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![Kekklian Noobatronic Kekklian Noobatronic](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kekklian Noobatronic
Goonfeet Top Men.
396
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Posted - 2013.09.08 10:52:00 -
[1] - Quote
So yes. Now that burn damage is gone, dropships fail to die at 0 Hp. Easy to replicate - call in a mlt dropship, shoot it with breach forge gun. It won't blow up, even though it's on 0/0. It takes a second shot to kill it.
Fix please. |
![Judge Rhadamanthus Judge Rhadamanthus](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Judge Rhadamanthus
Seraphim Auxiliaries
355
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Posted - 2013.09.08 11:20:00 -
[2] - Quote
My DS has never failed to stop functioning at 0/0. I will always drop from the sky then explode, but i will test and video a on the ground 0/0. Are you shooting your own dropship?or is this from enemy fire? |
![Kekklian Noobatronic Kekklian Noobatronic](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kekklian Noobatronic
Goonfeet Top Men.
396
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Posted - 2013.09.08 12:37:00 -
[3] - Quote
Enemy dropships, which are landed is where I've been able to replicate the bug. I've reduced a flying one to 0, when his rep was on, and he continued to fly around - that may have been an outlying case though. Most flying dropships I reduce to 0 do cease functioning. |
![Bojo The Mighty Bojo The Mighty](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bojo The Mighty
Zanzibar Concept
1745
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Posted - 2013.09.08 19:06:00 -
[4] - Quote
This is intended
Dropships at 0 stop flying. So testing on the ground makes no difference because it's not going to crash to the earth. They take a little bit after hitting 0 to burn and blow up. They can blow up before hitting the ground. |
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
1527
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Posted - 2013.09.08 20:26:00 -
[5] - Quote
burn damage has been removed. this affect all vehicles |
![Gabriella Grey Gabriella Grey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Gabriella Grey
XERCORE E X T E R M I N A T U S
66
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Posted - 2013.09.09 00:42:00 -
[6] - Quote
Judge Rhadamanthus wrote:My DS has never failed to stop functioning at 0/0. I will always drop from the sky then explode, but i will test and video a on the ground 0/0. Are you shooting your own dropship?or is this from enemy fire?
i will also go as far to say, that the dropship will also fall close to 0 and just stop working all together as well. |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Tal-Romon Legion Amarr Empire
1560
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Posted - 2013.09.09 02:38:00 -
[7] - Quote
Kekklian Noobatronic wrote:So yes. Now that burn damage is gone, dropships fail to die at 0 Hp. Easy to replicate - call in a mlt dropship, shoot it with breach forge gun. It won't blow up, even though it's on 0/0. It takes a second shot to kill it.
Fix please.
Sir, allow me alleviate your concern.
Neither dropships, nor dropsuits, nor any other vehicle in Dust has ever died at 0 shield 0 armor.
They all, in fact, die at -1 armor.
HOWEVER: This numeric value is not displayed in the HUD. The only way to know you have hit -1 armor is that you will have died.
Effectively 0 armor mean's anything still has 1 single HP left. any yeah, at that point you could AR it to death.
Does this make sense? |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Tal-Romon Legion Amarr Empire
1560
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Posted - 2013.09.09 02:39:00 -
[8] - Quote
Kekklian Noobatronic wrote:Enemy dropships, which are landed is where I've been able to replicate the bug. I've reduced a flying one to 0, when his rep was on, and he continued to fly around - that may have been an outlying case though. Most flying dropships I reduce to 0 do cease functioning.
Also the reason that "Most of the dropships you reduce to zero cease to function" is because they are actually WELL below zero at that point. They've hit -1 armor and then some overkill. However, it will still display at 0/0 till the crash animation finishes and it's exploded. |
![Aelita Dranoch Aelita Dranoch](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Aelita Dranoch
HavoK Core RISE of LEGION
18
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Posted - 2013.09.09 03:16:00 -
[9] - Quote
Nguruthos IX wrote:Kekklian Noobatronic wrote:So yes. Now that burn damage is gone, dropships fail to die at 0 Hp. Easy to replicate - call in a mlt dropship, shoot it with breach forge gun. It won't blow up, even though it's on 0/0. It takes a second shot to kill it.
Fix please. Sir, allow me alleviate your concern. Neither dropships, nor dropsuits, nor any other vehicle in Dust has ever died at 0 shield 0 armor. They all, in fact, die at -1 armor. HOWEVER: This numeric value is not displayed in the HUD. The only way to know you have hit -1 armor is that you will have died. Effectively 0 armor mean's anything still has 1 single HP left. any yeah, at that point you could AR it to death. Does this make sense? no ive seen -5 before on my dropsuit which is how i know im not getting a revive. it shows but rarely. it showed alot before 1.2 and stuff |
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