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Godin Thekiller
Hellstorm Inc League of Infamy
555
|
Posted - 2013.09.08 01:09:00 -
[1] - Quote
Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be!
First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get..
Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse.
Click here to view the other ideas.
Peace, Godin |
Monkey MAC
killer taxi company General Tso's Alliance
298
|
Posted - 2013.09.08 01:21:00 -
[2] - Quote
Godin Thekiller wrote:Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be! First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get.. Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse. Click here to view the other ideas. Peace, Godin
Good idea, but what would you do in terms of a hard counter? |
Godin Thekiller
Hellstorm Inc League of Infamy
555
|
Posted - 2013.09.08 01:26:00 -
[3] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be! First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get.. Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse. Click here to view the other ideas. Peace, Godin Good idea, but what would you do in terms of a hard counter?
Like I said, the thing can't move, so getting rushed is a great possibility. Also, EWAR things could hurt it's ability to aim and get info on where the enemy is. |
Monkey MAC
killer taxi company General Tso's Alliance
299
|
Posted - 2013.09.08 01:50:00 -
[4] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be! First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get.. Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse. Click here to view the other ideas. Peace, Godin Good idea, but what would you do in terms of a hard counter? Like I said, the thing can't move, so getting rushed is a great possibility. Also, EWAR things could hurt it's ability to aim and get info on where the enemy is.
Well it sounds good to me then, all though I assume fitting requirements will be through the roof!! |
Godin Thekiller
Hellstorm Inc League of Infamy
556
|
Posted - 2013.09.08 01:53:00 -
[5] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be! First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get.. Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse. Click here to view the other ideas. Peace, Godin Good idea, but what would you do in terms of a hard counter? Like I said, the thing can't move, so getting rushed is a great possibility. Also, EWAR things could hurt it's ability to aim and get info on where the enemy is. Well it sounds good to me then, all though I assume fitting requirements will be through the roof!!
It's built into the HAV, so no fitting requirements. The thing is, it won't be available on any other vehicle, making it able to be the only one that can do it's role- the best defender/sieger. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
294
|
Posted - 2013.09.08 01:57:00 -
[6] - Quote
I've been looking at all your ideas (need to update your index worth the new links!) and I've noticed that you're a fan of long cool downs to balance powerful effects.
Well, when the Saga-II was accidentally released with its godmode hardener, rather Han waiting for the cool down to finish, I (and a lot of other people) called in a new one.
Just some food for thought; I don't think too many of these ideas will work as intended while recall is so easily abuseable. |
Godin Thekiller
Hellstorm Inc League of Infamy
556
|
Posted - 2013.09.08 02:03:00 -
[7] - Quote
Lorhak Gannarsein wrote:I've been looking at all your ideas (need to update your index worth the new links!) and I've noticed that you're a fan of long cool downs to balance powerful effects.
Well, when the Saga-II was accidentally released with its godmode hardener, rather Han waiting for the cool down to finish, I (and a lot of other people) called in a new one.
Just some food for thought; I don't think too many of these ideas will work as intended while recall is so easily abuseable.
That does make sense. Maybe the Recall process could be changed so that a specific vehicle couldn't be called back in until the said module was put out of cooldown? |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
294
|
Posted - 2013.09.08 02:08:00 -
[8] - Quote
That would actually fix most of the issues. Better than what I was thinking; in my head I had it as a good idea that when you call in a new vehicle the cool downs carry over, or something. |
Godin Thekiller
Hellstorm Inc League of Infamy
580
|
Posted - 2013.09.08 23:24:00 -
[9] - Quote
Lorhak Gannarsein wrote:That would actually fix most of the issues. Better than what I was thinking; in my head I had it as a good idea that when you call in a new vehicle the cool downs carry over, or something.
Well, it would basically have the same effect, but my idea you would be basically be a sitting duck until your vehicle cooldowned. |
Iron Wolf Saber
Den of Swords
8164
|
Posted - 2013.09.08 23:27:00 -
[10] - Quote
Muraders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again. |
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Godin Thekiller
Hellstorm Inc League of Infamy
580
|
Posted - 2013.09.08 23:32:00 -
[11] - Quote
Iron Wolf Saber wrote:Murauders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again.
Yea, but that's like saying that Dreds' don't need support, and we both know that's a lie. |
Godin Thekiller
Hellstorm Inc League of Infamy
811
|
Posted - 2013.09.22 06:59:00 -
[12] - Quote
Iron Wolf Saber wrote:Marauders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again.
Fixed |
Zero Harpuia
Turalyon 514 Turalyon Alliance
991
|
Posted - 2013.09.22 08:11:00 -
[13] - Quote
Iron Wolf Saber wrote:Muraders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again.
Do it justice isn't quite the term I'd use, makes it sound like the Marauder HAVs were good for the game's health. They were dubbed 'proto HAV' for a reason, things were monsters. One guy deployed a Sagaris in Mordu's and BLAM, game over. I like the whole slow as a rolling potato thing, and removal of the damage bonus. Gives it a defined role as opposed to just 'better in every way' like the old ones were.
I hope they noticed the pun... |
Godin Thekiller
Hellstorm Inc League of Infamy
814
|
Posted - 2013.09.22 08:22:00 -
[14] - Quote
Zero Harpuia wrote:Iron Wolf Saber wrote:Muraders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again. Do it justice isn't quite the term I'd use, makes it sound like the Marauder HAVs were good for the game's health. They were dubbed 'proto HAV' for a reason, things were monsters. One guy deployed a Sagaris in Mordu's and BLAM, game over. I like the whole slow as a rolling potato thing, and removal of the damage bonus. Gives it a defined role as opposed to just 'better in every way' like the old ones were. I hope they noticed the pun...
Well, someone got where I was going at. Anyways, I saw what you did there |
Zero Harpuia
Turalyon 514 Turalyon Alliance
993
|
Posted - 2013.09.22 16:08:00 -
[15] - Quote
Godin Thekiller wrote:Zero Harpuia wrote:Iron Wolf Saber wrote:Muraders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again. Do it justice isn't quite the term I'd use, makes it sound like the Marauder HAVs were good for the game's health. They were dubbed 'proto HAV' for a reason, things were monsters. One guy deployed a Sagaris in Mordu's and BLAM, game over. I like the whole slow as a rolling potato thing, and removal of the damage bonus. Gives it a defined role as opposed to just 'better in every way' like the old ones were. I hope they noticed the pun... Well, someone got where I was going at. Anyways, I saw what you did there My wit is not wasted! Have a like and a bump. |
Godin Thekiller
Hellstorm Inc League of Infamy
937
|
Posted - 2013.09.28 03:55:00 -
[16] - Quote
Zero Harpuia wrote:Godin Thekiller wrote:Zero Harpuia wrote:Iron Wolf Saber wrote:Muraders were originally designed with not needing infantry in the mindset I don't think we can ever do it justice again. Do it justice isn't quite the term I'd use, makes it sound like the Marauder HAVs were good for the game's health. They were dubbed 'proto HAV' for a reason, things were monsters. One guy deployed a Sagaris in Mordu's and BLAM, game over. I like the whole slow as a rolling potato thing, and removal of the damage bonus. Gives it a defined role as opposed to just 'better in every way' like the old ones were. I hope they noticed the pun... Well, someone got where I was going at. Anyways, I saw what you did there My wit is not wasted! Have a like and a bump.
Yum yum |
pegasis prime
BIG BAD W0LVES
1083
|
Posted - 2013.09.28 11:37:00 -
[17] - Quote
As much as I want my sagi back I was still abke to solo most mauraders back in chrome with either my dcma or ishicone forge gun . If the maurauders return as true proto HAVs I hope they will be worth the inevidably high isk and sp needed to run them (we all know enforcers are a glimpse of what ccp might do to mauraders) . Im much more intarested in black ops varients as tgey could lead to some awesome game play.
Thinknof this scenario. Line harvest map and your team is assaulting from alpha bravo side. You have alpha and bravo but are met with a tough front line to break. So your tanker falls back and recalls their current tank.
Calls in the black ops tank with cloak and mobile cru. Engages cloak and circles round redlind to just behind charly and flanks the enimy just before disengaging the cloak and opening fire. The crew that arnt piloting jump out and start to assault tge enimy . The next 2 to spawn in jump out and go for the hack the next two jump out and protect the hackers . Once the hack is in they start to push the enimy on the flank. The havs cloaking cooldown has finished so it withdraws and cloaks moving on to another enimy flank to wrinse and repeat. Awesome..........? |
CharCharOdell
Shining Flame Amarr Empire
1037
|
Posted - 2013.09.28 16:03:00 -
[18] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be! First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get.. Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse. Click here to view the other ideas. Peace, Godin Good idea, but what would you do in terms of a hard counter?
E-war....but that ain't out yet. |
Godin Thekiller
Hellstorm Inc League of Infamy
943
|
Posted - 2013.09.28 22:06:00 -
[19] - Quote
pegasis prime wrote:As much as I want my sagi back I was still abke to solo most mauraders back in chrome with either my dcma or ishicone forge gun . If the maurauders return as true proto HAVs I hope they will be worth the inevidably high isk and sp needed to run them (we all know enforcers are a glimpse of what ccp might do to mauraders) . Im much more intarested in black ops varients as tgey could lead to some awesome game play.
Thinknof this scenario. Line harvest map and your team is assaulting from alpha bravo side. You have alpha and bravo but are met with a tough front line to break. So your tanker falls back and recalls their current tank.
Calls in the black ops tank with cloak and mobile cru. Engages cloak and circles round redlind to just behind charly and flanks the enimy just before disengaging the cloak and opening fire. The crew that arnt piloting jump out and start to assault tge enimy . The next 2 to spawn in jump out and go for the hack the next two jump out and protect the hackers . Once the hack is in they start to push the enimy on the flank. The havs cloaking cooldown has finished so it withdraws and cloaks moving on to another enimy flank to wrinse and repeat. Awesome..........?
1: I hope they don't nerf the Marauders, and instead bring them back with a siege module. That will make them the Dreds of Dust, and I would love them that way.
2: I do love my Kubera, but I'm opposed to them having a built-in cloak, as I think a module that is built into a vehicle should be special, and therefore unavailable to another vehicle, as the other vehicles could put them on, thus making that a wasted slot, and the price for that vehicle pointless. However, I got a idea for them in place of the cloak. |
Godin Thekiller
Hellstorm Inc League of Infamy
943
|
Posted - 2013.09.28 22:07:00 -
[20] - Quote
CharCharOdell wrote:Monkey MAC wrote:Godin Thekiller wrote:Marauder HAV's were although better than the STD HAV's, you could do comparable performance with the STD ones, and were twice as expensive. With some adjustments, they can be the ultimate tanking machine they were supposed to be! First, give it a base resistance of 10-20% depending on race. After that, give it a reduced acceleration and speed of the base HAV by 10-15%, maybe more. Lastly, get rid of the damage bonus from the skill, as that's something the Enforcer HAV's should get.. Now, add in a built in siege module from EVE, with some changes. First, it would make it unmovable, and unrecallable. That would make it to where it would have to be guarded at all times while the Siege module is on. But, it would get some really good bonuses, such as a very high resistance, higher rep cycle, more damage, etc. depending on the race. They should also also allow the use of remote repps, in contrast to the Dreds of EVE. Lastly, it should last about 2-5 minutes, with a coodown of about 5 minutes. turning off the module before the cooldown starts will have apre-cooldown in which you are stuck in siege mode, and when it turns off, you start the cooldown, which will prevent hitting a area really fast, running away, and then waiting for it to cooldown. Also, in the last minute, you can't turn it off to prevent abuse. Click here to view the other ideas. Peace, Godin Good idea, but what would you do in terms of a hard counter? E-war....but that ain't out yet.
This. EWAR is the counter to the Marauders, and if you think about it, should be for most vehicles. |
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Andra Syra
Science For Death The Shadow Eclipse
5
|
Posted - 2013.09.28 22:13:00 -
[21] - Quote
+1 - I'm all in favour of unique roles roles and abilities instead of straight stat buffing. Maybe the timers should be shorter, but that's really something that has to be tuned in testing. Also, given that Eve Marauders are getting their own siege-like mode in Eve with the Rubicon expansion I find this really appropriate. |
Godin Thekiller
Hellstorm Inc League of Infamy
945
|
Posted - 2013.09.28 22:15:00 -
[22] - Quote
Andra Syra wrote:+1 - I'm all in favour of unique roles roles and abilities instead of straight stat buffing. Maybe the timers should be shorter, but that's really something that has to be tuned in testing. Also, given that Eve Marauders are getting their own siege-like mode in Eve with the Rubicon expansion I find this really appropriate.
Oh, they're giving marauders a mini-siege in Rubicon? didn't know that. Actually, I was basing this off the origional plan: make them the Dreds of dust. |
Andra Syra
Science For Death The Shadow Eclipse
5
|
Posted - 2013.09.28 22:19:00 -
[23] - Quote
Godin Thekiller wrote:Andra Syra wrote:+1 - I'm all in favour of unique roles roles and abilities instead of straight stat buffing. Maybe the timers should be shorter, but that's really something that has to be tuned in testing. Also, given that Eve Marauders are getting their own siege-like mode in Eve with the Rubicon expansion I find this really appropriate. Oh, they're giving marauders a mini-siege in Rubicon? didn't know that. Actually, I was basing this off the origional plan: make them the Dreds of dust.
Don't have much in the way of details for you, but yeah - siege light or something. It's coming with some cool transforming affects when you activate it, though all they've shown us thus-far is a still image of a Kronos with a popped hood and some lights. Might be worth keeping an eye on and having both classes in sync. |
Godin Thekiller
Hellstorm Inc League of Infamy
945
|
Posted - 2013.09.28 22:20:00 -
[24] - Quote
Andra Syra wrote:Godin Thekiller wrote:Andra Syra wrote:+1 - I'm all in favour of unique roles roles and abilities instead of straight stat buffing. Maybe the timers should be shorter, but that's really something that has to be tuned in testing. Also, given that Eve Marauders are getting their own siege-like mode in Eve with the Rubicon expansion I find this really appropriate. Oh, they're giving marauders a mini-siege in Rubicon? didn't know that. Actually, I was basing this off the origional plan: make them the Dreds of dust. Don't have much in the way of details for you, but yeah - siege light or something. It's coming with some cool transforming affects when you activate it, though all they've shown us thus-far is a still image of a Kronos with a popped hood and some lights. Might be worth keeping an eye on and having both classes in sync.
link? |
Andra Syra
Science For Death The Shadow Eclipse
5
|
Posted - 2013.09.28 22:30:00 -
[25] - Quote
Godin Thekiller wrote:
link?
Link. Scroll down a bit and you'll see the "Rubicon Reveal Video" which is what I watched. Not sure if they've released anything new, I only saw the reveal stream because I stumbled across the fact it was about to air while bored. |
Godin Thekiller
Hellstorm Inc League of Infamy
945
|
Posted - 2013.09.28 22:31:00 -
[26] - Quote
Andra Syra wrote:Godin Thekiller wrote:
link?
Link. Scroll down a bit and you'll see the "Rubicon Reveal Video" which is what I watched. Not sure if they've released anything new, I only saw the reveal stream because I stumbled across the fact it was about to air while bored.
I saw that, but didn't feel like watching the video. Thx! |
Andra Syra
Science For Death The Shadow Eclipse
5
|
Posted - 2013.09.28 22:47:00 -
[27] - Quote
Godin Thekiller wrote:Andra Syra wrote:Godin Thekiller wrote:
link?
Link. Scroll down a bit and you'll see the "Rubicon Reveal Video" which is what I watched. Not sure if they've released anything new, I only saw the reveal stream because I stumbled across the fact it was about to air while bored. I saw that, but didn't feel like watching the video. Thx!
Yeah, sorry about that. It's pretty painful and there isn't much in the way of details anyway. Best just to keep an eye on the dev blogs for some proper information. |
Godin Thekiller
Hellstorm Inc League of Infamy
945
|
Posted - 2013.09.28 22:52:00 -
[28] - Quote
Andra Syra wrote:Godin Thekiller wrote:Andra Syra wrote:Godin Thekiller wrote:
link?
Link. Scroll down a bit and you'll see the "Rubicon Reveal Video" which is what I watched. Not sure if they've released anything new, I only saw the reveal stream because I stumbled across the fact it was about to air while bored. I saw that, but didn't feel like watching the video. Thx! Yeah, sorry about that. It's pretty painful and there isn't much in the way of details anyway. Best just to keep an eye on the dev blogs for some proper information.
No, I'm saying I saw the page, but never watched the video. I just watched, but I'm getting technical difficulties, so I'm not at that part yet. |
Godin Thekiller
Hellstorm Inc League of Infamy
945
|
Posted - 2013.09.28 22:53:00 -
[29] - Quote
Any other suggestions? |
Godin Thekiller
Hellstorm Inc League of Infamy
1069
|
Posted - 2013.10.05 02:34:00 -
[30] - Quote
Hopefully, the Marauders get a transformation just like the ones in EVE, because those look sick. |
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