkey MAC
killer taxi company General Tso's Alliance
306
|
Posted - 2013.09.08 15:54:00 -
[27] - Quote
Chimeric Destiny wrote:Provolonee wrote:If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
You are bad at console shooters, Played them all. Compared it to other games during the week and fired up some old consoles just to see if i could notice any differences in those games. The difference is stark. And adding magnetism to counter KB/m 2step aim instead of disabling the ability to use kb and controller simultaneously shows how incompetent and lazy CCP really is.
No it shows CCP is open minded to multiple control inputs, I dont see why a guy who wants to kb/m should be forced to use a controller or vice versa, If you watch the russian video, the aim assist only moves your barrel by a fraction, not enough to track your target across 100s of meters of terrain.
I believe CCP did this purposefully to stop texan 2 stepping, which lets be honest is the biggest crutch you can have, if you have to rely on 2 stepping to magically dodge bullets then prehaps your not as good as you think!!
(Disclaimer, you is implied as a general term, it does not apply to the person this post is directed at specifically, I do not accept responsibility if you choose to interpret it this way!! |
Monkey MAC
killer taxi company General Tso's Alliance
306
|
Posted - 2013.09.08 15:56:00 -
[28] - Quote
Nestil wrote:Arkena Wyrnspire wrote:A message from the true forum overlord:
"I used to believe that aim assist is too strong. However, once I analyzed other games, tested it with friends, and did some research on the subject, I believe it's perfectly fine. Aim assist, call it whatever you want, is just that, an ASSIST. It makes the game far more enjoyable and stops fights from lasting 3 minutes, and yes I had fights lasting that long.
I do not care if it's fair or not, I care if it's FUN. Also, to all the "pros" who say that aim assist evens out the playing field with them. Did you know that you too have aim assist? In essence, you both are equal, the only difference being skill, gear, and skill points. If you get smashed by militia AR's in low level gear, while you're in a proto suit, I think the problem is with you, rather than aim assist. I used to be able to jump and turn around when someone shot me from behind. It doesn't happen anymore, but I accept that, if that means funner fights.
In addition, I think the revolt against aim assist isn't really because of aim assist itself. It's because of the extremely sudden change of Dust. It used to be a shooter of who can trick the opponents aim the most. Now it's a more tactical shooter, requiring you to actually think before you act instead of rushing in guns blazing and getting out without a problem because aiming was terrible.
As the old saying goes, adapt or die, things change, and much more will change in the years to come of Dust."
I'd just like to add that despite my initial misgivings about the 'aimbot' I've come to like it as well. but it sucks when a guy kills me in 0.5 secs when i run past him with 9+ sprint speed with my scout suit ... Yeah but when hes 12 rounds a second, hipfire is gonna butcher you anyway!!
|
Vrain Matari
ZionTCD
856
|
Posted - 2013.09.08 16:09:00 -
[29] - Quote
Monkey MAC wrote:Chimeric Destiny wrote:Provolonee wrote:If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
You are bad at console shooters, Played them all. Compared it to other games during the week and fired up some old consoles just to see if i could notice any differences in those games. The difference is stark. And adding magnetism to counter KB/m 2step aim instead of disabling the ability to use kb and controller simultaneously shows how incompetent and lazy CCP really is. No it shows CCP is open minded to multiple control inputs, I dont see why a guy who wants to kb/m should be forced to use a controller or vice versa, If you watch the russian video, the aim assist only moves your barrel by a fraction, not enough to track your target across 100s of meters of terrain. I believe CCP did this purposefully to stop texan 2 stepping, which lets be honest is the biggest crutch you can have, if you have to rely on 2 stepping to magically dodge bullets then prehaps your not as good as you think!! (Disclaimer, you is implied as a general term, it does not apply to the person this post is directed at specifically, I do not accept responsibility if you choose to interpret it this way!! I love that CCP is willing to take the heat and swim in an ocean of boiling tryhard vet tears.
They've stayed the course and it's paying off.
After 5 days of alternating AA/no AA I'm now permanently without it and I don't really miss it that much. It did improve my performance, but not by much, and it certainly does not outweigh the taint of personal dishonor that comes from using it.
I want to see kb/m get more love.
I want to see adhesion tweaked down by maybe 50%.
I want to see matchmaking running like a clock - we prolly need more players for this though. Now that most of our core mechanics are working new peeps will trickle in slowly(and some old peeps will return).
And that's it. With these three issues addressed 1.4 is an unqualified success in my books.
If CCP can do the same thing with with 1.5 and maybe 1.6, we're ready to start realizing the true potential of this game. |
Bethhy
Ancient Exiles
94
|
Posted - 2013.09.08 16:46:00 -
[30] - Quote
Vrain Matari wrote:Monkey MAC wrote:Chimeric Destiny wrote:Provolonee wrote:If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
You are bad at console shooters, Played them all. Compared it to other games during the week and fired up some old consoles just to see if i could notice any differences in those games. The difference is stark. And adding magnetism to counter KB/m 2step aim instead of disabling the ability to use kb and controller simultaneously shows how incompetent and lazy CCP really is. No it shows CCP is open minded to multiple control inputs, I dont see why a guy who wants to kb/m should be forced to use a controller or vice versa, If you watch the russian video, the aim assist only moves your barrel by a fraction, not enough to track your target across 100s of meters of terrain. I believe CCP did this purposefully to stop texan 2 stepping, which lets be honest is the biggest crutch you can have, if you have to rely on 2 stepping to magically dodge bullets then prehaps your not as good as you think!! (Disclaimer, you is implied as a general term, it does not apply to the person this post is directed at specifically, I do not accept responsibility if you choose to interpret it this way!! I love that CCP is willing to take the heat and swim in an ocean of boiling tryhard vet tears. They've stayed the course and it's paying off. After 5 days of alternating AA/no AA I'm now permanently without it and I don't really miss it that much. It did improve my performance, but not by much, and it certainly does not outweigh the taint of personal dishonor that comes from using it. I want to see kb/m get more love. I want to see adhesion tweaked down by maybe 50%. I want to see matchmaking running like a clock - we prolly need more players for this though. Now that most of our core mechanics are working new peeps will trickle in slowly(and some old peeps will return). And that's it. With these three issues addressed 1.4 is an unqualified success in my books. If CCP can do the same thing with with 1.5 and maybe 1.6, we're ready to start realizing the true potential of this game.
People have trickled out... from 10k average users to under 3k... people have left in droves... if they keep this until 1.5 they are gonna loose people that have stuck with them through even worse....for what? self esteem? and worse they where pushed to the point of disliking CCP as a whole from it, and sharing that experience with other gamers.
|
|
Monkey MAC
killer taxi company General Tso's Alliance
307
|
Posted - 2013.09.08 16:52:00 -
[31] - Quote
Bethhy wrote:Vrain Matari wrote:Monkey MAC wrote:Chimeric Destiny wrote:Provolonee wrote:If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
You are bad at console shooters, Played them all. Compared it to other games during the week and fired up some old consoles just to see if i could notice any differences in those games. The difference is stark. And adding magnetism to counter KB/m 2step aim instead of disabling the ability to use kb and controller simultaneously shows how incompetent and lazy CCP really is. No it shows CCP is open minded to multiple control inputs, I dont see why a guy who wants to kb/m should be forced to use a controller or vice versa, If you watch the russian video, the aim assist only moves your barrel by a fraction, not enough to track your target across 100s of meters of terrain. I believe CCP did this purposefully to stop texan 2 stepping, which lets be honest is the biggest crutch you can have, if you have to rely on 2 stepping to magically dodge bullets then prehaps your not as good as you think!! (Disclaimer, you is implied as a general term, it does not apply to the person this post is directed at specifically, I do not accept responsibility if you choose to interpret it this way!! I love that CCP is willing to take the heat and swim in an ocean of boiling tryhard vet tears. They've stayed the course and it's paying off. After 5 days of alternating AA/no AA I'm now permanently without it and I don't really miss it that much. It did improve my performance, but not by much, and it certainly does not outweigh the taint of personal dishonor that comes from using it. I want to see kb/m get more love. I want to see adhesion tweaked down by maybe 50%. I want to see matchmaking running like a clock - we prolly need more players for this though. Now that most of our core mechanics are working new peeps will trickle in slowly(and some old peeps will return). And that's it. With these three issues addressed 1.4 is an unqualified success in my books. If CCP can do the same thing with with 1.5 and maybe 1.6, we're ready to start realizing the true potential of this game. People have trickled out... from 10k average users to under 3k... people have left in droves... if they keep this until 1.5 they are gonna loose people that have stuck with them through even worse....for what? self esteem? and worse they where pushed to the point of disliking CCP as a whole from it, and sharing that experience with other gamers.
And we have seen people trickling in, prehaps we need to give DUST some good exposure, when all of the mags are running reveiws on chromo newmplayers are being discouraged by bad press, now is the time to begin flooding the internet with blogs and comment posts about how its changed, if we can BURY the bad exposure, something glorius might just happen!! |
Bethhy
Ancient Exiles
94
|
Posted - 2013.09.08 16:56:00 -
[32] - Quote
Monkey MAC wrote:
And we have seen people trickling in, prehaps we need to give DUST some good exposure, when all of the mags are running reveiws on chromo newmplayers are being discouraged by bad press, now is the time to begin flooding the internet with blogs and comment posts about how its changed, if we can BURY the bad exposure, something glorius might just happen!!
Reviews on uprising... chromosome had mixed reviews... alot good alot not so... but was a beta so...
And no... this has to be the worse new patch player count spike in CCP's history... and we got new map's.... awesome! new map's we have been talking about since chromosome.
|
Monkey MAC
killer taxi company General Tso's Alliance
307
|
Posted - 2013.09.08 17:05:00 -
[33] - Quote
Bethhy wrote:Monkey MAC wrote:
And we have seen people trickling in, prehaps we need to give DUST some good exposure, when all of the mags are running reveiws on chromo newmplayers are being discouraged by bad press, now is the time to begin flooding the internet with blogs and comment posts about how its changed, if we can BURY the bad exposure, something glorius might just happen!!
Reviews on uprising... chromosome had mixed reviews... alot good alot not so... but was a beta so... And no... this has to be the worse new patch player count spike in CCP's history... and we got new map's.... awesome! new map's we have been talking about since chromosome.
Were not nessecarily talking about new pkayers, there have been plenty of threads about people who have come back to dust, who left, new player figures are also easily skewed by people creating alts and such!! |
Vrain Matari
ZionTCD
858
|
Posted - 2013.09.08 17:08:00 -
[34] - Quote
@ Bethhy.
Agreed peeps are leaving, and have been for some time. That exodus in the past was primarily driven by two factors: failed core mechanics/matchmaking/tutorial for newish players, and failed core mechanics/lack of content/death of faith for older players.
But with a good chunk of the core mechanics fixed in 1.4 some peeps are coming back. And the retention rate for new players will be measurably higher now that fundamental control issues are not driving them away.
There's still more to fix re the core. and that sucks because you are 100% right about the need for content.
But we're not there yet, the enemies that surround DUST are legion and mighty, and we cannot afford to make strategic or tactical errors.
November 15th is like the weather - there's no content that CCP could release right now that would make any difference at all. 1.5 is only one month away, and 1.6 is only 2. Some content will be included in each of those patches, perhaps not a ton of content, but some. Enough to keep a new player busy for months, certainly.
I feel that taking primary focus off the core now would be the same kind of mistake as deploying your artillery pieces against an entrenched opponent before having the gunners or ammo to make use of them. It's just an open invitation for the enemy to wreck valuable assets unopposed.
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SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
59
|
Posted - 2013.09.08 17:10:00 -
[35] - Quote
Panther Alpha wrote:Monkey MAC wrote:Panther Alpha wrote:Vyzion Eyri wrote:Panther Alpha wrote:So it is... use the aimbot or leave the game, huh ? What about all the people that honestly don't like this type of **** ? How long is going to take for people to get bore with the game... when you practically doing nothing by yourself ? The strong aimbots is the main reason why i never play competitive Console FPS games online. Well the game doesn't have huge arrows that appear on the HUD saying "flank in this direction to take advantage of enemies' reliance on aim assist', I assume, so its not doing EVERYTHING for you. Really... ?i using the tactics that i have always used.. hit and run, flanking, sneaking, rushing, suppression, and defending, those are the tactics that i use in EVERY FPS ...but the aimbot have make half of that tactics useless.. simply because i refusing to use it. Then you're doing something wrong boy!! My md an I have never been a more effectkve team, and my assists have gone up almost 3 times the amount my kills have, and they have increased a lot as well!! Did you miss the EVERY FPS bit ? or you decided to ignore that bit ? Your the same idiot that thinks that ccp is messing with your hit detection on purpose so most people just ignore everthing that comes out of that gaping maw you call a mouth. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
109
|
Posted - 2013.09.08 17:25:00 -
[36] - Quote
Bethhy wrote:Vrain Matari wrote:Monkey MAC wrote:Chimeric Destiny wrote:Provolonee wrote:If you came from any other PS3 shooter you wouldn't notice the AA. If you didn't know CCP turned it off, then back on you wouldn't notice it. If you didn't come to the forums or read patch notes you wouldn't notice it.
You would notice that the game "feels" like a console shooter again. I think the acceleration on the sticks has also been adjusted, Or something. Turn off the AA, and you are still not fighting the sticks like before.
Most Of the Knee jerk QQ, is coming from improved hit detection rather than the AA. The DPS of the guns are alot closer to what you would expect if you did the math. We already knew that a militia AR was able to do like ~1200 dmg in a single magazine. In practice it was doing like 200-800. How can you balance numbers on paper when they are not the same as in game?
The AA is not even that strong in this game. It doesn't have any magnetism that puts your cross hair on somebody (BF3, COD, hidden during the ADS animation) it doesn't have Magic magnetic bullets (Halo)
It does have some friction/adhesion when you are on your target, allowing better sensitivity (BF3,COD,Halo, every console shooter) It also has some magnetism while you are tracking (Halo)
The magnetism while tracking is pretty apparent (and needed) while using the Laser rifle. I was shooting one red, While another decided to run in front of him through my beam(silly right?) my beam started tracking him instead of my target, for about 1m, then went back. it was just a little Tug.
This seems to counter the 2 step strafe that KBM users were able to do to dodge bullets as they face tanked you. there is a New dance to learn. And it seems a lot of people are already adapting to it.
You are bad at console shooters, Played them all. Compared it to other games during the week and fired up some old consoles just to see if i could notice any differences in those games. The difference is stark. And adding magnetism to counter KB/m 2step aim instead of disabling the ability to use kb and controller simultaneously shows how incompetent and lazy CCP really is. No it shows CCP is open minded to multiple control inputs, I dont see why a guy who wants to kb/m should be forced to use a controller or vice versa, If you watch the russian video, the aim assist only moves your barrel by a fraction, not enough to track your target across 100s of meters of terrain. I believe CCP did this purposefully to stop texan 2 stepping, which lets be honest is the biggest crutch you can have, if you have to rely on 2 stepping to magically dodge bullets then prehaps your not as good as you think!! (Disclaimer, you is implied as a general term, it does not apply to the person this post is directed at specifically, I do not accept responsibility if you choose to interpret it this way!! I love that CCP is willing to take the heat and swim in an ocean of boiling tryhard vet tears. They've stayed the course and it's paying off. After 5 days of alternating AA/no AA I'm now permanently without it and I don't really miss it that much. It did improve my performance, but not by much, and it certainly does not outweigh the taint of personal dishonor that comes from using it. I want to see kb/m get more love. I want to see adhesion tweaked down by maybe 50%. I want to see matchmaking running like a clock - we prolly need more players for this though. Now that most of our core mechanics are working new peeps will trickle in slowly(and some old peeps will return). And that's it. With these three issues addressed 1.4 is an unqualified success in my books. If CCP can do the same thing with with 1.5 and maybe 1.6, we're ready to start realizing the true potential of this game. People have trickled out... from 10k average users to under 3k... people have left in droves... if they keep this until 1.5 they are gonna loose people that have stuck with them through even worse....for what? self esteem? and worse they where pushed to the point of disliking CCP as a whole from it, and sharing that experience with other gamers. http://eve-offline.net/?server=dust |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
947
|
Posted - 2013.09.08 17:32:00 -
[37] - Quote
yo that's my jam dawg
derp.. i ended up in wrong topic |
Killar-12
The Corporate Raiders
1025
|
Posted - 2013.09.08 17:33:00 -
[38] - Quote
The TTKs on weapons are absurdly short in 1.4 though... |
Vrain Matari
ZionTCD
860
|
Posted - 2013.09.08 18:07:00 -
[39] - Quote
Killar-12 wrote:The TTKs on weapons are absurdly short in 1.4 though... Agreed. After AA gets de-stickyfied we need to work on a damage nerf for relevant weapons. |
Killar-12
The Corporate Raiders
1026
|
Posted - 2013.09.08 18:08:00 -
[40] - Quote
Vrain Matari wrote:Killar-12 wrote:The TTKs on weapons are absurdly short in 1.4 though... Agreed. After AA gets de-stickyfied we need to work on a damage nerf for relevant weapons. Yeah I think this is really why Speed tanking is weak is because with the huge DPS output I can't run away |
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SHOCKNOFSKY
H.Y.S.T.E.R.I.A
14
|
Posted - 2013.09.08 18:32:00 -
[41] - Quote
Aim Assist needs to go! |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3108
|
Posted - 2013.09.08 18:35:00 -
[42] - Quote
SHOCKNOFSKY wrote:Aim Assist needs to go! Why? |
Nonya Bizznizz
DUST University Ivy League
43
|
Posted - 2013.09.08 18:44:00 -
[43] - Quote
To counter aim assist I started skilling into weapons that allow me to keep the encounter as short as possible. At first I used the shotty, but later moved on to the Mass Driver and the Sniper Rifle for mid-long range engagements. So far it's working out really well, except for the fact that it is kind of hard to just suppress the enemy and farm assists with these precision-based weapons. |
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