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DJINN leukoplast
Hellstorm Inc League of Infamy
1240
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Posted - 2013.09.08 10:16:00 -
[1] - Quote
I typically play ambush with no squad, and I am wondering how the active scanner works in this regard.
- Does it show scan results to the rest of the players not in a squad? - I assume those in squads wouldn't see the scan results if the above was true.
Reason I ask is because I just got out of a match and I had used (well, spammed, lol) my recently acquired ADV scanner, and it really felt like most of my team could see the scanner results like I could (it was truly a solo match, and it was glorious... both teams had no obvious squad formation judging by their corps). I've personally never seen any active scanner results while not in squad, so this got me wondering.
The other thing that makes me ask this, is because as a no-squad player, I do have the ability to spawn on uplinks pretty much in every match. So if uplinks were only for squads, then not sure why I am being able to spawn on them. Which makes me think that those not in squads, are treated as if they are in a squad. Which might mean that active scanner results are shared, as well as uplinks, to everybody not squadded up.
Any confirmation of this would be appreciated, as it would be nice to see that my active scanner wasn't useless (well, to anybody but myself) if I am not running in a squad.
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DJINN leukoplast
Hellstorm Inc League of Infamy
1240
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Posted - 2013.09.08 10:28:00 -
[2] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:someone needs to test this
I notice when im not squaded the team can use my uplinks and hives but when I am squaded they only work for my squad
Wait, even hives?
I was reading a thread earlier that said uplinks only work for squads (it was like this a few builds ago, so it made sense to me), although I see uplinks in every match when I am not squadded (I assume those not in squad are putting them down?).
I have had players spawn on my uplinks while I am not in a squad, so I think this is what is happening.
I always figured nanohives worked for everybody regardless if they are in squad or not, but that would be weird if that wasn't the case.
And active scanners, would be nice to see them work for those who aren't in a squad like me. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1240
|
Posted - 2013.09.08 10:45:00 -
[3] - Quote
Garrett Blacknova wrote:I know that in a previous iteration (might have been early uprising, or late Chromosome, I don't remember right now), equipment that was squad-based treated all "No Squad" players as being in a squad for the purposes of equipment effects.
So far in Uprising 1.4 I'm pretty sure Uplinks are team-access. I've been in a locked 2-player squad with a friend and set Uplinks down, then had "Team Spawn" pop up while I'm busy repping my only squadmate. I've also been in a squad with a Heavy as my only squadmate, and seen enemies being lit up by Active Scanners - which my Equipment-less squadmate certainly couldn't use.
Interesting. So from what you say, it sounds like there is no squad-limitations on equipment at all, everybody can use uplinks and everybody can see results from active scanners.
Personally I would like to see it a bit different:
- Everybody has access to nanohives - Squads can only spawn on their own uplinks from within the squad - Those not in squad can spawn on uplinks only from others not in squad - Squads can only see what a player in the squad has scanned with an active scanner. - Those not in a squad can only see active scanner results from others not in squad.
If everybody can use everybody's uplinks and see the scanner results, then that means scanners are the ultimate OP equipment by far right now. I mean heck, the ADV version that holds scanned results for 16 seconds and scans at 38 dB. So unless light/medium players actually use a 20% dampener or higher, they will be lit up 100% of the time for the entire team to see. And with the team-tacnet loss, this is HUGE.
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